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If I can advice you, don't play to loot, do challenges and progress the story and the loot you get will help you get stronger to tackle the next challenge.
It's not a perfect system, that's for sure, like endgame is kinda lacking if you aren't interested in challenges, but aside from that getting good things isn't really hard.
High risk areas can reward you with good stuff, and I'd suggest using crafting for weapons only when some of your weapon are getting underleveled and you haven't found a replacement.
The higher your level and the higher the area you are in, the better the pieces you get will be, with some that can have game changing effects.
So not a perfect system, but far from deserving that much of a bash
I finished the game, every side quest and challenge, and max level in about 45 hours. That included several legendaries from quests and I have a couple speciality items for things like crazy tractor range or racing speed. Then I have a couple really interesting legendaries from rifts.
There are non-legendary effects like free secondary on crits, EMP on shield break, versions of boosters that fill distinct roles, etc. Throughout the game I would frequently have -2 or -3 level Starforged gear because the effects (and sometimes stats) were better than superior quality +0 level gear.
Then there's catalysts to tweak items.
I don't really know what to say here, but I've played dozens of looter shooters and this is at least on par with all of them.
DIablo Series
Torchlight Series
POE
Undecember
Borderlands Series
Space Punk (Beta)
Grim Dawn
Titan Quest
I am sure many folks can add to this list.
Diablo II has an awesome loot system, that links back into the games skill system, and its 20 years old. It has normal, magic, rare, unique, set, crafted, with or without sockets, with gems runes and rune words.
ES2 has very little of that.
I had exactly 2 game changing items during my entire playthrough, 1 was unintended. I had my aforementioned Raid booster and I had a lvl 13 shield that released an emp when it broke, I kept this until level 25 where it was being broke every time it was shot and was spamming EMPs. the effect got a bit much so i had to get rid of it. This unintended way of playing was the closet thing I had to an interesting, game changing piece piece of loot.
2 pieces of interesting loot after 60 hours is a damning result for a loot based game. Especially when 1 of those was unintended.
I've beaten the game, done the rifts, tried the nightmare difficulty and played with the legos, none of them are soooooo good that they should've been kept out of normal gameplay, held back until the campaign is finished.
In theory builds exist in this game, but after 60 hours my 'build' is still just a collection of the least crap items I've found. Diablo has actual builds that I can use and hone during my playthrough.
I like this game, i like the visuals, the characters, i like hives banter, i like the flight model, i love the exploration but the rng based loot progression stacked on top of an unrewarding loot system utterly sucks.
When?
You get nice special loot in zarkov's and khait's high risk area and khione and drake are essentially loot showers.
As someone that played Diablo 2 and have family that also played the game. Diablo 2 was a nightmarish grinfest for very mediocre loot a lot of the time. The game was fun still, but saying that this game doesn't reward you much is plain ignorance of what challenges actually reward you. Do high risk areas and special challenges and you'll get what you are looking for. Hell some quest will give you legendary equipement with unique effects.
Diablo 2 needed an insane grind to so much as see a decent piece of equipement, this game require you to clear a medium difficulty challenge a couple of time to get equipement that'll roll over the next 5 missions no problem. This is a comparison that can be so much as made.
For example, a big part of the appeal to rpg systems with loot, in my case, is that I like making builds and theory crafting - normally as soon as I've used the same build for five minutes, I'm already getting distracted by the idea of something I could try next.
IMO in this sense everspace 2 loot system is largely successful - I change my build and my ship often, and it always gives me a goal to look for a new set of weapons to compliment what I'm going for, and maybe a specific type of shield. The crafting system is there if I just quickly want a version of something of the quality tier which I have abundant materials for, or I can hold out and hope to get a rare drop of the latest available tier with good rolls.
Sometimes I find a really powerful bit of gear, and now I get the excitement of working out how to build around it.
Where I feel the loot system does fall short is simply the variety of items that can really inform a build - e.g. there's set items, but as it stands afaik there's only two types of set items in the game right now, and both of them you come across in the early game - creating this false excitement that you'll be coming across set items unique to each faction, and then you just never do.
They add very little in ways you can play around, and most of them don't even add anything gameplay changing. Especially the weapons, they only add more dmg.
The most interesting one i found was a legendary armor that turned the missle defense system into an enemy defense system (attacking enemies too, not just missiles and mines).
Love the game, loved my playthru and the few rifts i did in endgame to say i saw them, but there is nothing long term capable here at all. Moving around 6 stats, is not the making of a good engaging loot system where you want to experiment.
There is 0 sets you can play around with. Yes i know there are tecnically 2, both add a little damage and that's it, couldn't think of any set effect more boring than that.
There is nothing ship type specific on gear, or anything interesting at all for one to experiment and explore builds with.
On the surface you can say "Diablo in space!", because you get that feeling in the beginning. But it fades rather quick, because that is where it will stay at, at the surface. Playing around with your 6 main stats. It really does not go any deeper than that.
On the other hand, 100h for 30€ is absolutely insane value and i don't mind beeing done at all
I think that's a very fair review of the loot system as it stands - imo I can imagine I will feel the same at the 100h mark, especially once i've discovered most of the legendaries - but yeah right now at the 50h mark I'm still having a great time, and the loot system has worked well enough up to that point.
Perhaps better that it's not designed to be a forever game that keeps you grinding loot sets forever, though we need more space games!