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Rapporter et problem med oversettelse
There is a workaround to this though:
- Download
https://aka.ms/vs/16/release/vc_redist.x64.exe - Copy
vc_redist.x64.exe into SteamLibrary/steamapps/common/EVERSPACE™ 2/Engine/Extras/Redist/en-us - Rename
vc_redist.x64.exe to UE4PrereqSetup_x64.exe (overwriting the existing file)
Starting ES2 (April Update 2021) again, will install the VC++ runtime, and this is enough for the game to work again.It does work with Proton 6.3-2, but will show you the test pattern on videos. So if you want to see the cutscenes e.g. Proton-6.5-GE-2 is recommended.
With this it's working for me on Ubuntu 20.04 LTS (nVidia 460.73.02).
ProtonDB report is waiting on approval but will eventually show up here: https://www.protondb.com/app/1128920
Kudos to T3cube!
EpicAccountId:482ceb5f2c364f4882fe84d3eda1c36c
LowLevelFatalError [File:Unknown] [Line: 365] This platform requires cooked packages, and audio data was not cooked into SoundWave /Game/Audio/Dialog/DialogEN/M05_SEQ2_6_0_0.M05_SEQ2_6_0_0.
ES2_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport()
ES2_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event()
ES2_Win64_Shipping!FObjectAndNameAsStringProxyArchive::operator<<()
ES2_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading()
ES2_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread()
ES2_Win64_Shipping!FAsyncLoadingThread::TickAsyncLoading()
ES2_Win64_Shipping!FAsyncLoadingThread::FlushLoading()
ES2_Win64_Shipping!LoadPackageInternal()
ES2_Win64_Shipping!LoadPackage()
ES2_Win64_Shipping!ResolveName()
ES2_Win64_Shipping!StaticLoadObjectInternal()
ES2_Win64_Shipping!StaticLoadObject()
ES2_Win64_Shipping!FObjectAndNameAsStringProxyArchive::operator<<()
ES2_Win64_Shipping!FObjectProperty::SerializeItem()
ES2_Win64_Shipping!FPropertyTag::SerializeTaggedProperty()
ES2_Win64_Shipping!UStruct::SerializeVersionedTaggedProperties()
ES2_Win64_Shipping!UScriptStruct::SerializeItem()
ES2_Win64_Shipping!FStructProperty::SerializeItem()
ES2_Win64_Shipping!FArrayProperty::SerializeItem()
ES2_Win64_Shipping!FPropertyTag::SerializeTaggedProperty()
ES2_Win64_Shipping!UStruct::SerializeVersionedTaggedProperties()
ES2_Win64_Shipping!UObject::SerializeScriptProperties()
ES2_Win64_Shipping!UObject::Serialize()
ES2_Win64_Shipping!UObject::Serialize()
ES2_Win64_Shipping!UGameplayStatics::LoadGameFromMemory()
ES2_Win64_Shipping!UUserFunctionsLib::LoadGameFromSlotCompressed() [i:\intermediate\es2_win\es2\source\es2\functionlibraries\userfunctionslib.cpp:420]
ES2_Win64_Shipping!UUserFunctionsLib::LoadGameOnlyToBeUsedInEmptyTransitionMap() [i:\intermediate\es2_win\es2\source\es2\functionlibraries\userfunctionslib.cpp:200]
ES2_Win64_Shipping!UUserFunctionsLib::execLoadGameOnlyToBeUsedInEmptyTransitionMap() [i:\intermediate\es2_win\es2\intermediate\build\win64\ue4\inc\es2\userfunctionslib.gen.cpp:85]
ES2_Win64_Shipping!UObject::execLetBool()
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
ES2_Win64_Shipping!UObject::execLocalFinalFunction()
ES2_Win64_Shipping!ProcessLocalScriptFunction()
ES2_Win64_Shipping!UObject::ProcessInternal()
ES2_Win64_Shipping!UFunction::Invoke()
ES2_Win64_Shipping!UObject::ProcessEvent()
ES2_Win64_Shipping!AActor::ProcessEvent()
ES2_Win64_Shipping!AActor::BeginPlay()
ES2_Win64_Shipping!AActor::DispatchBeginPlay()
ES2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
ES2_Win64_Shipping!AESWorldSettings::NotifyBeginPlay() [i:\intermediate\es2_win\es2\source\es2\framework\esworldsettings.cpp:18]
ES2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
ES2_Win64_Shipping!AGameMode::SetMatchState()
ES2_Win64_Shipping!UWorld::BeginPlay()
ES2_Win64_Shipping!UEngine::LoadMap()
ES2_Win64_Shipping!UEngine::Browse()
ES2_Win64_Shipping!UEngine::TickWorldTravel()
ES2_Win64_Shipping!UGameEngine::Tick()
ES2_Win64_Shipping!FEngineLoop::Tick()
ES2_Win64_Shipping!GuardedMain()
ES2_Win64_Shipping!GuardedMainWrapper()
ES2_Win64_Shipping!WinMain()
ES2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Operating System: Kubuntu 21.04
KDE Plasma Version: 5.21.4
KDE Frameworks Version: 5.81.0
Qt Version: 5.15.2
Kernel Version: 5.11.0-16-generic
OS Type: 64-bit
Graphics Platform: X11
Processors: 4 × Intel® Core™ i5-6600K CPU @ 3.50GHz
Memory: 31,3 GiB of RAM
Graphics Processor: AMD Radeon ™ RX 480 Graphics