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You're exaggerating a lot, to be fair. Falling down a full human height only slows you down a little bit in the game at most, you probably never even noticed it at that height.
In my experience, you can fall what looks like about up to 4-5 meters without dying. Taking into account the lore from a tape that says that even the luck itself is turned against you and your character always happens to land wrong, and that there's no medicine or other humans to provide you with medical care after you cripple yourself from that height, death does seem an expectable outcome.
Also note that fall damage doesn't accumulate in any way: if you survived a fall, you can immediately jump down the same distance again and again without ever dying. The only effect of non-death fall damage is a "knee demolished.mp3" (not actual name) playing, red screen flash at the bottom, lowered viewpoint proportional to current fall damage value, and a slowdown that lasts 10-20 seconds and then completely fades away.
I checked the code (with dnSpy) and if you fall while already suffering from former fall damage, and the new fall gives you less fall damage than how much you already have, it has no effect on you: it sets it to the bigger damage value of the two, and the other one is ignored.