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Misses the good old days when a STEAM game was like $10. TwT
Ranting:
Like back then about 10+yrs ago U could pay roughly $50 for a Hard Copy of the game or pay roughly $10 for its digital copy, now both is roughly the same. >:/
Dis feels like digital broad daylight robbery, such as how "City Skylines II" first released with price tag of $60 and they didn't even slap "Alpha" at the end of dat title because it sure felt like an alpha with so many bugs in it LUL (Glad I didn't get suckered into buying it). X3
I do too, could buy a Cadbury flake for like 5 US cents but then there is this thing called inflation and it makes such comparisons quite difficult to do.
Personally I have over 5000 hours across 2 platforms, I have all DLC on pc and half or so on Xbox, even at full price, the hours of enjoyment I have had make the price (nearly doubled to what most pay) very fair in my opinion.
If I get half the enjoyment from SE2, then I will consider it a success.
Personally I can see myself spending hundreds of hours with the unified grid system making detailed structures and frameworks for my builds, and loving every second of it...
Personally, I feel the current cost is too much for an early access title that hasn't even been released into EA yet.
Original SE was released into EA at $15 ($10 on sale, which is when I got it). With inflation I could see a slight increase, maybe to $20 or so.
It currently costs 1.5x the base SE1 game does when it's not on sale, and is 2x the price of the SE1 EA release. I purposefully don't include DLC because SE2 I'm assuming starts from zero, as SE1 did.
When SE1 came out of EA, before any DLC, it was $25. It's more than that.
Is SE2 going to be a $50 game? I can buy the SE1 Ultimate Edition (with all DLC) for less than that when on sale.
I'm a fan of the gradually increasing EA price myself. Something like $15-20 to start, then small increases as each large milestone is completed, until reaching the final release price.
That gives a good risk vs reward ratio. If you buy it early, you are accepting the higher risk of it failing before release with the reward of getting it much cheaper, whereas if you buy closer to final release, you are getting more current content for your money, and the failure risk is lower, so you get more out of it even though you are paying more.
Thank you and I appreciate your mature reply.
It is not unique. I have the first game and I support the Team but not selling an EA game for $30. I don't understand this fanatical behavior of some people to defend high prices and EA games where the plug can be pulled in an instant just take a look and Space Kerbal 2 that was backed by a multibillion dollar corporate bull and the countless other games.
I don't care about sob stories, wars, etc.. This is not American Idol where the person with the saddest story wins.
I will wait on this game and the price drop by at least 50%.
Let me preface this by saying nobody's opinion is wrong, ultimately it's up to an individual to decide what their money is worth to them and if they are willing to part with it. Every choice is valid here.
Me personally, the price of SE2 isn't so exorbitant than I'm not willing to throw down the money. Will it be entirely worth the money on initial release? Probably not, it's a fairly early Early Access titles. Do I personally believe that it'll become worth the asking price? Yes I do, so I personally am willing to throw down the money knowing there'll be a wait.
In the end, you have to weigh your value of your money with the progress of the game and decide whether you think it is worth it. Buy now, buy later, not buy, they're all valid choices.
And in my own opinion; >w>
Those dat can NOT wait and want a good game 2 play, should find another game 2 play, then come back 2 dis game in about a year, by then many mar features n blocks will be in SE2 and many bugs would have been resolved 2 where the game is actually enjoyable. ^w^
4 those with patience and tolerance should go ahead and purchase the pre-order now. ^w^
Dis will help KSH endeavours and motivate the team 2 keep developing SE2 4 years 2 come. :3
> Quote from X4 boso ta(Can remember it all been out of touch with X4 4 sum time, and i also kinda added in my own twists 2 make it mar SE like):
Is have more money worth it than making an actual making on impact on a world where people will be writing stories of how this planet became livable? ?w?
CEO - No I guess not. X3
Not only higher risk, the team is also taking a bigger risk now that they have a much bigger team this time with a lot of investment already sunk into the new version of the engine, the inflation factor, also the release compared to SE1 during EA it was a lot more bare bone.
On the other hand I think we've been seeing more often than not games that are supposed early access but they are just not optimized and instead of calling them done they just take that route. While SE2 in its current state, if you've been following the development up close, you can really tell this is what a supposed early access actually looks like, where they want to release it in a playable state on each slice update but it's definitely gonna have bugs which is why Marek encouraged people to wait if you want a more polished experience.
Now this is just my particular opinion, i never jumped the gun to get into any of the early access from any company, except for 2 companies, one of them being Keen since Legacy and so far they haven't disappointed and not only that but the attention they always put to community feedback when it comes to issues or feature requests, all within a reasonable scope as long as it makes sense and what the engine is really able to handle at the time. So is it worth the $30? Considering it's a slightly higher price tag than average and it is Keen, i do believe it is worth it.