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I think the reason this game won't appear on many top-lists is because there's just nothing to compare it to; the game is too unique. I mean, what kind of top-10 list would this top? Rogue-like games? Zelda spoofs? Twin-stick shooters? Games starring naked babies? It's hard to fit this game into any category, so you're just going to wind up with a lot of gamers who say they enjoy this game without being able to lump it into a comparison pile with other games.
Were you playing the same challenge as me?
That challenge is the best example of being completely at the mercy of the RNG with regards to item drops.
That challenge is entirely down to how lucky you get with drops from bosses, the kinds of items in shops and whether or not the various secret rooms feel like tossing up anything good.
Lacking the item room does not automatically mean it's free from luck based nonsense. Arguably, lacking it makes you more confined to needing good luck, since you have less chances to get the kit needed to beat Isaac.
Exactly, the point is your game is different every time you play it. Sometimes it's unfairly hard or sometimes your super overpowered. That's the nature of the game, and seeing all the different combos I get wether they're bad or not is fun.
The Binding of Isaac is not on the same tier as these games, nor is it as competitive. From the sound of it you're a competitive gamer; which I can respect, but not in this review. Isaac is an indie game, and the fact is: Competitive gamers do not like indie games all that much, and sometimes vise versa. I do applaud you on one thing though; 200 hours in playing one game and beating multiple times with various weapons.
Indeed game on! :D And please, add me. :)