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After that, with the exception of one playthrough where i had him on cold/sporty, all my other playthroughs i made cove warm/sporty as i like that combination the best. (And now that i think about i should prob experiment with middle ground too, got me curious on the dialog changes lol)
I know you're not supposed to think of it this way and it's just how Cove grew up, but I kinda feel bad making him any less than mid sporty. Like he gave up something he loved just to match my complete lack of athleticism. I'm sure he's really happy on the other extreme still, but I only did it on my complete opposite playthrough that I never finished so idk.
I feel like mid warm matches best with a nervous/introverted character imo. With cold there were a few times where it was just the same scene but without any comments or extras because of both of our actions. He still relates to an introverted MC a lot and it was really sweet when he stood up for them. To be fair most of the moments are minor, so if I hadn't played the other way around first I don't think I'd feel like I was missing much, but since I did it feels really obvious. Those little touches helped give my MC a reason to feel bold enough to initiate and want to get closer. I try to RP (and find it really easy thanks to their amazing writing and choice tracking) so even though we all know Cove definitely likes you at everything but disinterest my MC wouldn't be too sure with a Cold Cove.
I do think it'd be interesting to see how how a cold Cove at Love would react to a nervous MC never confessing someday though.
For example, one of my favorite MCs, Dani, operates at the nervous or relaxed level and has anxiety, so with her playthrough I found I enjoyed the dialogue more with a Candid Cove with Mixed interests and Middle initiative.
On the other spectrum, one of my other favorite MCs, Melody, is very Direct and has a habit of putting her foot in her mouth so she tends to have more fun with a Sporty, Cold Cove with High initiative that she can tease.
All the different combinations are fun regardless.
I might make more playthroughts experimenting with colder Cove, but man, I am not a big fan of it.
Because:
- Cove will remember forever your favorite flower and gift it to you if you pick "Poppy" and offer it to MC twice during the rest of the game when you date him.
- Cove as a kid during the ghost trip will offer you to hold hand, I was shocked lmao That was so adorable
What does the "Warm" and "Cold" ACTUALLY mean?
I picked "Cold" because I assumed he'd be the strong, silent type, or possibly the cold/sociopath type on the outside because he's in pain on the inside (as is typical of romance games) (Usually the type that shows they care about you by insulting you or claiming the nice thing they do is just them being selfish and they don't ACTUALLY care, even if you know they do.)
But in this game, it appears that 'cold' ACTUALLY means 'shy'. But if it does, why not just go with 'shy' vs 'social'? It makes no sense.
Can anyone explain how Cove acts differently with Cold and Warm personality types?
The way I interpreted it is because the author intended Cove to be autistic, the warm vs. cold personalities had more to do with his forms of expression and willingness to socialize. I found with the warm personality type this predominantly seemed to mean he's a little more at ease, more outgoing, and was also more willing to make friends with the other characters in the game outside of the MC. The Cold personality seemed to mean that while he's still friendly, he's also more withdrawn, more quiet with his responses, and not as comfortable with socializing with others unless the MC is with him. That's just my personal opinion based on my playthroughs anyway.