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There are some theory's that there just going to be storing the files on mod.io and have the workshop fully built in game. With the fact we are getting built in mod tools and later scripting tools it does make a bit more sense
But do you think the modders will actually see it that way when their preferred platform has allways been the steam workshop. And mod.io was introduced to give consoles mods if the modder chooses to put it there. If you take away the main platform modders have allways used and mod.io has mostly been avoided because of bad reputation, and various other reasons. I doubt youl see many modders when modding becomes available. A few perhaps. I wont be there tho. And i think alot of others will just quit modding or just continue with SE1 modding.
at $30 say if all 8,137 in game in se1 got alpha 1st month. thats $244,110 in sales. if that was instantly divided to the 70 ppl working on se2 for the last 3 years (wrongly to assume its be 70 the whole time and they are all paid the same) it would be $3,487 each, (but thats not even how it works just painting a picture of how much 70 people coast). if they managed to sell 20k copies first year it would be 600k in sales with each person in that still only $8,571 each for the last 4 years work.
Space Engineers sold an estimated 3.7 million copies on Steam.
Space Engineers has sold more than 500,000 copies on Steam Early Access.
using this and factoring very vaguely for se2 over the next ten years:
$111,000,000 in total sales
$11,100,000 per year
Even if it would be "evenly split" between all 70 pll thats only $158,571 per year per person
None of this is even taking into consideration any coasts at all other than payroll, absolute best case assuming se1 sales payed for all tech and buildings needed and it remains 70 ppl working the next ten years and they all get paid the same amount.
To address the $15 "Dlc" as you called it, The Pioneer addition. its main reason is for people who "Want to support the development a little more and get an extra bonus" Se1 did this with its deluxe edition back in the day as well. i dont see anything wrong with it as you can still just buy the base game. The deluxe edition gave a gold skin and the sound track and that's basically it. no in game benefits or blocks and i believe se2 will do the same. Keen seems to be a very fair development studio that has never charged a player in se to have an advantage and its all cosmetic. the point of it is for the people who do choose to support the game but they still give everybody everything game impacting no matter how much you support. Based off the math above, i appreciate the people who do buy this because it makes it a better game for everybody else.
Even if this was just an "update or mod" for se1 id still buy it because of the value in the upgrades. even if it was a carbon copy of the original that just "looked and functioned" a little better.
Medieval engineers was dropped because shortly after releasing se1 into alpha it took the sage of attention. Being a team of less than 20 ppl at that time, what makes more sense to pursue? a game with a few 100 people playing or a game with 10s of thousands of people playing? would be a very easy pick for me too. they didnt just drop M.E it had no relevant reason to stay in production for the company and people just weren't playing it. S.E was a futuristic space game with endless possibility M.E was an over saturated Medieval experiences that had lots of limitations and creativity caps. Kinda a no brainer as to where the time should go.
Okay, so that's the thing, your entire argument happens to go off the fact that SE has always used the steam workshop. But it make sense for them to move away form it for better Cross-compatibly with console. as right now we get less then half of the stuff that you guys do in SE. It also makes sense if there trying to keep the mods inside of the game and keep them more compatible.
Edit 1: Even the argument that Mod.io is bad, which you did not bring up in reason other the bad reputation, even more so I happen to be in multiple discord server that are SE mods and there saying they'll see based on how the game reacts with mods not based on if it goes to steam or mod.io