EVERSPACE™ 2

EVERSPACE™ 2

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ATCbazzer Apr 16, 2023 @ 10:05am
The loot in the looter shooter is terrible.
I'll keep this short.

The loot is crap. Most loot is juts a multi-coloured spreadsheet that I equip to my ship, only to be replaced with the same old crap +1 when I level up. The only interesting item of loot that dropped for me during my 60 hours of gameplay was the Raid Booster, which has a nice extra boost on kill effect.

1 item in 60 hours.

Locking most legos behind the campaign for the sake of balance seems a massive mistake, they are the only chance the game has of having interesting loot. I don't care at all about nightmare difficulty or rifts, and I'm not the only one. For us, the loot system utterly fails.

Loot in this game is a chore, it's just junk that needs processed, mindlessly scoured through for increasingly small incremental numerical upgrades whilst everything else is vendor'd.

The crafting system exists, but hilariously Adam can't intentionally craft anything good. He can craft a Shield ST, but only if doesn't craft a shield, instead crafts a lucky dip module It's utterly insane. Adam is the most inept craftsman i've ever encountered, he can only make good stuff accidentally.

Make the loot good or change the games tag from looter shooter to space exploration rpg.
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Showing 1-15 of 50 comments
TheClosetSkeleton Apr 16, 2023 @ 10:37am 
I mean, go further and the loot gets better. And I don't really think you graps the concept of loot based game. Most of what you get, will be utter garbage. Like, any game where progression is based on loot won't give out the good stuff right away, you make your way there.

If I can advice you, don't play to loot, do challenges and progress the story and the loot you get will help you get stronger to tackle the next challenge.

It's not a perfect system, that's for sure, like endgame is kinda lacking if you aren't interested in challenges, but aside from that getting good things isn't really hard.

High risk areas can reward you with good stuff, and I'd suggest using crafting for weapons only when some of your weapon are getting underleveled and you haven't found a replacement.

The higher your level and the higher the area you are in, the better the pieces you get will be, with some that can have game changing effects.

So not a perfect system, but far from deserving that much of a bash
Grifta Apr 16, 2023 @ 11:11am 
Read the special effects, and maybe play faster I guess?

I finished the game, every side quest and challenge, and max level in about 45 hours. That included several legendaries from quests and I have a couple speciality items for things like crazy tractor range or racing speed. Then I have a couple really interesting legendaries from rifts.

There are non-legendary effects like free secondary on crits, EMP on shield break, versions of boosters that fill distinct roles, etc. Throughout the game I would frequently have -2 or -3 level Starforged gear because the effects (and sometimes stats) were better than superior quality +0 level gear.

Then there's catalysts to tweak items.

I don't really know what to say here, but I've played dozens of looter shooters and this is at least on par with all of them.
Last edited by Grifta; Apr 16, 2023 @ 11:12am
Primal Feed Apr 16, 2023 @ 11:53am 
Originally posted by ATCbazzer:
I'll keep this short.

The loot is crap. Most loot is juts a multi-coloured spreadsheet that I equip to my ship, only to be replaced with the same old crap +1 when I level up. The only interesting item of loot that dropped for me during my 60 hours of gameplay was the Raid Booster, which has a nice extra boost on kill effect.

1 item in 60 hours.

Locking most legos behind the campaign for the sake of balance seems a massive mistake, they are the only chance the game has of having interesting loot. I don't care at all about nightmare difficulty or rifts, and I'm not the only one. For us, the loot system utterly fails.

Loot in this game is a chore, it's just junk that needs processed, mindlessly scoured through for increasingly small incremental numerical upgrades whilst everything else is vendor'd.

The crafting system exists, but hilariously Adam can't intentionally craft anything good. He can craft a Shield ST, but only if doesn't craft a shield, instead crafts a lucky dip module It's utterly insane. Adam is the most inept craftsman i've ever encountered, he can only make good stuff accidentally.

Make the loot good or change the games tag from looter shooter to space exploration rpg.
You pretty much summed up what these games also offer. "classic Diablo game play loop – kill stuff, get loot, kill stuff better."
DIablo Series
Torchlight Series
POE
Undecember
Borderlands Series
Space Punk (Beta)
Grim Dawn
Titan Quest


I am sure many folks can add to this list.
123 Apr 16, 2023 @ 12:01pm 
It's meant to be incremental, it's obvious you never played Diablo stylized games like ever. Oh wait you want legendary gear to finish the game in an hour in nightmare mode. Oh please.
ProbablyLose Apr 16, 2023 @ 12:05pm 
If this game isn't for you it isn't for you. The simply enormous number of people who aren't replying to you do exist, you just can't hear them. Personally, I think this is one of the best arcade style games I've ever played. This isn't supposed to be Diablo.
ATCbazzer Apr 16, 2023 @ 12:12pm 
Originally posted by Arctic Feed:

You pretty much summed up what these games also offer. "classic Diablo game play loop – kill stuff, get loot, kill stuff better."
DIablo Series
Torchlight Series
POE
Undecember
Borderlands Series
Space Punk (Beta)
Grim Dawn
Titan Quest


I am sure many folks can add to this list.

Diablo II has an awesome loot system, that links back into the games skill system, and its 20 years old. It has normal, magic, rare, unique, set, crafted, with or without sockets, with gems runes and rune words.

ES2 has very little of that.

I had exactly 2 game changing items during my entire playthrough, 1 was unintended. I had my aforementioned Raid booster and I had a lvl 13 shield that released an emp when it broke, I kept this until level 25 where it was being broke every time it was shot and was spamming EMPs. the effect got a bit much so i had to get rid of it. This unintended way of playing was the closet thing I had to an interesting, game changing piece piece of loot.

2 pieces of interesting loot after 60 hours is a damning result for a loot based game. Especially when 1 of those was unintended.

I've beaten the game, done the rifts, tried the nightmare difficulty and played with the legos, none of them are soooooo good that they should've been kept out of normal gameplay, held back until the campaign is finished.

In theory builds exist in this game, but after 60 hours my 'build' is still just a collection of the least crap items I've found. Diablo has actual builds that I can use and hone during my playthrough.

I like this game, i like the visuals, the characters, i like hives banter, i like the flight model, i love the exploration but the rng based loot progression stacked on top of an unrewarding loot system utterly sucks.
Primal Feed Apr 16, 2023 @ 12:14pm 
Originally posted by ATCbazzer:
Originally posted by Arctic Feed:

You pretty much summed up what these games also offer. "classic Diablo game play loop – kill stuff, get loot, kill stuff better."
DIablo Series
Torchlight Series
POE
Undecember
Borderlands Series
Space Punk (Beta)
Grim Dawn
Titan Quest


I am sure many folks can add to this list.

Diablo II has an awesome loot system, that links back into the games skill system, and its 20 years old. It has normal, magic, rare, unique, set, crafted, with or without sockets, with gems runes and rune words.

ES2 has very little of that.

I had exactly 2 game changing items during my entire playthrough, 1 was unintended. I had my aforementioned Raid booster and I had a lvl 13 shield that released an emp when it broke, I kept this until level 25 where it was being broke every time it was shot and was spamming EMPs. the effect got a bit much so i had to get rid of it. This unintended way of playing was the closet thing I had to an interesting, game changing piece piece of loot.

2 pieces of interesting loot after 60 hours is a damning result for a loot based game. Especially when 1 of those was unintended.

I've beaten the game, done the rifts, tried the nightmare difficulty and played with the legos, none of them are soooooo good that they should've been kept out of normal gameplay, held back until the campaign is finished.

In theory builds exist in this game, but after 60 hours my 'build' is still just a collection of the least crap items I've found. Diablo has actual builds that I can use and hone during my playthrough.

I like this game, i like the visuals, the characters, i like hives banter, i like the flight model, i love the exploration but the rng based loot progression stacked on top of an unrewarding loot system utterly sucks.
Sounds like you just need to Loot better!
Capron Denim Apr 16, 2023 @ 12:34pm 
Originally posted by TheClosetSkeleton:
I mean, go further and the loot gets better.

When?
Pappy Apr 16, 2023 @ 12:45pm 
Originally posted by Capron Denim:
Originally posted by TheClosetSkeleton:
I mean, go further and the loot gets better.

When?
When you least expect it. [maniacal laughter]
TheClosetSkeleton Apr 16, 2023 @ 12:56pm 
Originally posted by Capron Denim:
Originally posted by TheClosetSkeleton:
I mean, go further and the loot gets better.

When?

You get nice special loot in zarkov's and khait's high risk area and khione and drake are essentially loot showers.
Celador Apr 16, 2023 @ 1:00pm 
I have played 40 hours so far, and didn't even finish second system. Everything is already blue, and I am level 14. It seemed like I was getting loot and upgrades at consistent level, similar to every other game I ever played. Perhaps some unique items would've been nice even at lower levels but even without them I keep outleveling and outgunning everything, except purple high risk areas.
TheClosetSkeleton Apr 16, 2023 @ 1:01pm 
Originally posted by ATCbazzer:
Originally posted by Arctic Feed:

You pretty much summed up what these games also offer. "classic Diablo game play loop – kill stuff, get loot, kill stuff better."
DIablo Series
Torchlight Series
POE
Undecember
Borderlands Series
Space Punk (Beta)
Grim Dawn
Titan Quest


I am sure many folks can add to this list.

Diablo II has an awesome loot system, that links back into the games skill system, and its 20 years old. It has normal, magic, rare, unique, set, crafted, with or without sockets, with gems runes and rune words.

ES2 has very little of that.

I had exactly 2 game changing items during my entire playthrough, 1 was unintended. I had my aforementioned Raid booster and I had a lvl 13 shield that released an emp when it broke, I kept this until level 25 where it was being broke every time it was shot and was spamming EMPs. the effect got a bit much so i had to get rid of it. This unintended way of playing was the closet thing I had to an interesting, game changing piece piece of loot.

2 pieces of interesting loot after 60 hours is a damning result for a loot based game. Especially when 1 of those was unintended.

I've beaten the game, done the rifts, tried the nightmare difficulty and played with the legos, none of them are soooooo good that they should've been kept out of normal gameplay, held back until the campaign is finished.

In theory builds exist in this game, but after 60 hours my 'build' is still just a collection of the least crap items I've found. Diablo has actual builds that I can use and hone during my playthrough.

I like this game, i like the visuals, the characters, i like hives banter, i like the flight model, i love the exploration but the rng based loot progression stacked on top of an unrewarding loot system utterly sucks.

As someone that played Diablo 2 and have family that also played the game. Diablo 2 was a nightmarish grinfest for very mediocre loot a lot of the time. The game was fun still, but saying that this game doesn't reward you much is plain ignorance of what challenges actually reward you. Do high risk areas and special challenges and you'll get what you are looking for. Hell some quest will give you legendary equipement with unique effects.

Diablo 2 needed an insane grind to so much as see a decent piece of equipement, this game require you to clear a medium difficulty challenge a couple of time to get equipement that'll roll over the next 5 missions no problem. This is a comparison that can be so much as made.
BurntFaceMan Apr 16, 2023 @ 1:08pm 
One thing I would say is that a loot system kind of lives or dies on whether the player is engaged with the possibilities the loot present for them, especially when the player has personal goals with loot to aim towards.

For example, a big part of the appeal to rpg systems with loot, in my case, is that I like making builds and theory crafting - normally as soon as I've used the same build for five minutes, I'm already getting distracted by the idea of something I could try next.

IMO in this sense everspace 2 loot system is largely successful - I change my build and my ship often, and it always gives me a goal to look for a new set of weapons to compliment what I'm going for, and maybe a specific type of shield. The crafting system is there if I just quickly want a version of something of the quality tier which I have abundant materials for, or I can hold out and hope to get a rare drop of the latest available tier with good rolls.

Sometimes I find a really powerful bit of gear, and now I get the excitement of working out how to build around it.

Where I feel the loot system does fall short is simply the variety of items that can really inform a build - e.g. there's set items, but as it stands afaik there's only two types of set items in the game right now, and both of them you come across in the early game - creating this false excitement that you'll be coming across set items unique to each faction, and then you just never do.
[WHK] Heidenherz Apr 16, 2023 @ 1:12pm 
Yeah, i do have to agree. I stoped playing now and i will keep waiting even further to see if loot improves in any way. The legendaries really don't change that much either, at least going from the 14 unique ones i found.
They add very little in ways you can play around, and most of them don't even add anything gameplay changing. Especially the weapons, they only add more dmg.
The most interesting one i found was a legendary armor that turned the missle defense system into an enemy defense system (attacking enemies too, not just missiles and mines).

Love the game, loved my playthru and the few rifts i did in endgame to say i saw them, but there is nothing long term capable here at all. Moving around 6 stats, is not the making of a good engaging loot system where you want to experiment.
There is 0 sets you can play around with. Yes i know there are tecnically 2, both add a little damage and that's it, couldn't think of any set effect more boring than that.
There is nothing ship type specific on gear, or anything interesting at all for one to experiment and explore builds with.

On the surface you can say "Diablo in space!", because you get that feeling in the beginning. But it fades rather quick, because that is where it will stay at, at the surface. Playing around with your 6 main stats. It really does not go any deeper than that.

On the other hand, 100h for 30€ is absolutely insane value and i don't mind beeing done at all :gearthumbsup:
BurntFaceMan Apr 16, 2023 @ 1:20pm 
Originally posted by WHK Heidenherz:
Yeah, i do have to agree. I stoped playing now and i will keep waiting even further to see if loot improves in any way. The legendaries really don't change that much either, at least going from the 14 unique ones i found.
They add very little in ways you can play around, and most of them don't even add anything gameplay changing. Especially the weapons, they only add more dmg.
The most interesting one i found was a legendary armor that turned the missle defense system into an enemy defense system (attacking enemies too, not just missiles and mines).

Love the game, loved my playthru and the few rifts i did in endgame to say i saw them, but there is nothing long term capable here at all. Moving around 6 stats, is not the making of a good engaging loot system where you want to experiment.
There is 0 sets you can play around with. Yes i know there are tecnically 2, both add a little damage and that's it, couldn't think of any set effect more boring than that.
There is nothing ship type specific on gear, or anything interesting at all for one to experiment and explore builds with.

On the surface you can say "Diablo in space!", because you get that feeling in the beginning. But it fades rather quick, because that is where it will stay at, at the surface. Playing around with your 6 main stats. It really does not go any deeper than that.

On the other hand, 100h for 30€ is absolutely insane value and i don't mind beeing done at all :gearthumbsup:

I think that's a very fair review of the loot system as it stands - imo I can imagine I will feel the same at the 100h mark, especially once i've discovered most of the legendaries - but yeah right now at the 50h mark I'm still having a great time, and the loot system has worked well enough up to that point.

Perhaps better that it's not designed to be a forever game that keeps you grinding loot sets forever, though we need more space games!
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Date Posted: Apr 16, 2023 @ 10:05am
Posts: 50