安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It's honestly really neat, I love it when devs put in these sorts of weird little things you have to try to find.
I know that making a different type (aka sweet vs savory) doesn't change anything, but I've yet to try making a "bad" one since I tend to fall into the "make something that make sense" trap.
I could swear that I did the turkey thing again in Step 4, maybe it showing up again depends on what options you pick?
Also definitely going to see what deliberately picking bad combos and complaining about it does when I get around to the next run, though I half suspect that if it does do anything it's less "sharing" and more "here take the whole thing" with Cove being so consistently flustered over MC's cooties :p
As far as not liking your sandwich, nothing really happens there. Neither you nor Cove say anything about it and the story just continues.