Space Engineers 2

Space Engineers 2

Why no discount? $30?
Fo’ Real?
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Showing 1-15 of 24 comments
Because they are a small team that's spent a very long time updating and developing a new version of their software for all to enjoy. Tbh, if the price stays this way then it's an absolute bargain. There's nothing like this game in existence today, it's unique.
Originally posted by Want To Tree:
Because they are a small team that's spent a very long time updating and developing a new version of their software for all to enjoy. Tbh, if the price stays this way then it's an absolute bargain. There's nothing like this game in existence today, it's unique.

Misses the good old days when a STEAM game was like $10. TwT

Ranting:
Like back then about 10+yrs ago U could pay roughly $50 for a Hard Copy of the game or pay roughly $10 for its digital copy, now both is roughly the same. >:/
Dis feels like digital broad daylight robbery, such as how "City Skylines II" first released with price tag of $60 and they didn't even slap "Alpha" at the end of dat title because it sure felt like an alpha with so many bugs in it LUL (Glad I didn't get suckered into buying it). X3
Got no issue with the price, lot of work gone into this a new game engine and i understand it is EA so it's not going to be perfect and yes technically we are paying to be free game testers but some games i think are worth the investment (only some).
Originally posted by AkagiVoid:
Misses the good old days when a STEAM game was like $10. TwT

I do too, could buy a Cadbury flake for like 5 US cents but then there is this thing called inflation and it makes such comparisons quite difficult to do.
Junoh Jan 8 @ 12:10pm 
It's an early access release that's already cheaper than what the final release will be. The discount is baked into the current price. The first game was the same with it being $10 in early access and $20 when it fully released, iirc.
It could be $69.99, just sayin.
I personally don't think SE2 at $30 is asking too much. Sure it's a bit more expensive than other similar titles (Astrometica, Stationeers, Empytion, SE1) but it has a track record (through SE1) that makes it personally worth it. I have 3600 hours in SE1. I paid just under $58 for it and all the DLC over several years (waited for sales). That works out to about 1.6 cents per hour of gameplay, a phenomenal deal by all measures. If SE2 gives me the same level of playability then it's a worthwhile price. Heres to hoping the risk inherent in any purchase is rewarded!
TheHellKat Jan 8 @ 7:49pm 
I know that time played Vs cost is a generally poor metric for game value as it glasses over a lot of considerations, such as actual enjoyment Vs tedium.

Personally I have over 5000 hours across 2 platforms, I have all DLC on pc and half or so on Xbox, even at full price, the hours of enjoyment I have had make the price (nearly doubled to what most pay) very fair in my opinion.

If I get half the enjoyment from SE2, then I will consider it a success.

Personally I can see myself spending hundreds of hours with the unified grid system making detailed structures and frameworks for my builds, and loving every second of it...
dyonisth Jan 8 @ 11:39pm 
2038 h in SE 1, if i use the same time in Se2, it will worth every € i put in.
Gwindalmir  [developer] Jan 12 @ 12:47pm 
Note: I'm a moderator, not a developer, but in either case, I speak with my own opinion:
Personally, I feel the current cost is too much for an early access title that hasn't even been released into EA yet.

Original SE was released into EA at $15 ($10 on sale, which is when I got it). With inflation I could see a slight increase, maybe to $20 or so.
It currently costs 1.5x the base SE1 game does when it's not on sale, and is 2x the price of the SE1 EA release. I purposefully don't include DLC because SE2 I'm assuming starts from zero, as SE1 did.
When SE1 came out of EA, before any DLC, it was $25. It's more than that.

Is SE2 going to be a $50 game? I can buy the SE1 Ultimate Edition (with all DLC) for less than that when on sale.

I'm a fan of the gradually increasing EA price myself. Something like $15-20 to start, then small increases as each large milestone is completed, until reaching the final release price.
That gives a good risk vs reward ratio. If you buy it early, you are accepting the higher risk of it failing before release with the reward of getting it much cheaper, whereas if you buy closer to final release, you are getting more current content for your money, and the failure risk is lower, so you get more out of it even though you are paying more.
Last edited by Gwindalmir; Jan 12 @ 1:09pm
Originally posted by Gwindalmir:
Note: I'm a moderator, not a developer, but in either case, I speak with my own opinion:
Personally, I feel the current cost is too much for an early access title that hasn't even been released into EA yet.

Original SE was released into EA at $15 ($10 on sale, which is when I got it). With inflation I could see a slight increase, maybe to $20 or so.
It currently costs 1.5x the base SE1 game does when it's not on sale, and is 2x the price of the SE1 EA release. I purposefully don't include DLC because SE2 I'm assuming starts from zero, as SE1 did.
When SE1 came out of EA, before any DLC, it was $25. It's more than that.

Is SE2 going to be a $50 game? I can buy the SE1 Ultimate Edition (with all DLC) for less than that when on sale.

I'm a fan of the gradually increasing EA price myself. Something like $15-20 to start, then small increases as each large milestone is completed, until reaching the final release price.
That gives a good risk vs reward ratio. If you buy it early, you are accepting the higher risk of it failing before release with the reward of getting it much cheaper, whereas if you buy closer to final release, you are getting more current content for your money, and the failure risk is lower, so you get more out of it even though you are paying more.

Thank you and I appreciate your mature reply.
Last edited by GnomeSlayer; Jan 12 @ 3:11pm
Originally posted by Want To Tree:
Because they are a small team that's spent a very long time updating and developing a new version of their software for all to enjoy. Tbh, if the price stays this way then it's an absolute bargain. There's nothing like this game in existence today, it's unique.

It is not unique. I have the first game and I support the Team but not selling an EA game for $30. I don't understand this fanatical behavior of some people to defend high prices and EA games where the plug can be pulled in an instant just take a look and Space Kerbal 2 that was backed by a multibillion dollar corporate bull and the countless other games.

I don't care about sob stories, wars, etc.. This is not American Idol where the person with the saddest story wins.

I will wait on this game and the price drop by at least 50%.
RayvenQ  [developer] Jan 12 @ 2:13pm 
Moderator not developer here. Opinion my own.

Let me preface this by saying nobody's opinion is wrong, ultimately it's up to an individual to decide what their money is worth to them and if they are willing to part with it. Every choice is valid here.

Me personally, the price of SE2 isn't so exorbitant than I'm not willing to throw down the money. Will it be entirely worth the money on initial release? Probably not, it's a fairly early Early Access titles. Do I personally believe that it'll become worth the asking price? Yes I do, so I personally am willing to throw down the money knowing there'll be a wait.

In the end, you have to weigh your value of your money with the progress of the game and decide whether you think it is worth it. Buy now, buy later, not buy, they're all valid choices.
Just as RayvenQ, the CEO " Marek Rosa " told everyone in live stream 2 hold onto your walleies/pursies r8t now because if UR looking 4 a near completed game or fully completed one, dat dis game is not ready 4 U yet. >w>

And in my own opinion; >w>
Those dat can NOT wait and want a good game 2 play, should find another game 2 play, then come back 2 dis game in about a year, by then many mar features n blocks will be in SE2 and many bugs would have been resolved 2 where the game is actually enjoyable. ^w^

4 those with patience and tolerance should go ahead and purchase the pre-order now. ^w^
Dis will help KSH endeavours and motivate the team 2 keep developing SE2 4 years 2 come. :3

> Quote from X4 boso ta(Can remember it all been out of touch with X4 4 sum time, and i also kinda added in my own twists 2 make it mar SE like):

Is have more money worth it than making an actual making on impact on a world where people will be writing stories of how this planet became livable? ?w?
CEO - No I guess not. X3
Last edited by AkagiVoid; Jan 12 @ 4:21pm
Originally posted by GnomeSlayer:
Originally posted by Gwindalmir:
Note: I'm a moderator, not a developer, but in either case, I speak with my own opinion:
Personally, I feel the current cost is too much for an early access title that hasn't even been released into EA yet.

Original SE was released into EA at $15 ($10 on sale, which is when I got it). With inflation I could see a slight increase, maybe to $20 or so.
It currently costs 1.5x the base SE1 game does when it's not on sale, and is 2x the price of the SE1 EA release. I purposefully don't include DLC because SE2 I'm assuming starts from zero, as SE1 did.
When SE1 came out of EA, before any DLC, it was $25. It's more than that.

Is SE2 going to be a $50 game? I can buy the SE1 Ultimate Edition (with all DLC) for less than that when on sale.

I'm a fan of the gradually increasing EA price myself. Something like $15-20 to start, then small increases as each large milestone is completed, until reaching the final release price.
That gives a good risk vs reward ratio. If you buy it early, you are accepting the higher risk of it failing before release with the reward of getting it much cheaper, whereas if you buy closer to final release, you are getting more current content for your money, and the failure risk is lower, so you get more out of it even though you are paying more.

Thank you and I appreciate your mature reply.

Not only higher risk, the team is also taking a bigger risk now that they have a much bigger team this time with a lot of investment already sunk into the new version of the engine, the inflation factor, also the release compared to SE1 during EA it was a lot more bare bone.

On the other hand I think we've been seeing more often than not games that are supposed early access but they are just not optimized and instead of calling them done they just take that route. While SE2 in its current state, if you've been following the development up close, you can really tell this is what a supposed early access actually looks like, where they want to release it in a playable state on each slice update but it's definitely gonna have bugs which is why Marek encouraged people to wait if you want a more polished experience.

Now this is just my particular opinion, i never jumped the gun to get into any of the early access from any company, except for 2 companies, one of them being Keen since Legacy and so far they haven't disappointed and not only that but the attention they always put to community feedback when it comes to issues or feature requests, all within a reasonable scope as long as it makes sense and what the engine is really able to handle at the time. So is it worth the $30? Considering it's a slightly higher price tag than average and it is Keen, i do believe it is worth it.
Last edited by NitroCell; Jan 13 @ 2:16am
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Date Posted: Jan 8 @ 5:54am
Posts: 24