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Rapporter et oversættelsesproblem
-> to change the name of essentials NPCs ( they have portraits in game) like Marge (serges mon), Zippa( Karsh mom), Gogh( Van father), Lisa, Miguel, Garai, Dario, Direa , Balthasar and etc,
-> change name of minor role NPCS BUT active like Solt, Peppor, Ketchop, Toma,...
-> to change element names (to customize name of skills)
That's a cool thing, but I'm afraid it goes outside my working area.
This is a save file editor because I only work on the save file.
Editing game files becomes modding, and that's something I don't want to do at this time.
Save editing and modding should be 2 separate things, I don't like mixing them.
Hope you understant my point of view. It's still a good idea for another project.
I don't know if I'll ever start that new project, but since I already studied some files, I'll leave some notes here.
Open this file with any compression tool (usually 7zip works fine to me):
<Steam path>\steamapps\common\CHRONO CROSS THE RADICAL DREAMERS EDITION\data\lang.dat
Inside there are some TXT files with translations for most of the interface part of the game, and some CSV with dialogues.
Forget the CSV files and just look at those TXT files. Here is the content of each:
btmes.txt -> Battle Messages
cmnmes.txt -> Common Messages
error.txt -> Error Messages
keyitem.txt -> Key Item Descriptions
memmenu.txt -> Members Menu (party menu)
menutest.txt -> General Messages
ome.txt -> Characters Descriptions
savetbl.txt -> Chapter Names in save/load screen
shopmenu.txt -> Shop Messages
sysmes.txt -> System Messages (item names, character names, element names, key item names, enemy names, element descriptions)
ui_configmenu.txt -> Option Messages
ui_pausemenu.txt -> Pause Messages
waa_spec.txt -> Item Descriptions
I already posted an edited sysmes with new names for unused items/elements/enemies, that file contains most of useful text and it would be a good start for modding names.
Also keyitem, ome and waa_spec would be interesting for modding.
I'm afraid there is no file with NPC names, they are included in the dialog files.
So if you want to change the name of any NPC you have to trace every occurrence in the dialogue files and manually change it.
Enough for now, hope it's useful. Goodnight everyone and goodnight me.
When I load the save file "save.dat" into it it seems fine.
When I try to save it, even with no changes the application crashes with:
'The index is out of the matrix borders' System.IndexOutOfRangeException
Buttons on the character stat screen to set the current and all characters to their default 0 star stat values. I manually did such a thing on emulator in the past to make newgame+ interesting again.
Additionally the same feature for default max stats for each character, for those other people
I'm sorry for the error you got, there was indeed a couple of potential issues I found thanks to your feedback:
-error if not all memory cards were present (card1, card2 and rd save)
-error on save if you didn't have a full party (empty party slot, I guess you had this)
I already fixed both, but I'll wait for a release cause I'm really close to finish on another complex feature.
That's a good idea, a couple buttons for MIN/MAX all stats. Shouldn't take long making it, it would surely take longer to gather all starting stats.
I only have 1 doubt on that: since you only gain stats on new stars and the gain is based on some secret numbers, I already found those numbers but I don't know how they affect stats growth yet. So you may end up with lower stats than expected, or no stats gain at all if you already maxed out your stars.
As long as you could edit your stats again (and you can) it shouldn't be a big issue. I may just fix the behaviour of stats growth later. Added to the list for next release.
Man... why did you ask such a thing??
The coding of each character of the name is horribly ugly. Why did they have to make it so complicated? It's almost as if the guy who made it was hating himself and his job and his life, and he was actively trying to have a stroke and a heart attack at once.
I had to test almost each printable character one by one, and I'm lucky there is only 1 big table for non Japanese languages.
Now I still have to make the table for the Japanese language, but it's only half the size of the other one.
So wish me good luck and see you soon.
Sorry about that
https://steamcommunity.com/sharedfiles/filedetails/?id=3399597220
If you give her a name with less than 3 letters the game uses all of them with no spaces.
https://mega.nz/file/peE1TQZC#owdZWFORX_HQeVgF2Y8Jil4p5w71Y5caiEBTgxxLqE0
In the meantime I'm almost done with the name part, bit by bit, character to character, I'm getting to it.
Just to make things easier, Japanese names are made in a different way from other names...
After unquantified time spent trying character by character, I made a fairly complete charmap for supported characters in renaming our heroes.
I said fairly complete, but it actually supports only western (latin) alphabet and Japanese Katakana/Hiragana, which are used ingame. There are a lot of other letters (greek, russian, arabic, indic, thai, chinese and japanese kanji) that I'm NOT going to test if they are supported ingame.
I found this little trick: when you start a game, the save marks the language you used. If you don't use the same language when you load that game, it won't use your custom names but it uses the default ones for the language you're using at the moment. So I added an option to change language of the save aswell.
Everything is in the first post with new links.
Hope the new update is appreciated and feedbacks/suggestions are always welcome.
Thank you again for your interest, your understanding and patience.
sorry for Trudi, =(
She was smart enough not to go on the street and to stay close to home, so she was always inside when it was cold and she always had good food available.
In the meantime I'd like to point out a couple things I found:
-loading a game with all characters unlocked WILL trigger the "The Recruiter" achievement
-loading a game with all frames unlocked WILL trigger the "Hall of Framer" achievement
-loading a game with the Crono Cross in inventory WILL NOT trigger the "The Long-Lost Element" achievement, you have to trigger the event for that
-loading a game with maxed stars WILL NOT trigger the "Gold Stars for Everyone" achievement, you have to gain the 99th star for it