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But in practice it's more like a spiritual successor?
Not really sure how to describe it without getting into spoiler territory. I guess consider it in an alternate reality story.
It's difficult to explain without spoiling it, but the story of CC ties into CT, though in a complicated (even convoluted) manner. Moreover, from what I remember from my play-though long ago is that you can easily miss the key plot points where the link between both story-lines is explained.
Eh.. debatable.
As a self-contained experience I can't argue with that.
However, if you don't mind having to read in between the lines and fill in some gaps with lore and suppositions, it's actually a fantastic story. But yeah, if you are a person that prefers a more coherent, linear story it is definitely not the greatest.
On the contrary, I think it's when you start reading between the lines that the story gets really bad. Especially when it comes to its connections with Chrono Trigger and how it invents some massive retcons to try and tie the two games together.
I don't mind suspending my disbelief with a convenient hand wave that is "alternate reality" or "wibbly wobbly timey wimey" in this particular case, probably because I enjoy the experience throughout in other forms that I'm willing to overlook some of the more head scratching moments.
The game itself is a lot darker and tonally nihilistic. The Lead Writer* of Chrono Trigger had free artistic reign without supervisors and it shows.
Mechanically, Chrono Trigger is defined by its simplicity, it took from more traditional sources while adding a combo system....Chrono Cross flys in the face of this and does the opposite, it's almost totally unique, has a complex layered system, did away with most of the combos, although its still pretty easy and added and anti-grinding leveling system.
You mean lead writer. Masato Kato wasn't CT's lead designer. The lead designers were Hironobu Sakaguchi, Yūji Horii, and Akira Toriyama. Yūji Horii and Akira Toriyama created the preliminary outline for CT's story, which Masato Kato and other writers then worked from.