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May ask you how you found that?
Thank you again.
No trainer or CC table works.
I wonder how they managed to get that.
I'm guessing a password this long would take weeks to crack, or a f'n quantum cpu.
I actually did, there are some different offsets but it's still interestng.
I admit I haven't been working on it as much as I wanted to, lately I could barely stare at the screen for an hour before falling asleep.
Thank you for your interest in one of my editors, I'll try and spend more time on it.
Do you have preference on which part I should make first?
Using the password password from this thread I extracted the save files from this PC port and took what looked like PSX memory cards. I then copied my old saves from the PSX version to this memory card - however nothing seems to be recognized when I start the PC port.
Has anyone else tried reusing PSX saves on the PC version and did anyone suceed in doing this?
It's another feature I'd like to implement, one day.
Because of many differences in the save, I had to rework some offsets, while I had to start anew on some others, but the process is being very interesting.
Also I've been very lazy on the editor itself, while working on slicing the savefile.
But I'm still going on, a little piece every time.
Here are some screenshots of the work in progress:
https://imgbox.com/HkaeFLg3
https://imgbox.com/r31DtBPw
https://imgbox.com/LFf04BdF
https://imgbox.com/cY5LLHOs
Of course the interface is still raw, I'll make it look better later.
The part you can see is working and saving correctly.
I have the data for items and elements inventory, but I have to find a visually pleasing and easy-to-use way to show it.
Also I still have to add more options:
-if Serge is himself or in Lynx form
-Pip evolution and element
-change names
-party edit (which is quite useless if you have the Tele-Porter, but it only works in world map, not in dungeons)
-conversion from PSX cards to Steam cards
-more little details here and there
Also I'm having problems working with ZIP files (save.dat IS a ZIP file), so for now we'll have to manually extract and compress the files. I'm gonna fix it sooner or later.
As always if you have any suggestion you're welcome.
Just don't expect any release soon, I just spent the whole Halloween day on it (which I enjoyed) but I'm full with my job again.
It already looks awesome!
With your current advances and knowsledge, could you create a "perfect file" with all max stats and characters to use to start a new game +?
I still have to find where the save is marked as finished and able to NewGame+.
I had a NewGame+ save, but it was empty, no equips and it only had things that you could bring on in a new game.
And I think the games makes a status reset after the dream part.
So my advice is to start a new regular game, take Serge out of the village as soon as you can, pump the save, keep playing with awesome elements and equips you couldn't have in the beginning of the game. That would be easy enough so you can enjoy the story without worring about the battles.
Still I'll look into it, it's on my list cause I like making things complete. I just don't know when.
Yes, I have some news, but only few ones, I've been busy with other tools for work and work itself.
I'm trying to make a decent alpha release for Christmas.