Cube World

Cube World

Ray Oct 2, 2019 @ 10:25am
[v1.0.0-1] Bug Reporting / Community Support
Hey there,
Since Wollay and Pixxie seems busy with probably the support email address, I thought it would be useful for them to manage a bug report thread by ourselves.

Feel free to report bugs you found in the game here. Screenshots, coordinates and videos are also welcome

Additionally, if anybody is able to give 5 minutes of his time to try to reproduce the bugs i'll keep a list of confirmed bug in this post.
If you want to confirm a bug, you can provide the post number that is situed on the bottom-right corner of a post.

At last, it would be useful to provide a ticketing system for bug reporting, but for now let's just have fun with Steam Forums.

=> Games launches with a white screen, then crashes ?
Try this solution and read this post for complements

Waiting confirmation :
- #24 (see also #104)
- #35
- #45
- #46
- #76 (specs at #113)
- #88
- #96 (see also #97)
- #105
- #119
- #129
- #142
- #144
- #167
- #170
- #201
- #214
- #223
- #243
- #256
- #271
- #279
- #282
- #295
- #352
- #362
- #364
- #378
- #440

Confirmed bugs :
- Issues on startup: #7, #17, #189, #191, #227, #188 (startup log OK), #250, #255
- #12 : Sometimes when switching pets the newly selected is duplicated in our inventory
- #13 : Multiplayer messages are not sent to other players
- #15 : Sometimes mana pumps spawns underneath their platforms. (coords: 6.090.699 l 638.100, see #44 for screenshots ; another coords: -816.853 | -6.347.577 ; see also #377)
- #18 : NPC AI have issues with walls. (seen in villages near inns and when mobs spawns outside of castles), another issue found at #97, #363
- #20 : Control menu does not match the current mapping (see post #24 for steps)
- #29 : Lanterns in villages do not have a matching hitbox.
- #43 : Alternating between press E and Space while walking toward a wall enables the player to do infinite walljumps
- #50 : As a rogue, when you use the intercept ability, you can cancel the mana consumption by dodging before the animation finishes
- #51 : The language menu is not working, no dictionnaries are used and the language option just display numbers
- #53 : Steam Accounts Sharing Data Causing Data Loss (See #53 for examples)
- #55-1 : Some lore text are not complete (image)
- #55-2 : Item popups have position issues when the UI scale is changed
- #56 : Multiplayer with P2P causes huge lags even with good connection and computer
- #61 : menhir misplacement leaving the player unable to read the lore on it (coords: 3.119.060 5.771.937, image[ibb.co] ; -5.063.113 | 3.296.526, image[prnt.sc], image, image)
- #64 : Sometimes the Sky whistle do not spawn in a region that requires it. Same thing with magic barriers that don't have wizard tower (coords: -4,538,076 | 4,295,154 ; -4,539,220 | -4,295,736 ; more coords on #110)
- #66 : With mage's wand or ranger's bow (and sometimes with shurikens), aiming an enemy just in front of us makes the shot go upwards.
- #68 : Deserts don't have any cactuses It seems to spawn, maybe check the spawn rate, pineapple and pumpkin seems to spawn very rarely too
- #84 : Going back to title screen resets your ultimate ability's cooldown (see #84 for a video)
- #91 : Furnitures / Stairs misplacements (image[imgur.com], image[imgur.com])
- #93 : The final boss of a dungeon didn't lead to an artifact chest (coords: 4.411.701 | -5.104.745)
- #111 : On game start, the window do not match the actual configuration (see #111 for steps)
- #145 : Water mage wand beam creates fire colored particles at the point of impact, instead of water colored ones. (image[i.imgur.com])
- #156 : Editing two weapons in the workshop causes block duplication if you move a block from one weapon to another (see #156 for a video)
- #204 : Sometimes chests are generated inside walls and can't be open (image)
- #210 : Fishes does not spawn on water proprely, the only place they spawn are on land near the water.
- #211 : Quests, items, chest and special items that should spawn inside a house now spawn outside, above the house.
- #219 : (feature request) The game font does not support special characters
- #234 : Adventurers can be displayed transparent even if they are not of the rogue class
- #235 : You can flip the map upside down if you use a controller
- #248 & others : Multiple players stated that the AI do weird things like ignoring them, running away or in circles
- #253 : In villages some of the shop signs are embedded in the walls so you can only see half the sign
- #272 : When riding a pet, if we switch to a non ridable pet we still ride him (image[abload.de])
- #279 : Many people stated that they have issues with the terrain not loading leaving the screen entirely blue (fog)
- #283 : World generation seem to bury things into the ground, like trees or treasures
- #293 : On a sleeping bag, pressing E to exit rather than moving turns you invisible
- #295-1 : Objects and quests / enemies that meant to spawn into a house spawns on the roof instead
- #295-2 : You can evade fall damage from any height by spamming the dodge/roll/Mouse3 right before impact
- #295-3 : Pets tends to be stuck everywhere and don't respawn near him frequently
- #344 : Rangers (scout) and rogue (ninja) can't drown when holding shift and moving underwater
- #364 : Mages can do a "super jump" by pressing jump button followed quickly by the shift ability. By spamming shift while floating high above the ground, they can glide for long distances.
- #384 : You can "kill" bombs and get loot from them
- #419 : Not Working: Riding, Hang Gliding, Climbing. The stats shown are increased, but they have no effect on these actions. (i.e. the numbers go up, but you won't ride, climb, fly faster)
- #420 : Sometimes the world generation will insert a loot tower inside a village (image)
- #423 : Playing an instrument and crossing a border while playing can activate instrument-related mecanisms (video)
Last edited by Ray; Dec 22, 2019 @ 2:40am
Originally posted by MaPaKa:
This thread got pinned by me as there is no official bug report thread. No, I don't know if there will be an official bugreport in the future. I wanted to have an option to cluster all currently known bugs. Also I want to appreciate the engagement from @Ray, thanks for keeping the thread updated.
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Showing 226-240 of 496 comments
PapierKeks Oct 5, 2019 @ 3:11pm 
Originally posted by Bionex:
double jump still possible since alpha version, all you need to do is dodge and jump at the same time and jump again after the dodge ends (at first you can miss the timing a bit but later you can do always do it as it is not that hard).Also, you can combine that with the mage float glitch that keeps your momentum when you starts floating, so you double jump and as soon as the second jump activates you floats and with that you can float very very high.

#229
The double jump is intended and will not be removed from the game. (I saw a youtube video, where someone showed an e-mail with a confirmation.)
But I'm not sure about the momentum-jump with the mage. It seems very over powered.
Last edited by PapierKeks; Oct 5, 2019 @ 3:12pm
RoyalT Oct 5, 2019 @ 3:34pm 
Sometimes NPCs outside of villages are transparent even if the class that they are do not have stealth, unsure if it’s intended. (I.E “spirits” like when you use the spirit bell)
Marie Rose Oct 5, 2019 @ 3:58pm 
You can flip the map upside down if you use a controller
Haze Oct 5, 2019 @ 5:16pm 
I just had the problem with the sky whistle, however no npc will tell me the location of the Harp and i know its required because the artifact dungeon doors require the harp to get through. Ive completed every quest in the region too. Ive combed the entirety of the region talking to traveling npcs as well. Feelsbadman
Antiriver13 Oct 5, 2019 @ 5:52pm 
I dont know if this is a bug or not but half of the content I was expecting in the game isnt there. Anyone else getting this?
Lord Nightmare Oct 5, 2019 @ 6:17pm 
Originally posted by GO Komutan Logar:
Turkish Character Problem
[Ş] - [ş] - [Ğ] - [ğ] - [İ] - [ı] - [ö] - [ü] - [Ö] - [Ü]
would you please add these characters to the game because Im currently translating the game and I need these characters to do that
Ascii Codes
ALT+0222 ==> ( Ş )
ALT+0254 ==> ( ş )
ALT+0208 ==> ( Ğ )
ALT+0240 ==> ( ğ )
ALT+0221 ==> ( İ )
ALT+0253 ==> ( ı )
ALT+129 ==> ( ü )
ALT+148==> ( ö )

I've made several custom variants of the cube world 'resource1.dat' font on Fontstruct (some with a number of other fixes, and lowercase letters), I could add any of these characters to it fairly easily if they are not already there, but it will still require Wollay to merge it upstream (or redo the characters himself, since I believe he either uses Picroma plasma and some sort of exporter, or another custom utility to make the cube world fonts. I don't have access to that utility.). Or a user can take the .ttf files from Fontstruct and rename them to 'resource1.dat' and it should just work.

As far as I can tell, many of the characters you listed are already in the cube world font though they appear as their capital letter variants, such as:
Unicode Character 'LATIN SMALL LETTER DOTLESS I' (U+0131) ı
Unicode Character 'LATIN SMALL LETTER U WITH DIAERESIS' (U+00FC) ü
Unicode Character 'LATIN SMALL LETTER O WITH DIAERESIS' (U+00F6) ö
So I'm not sure if the characters you're typing actually correspond on my screen to the ones you want. Can you list the Unicode U+xxxx offsets for each of the characters you need?

I'm assuming the ones you need are:
Unicode Character 'LATIN CAPITAL LETTER G WITH BREVE' (U+011E)
Unicode Character 'LATIN SMALL LETTER G WITH BREVE' (U+011F)
Unicode Character 'LATIN CAPITAL LETTER I WITH DOT ABOVE' (U+0130)
Unicode Character 'LATIN CAPITAL LETTER S WITH CEDILLA' (U+015E)
Unicode Character 'LATIN SMALL LETTER S WITH CEDILLA' (U+015F)

EDIT: I added the 5 characters above, still retaining the 'all caps' aesthetic the font originally had, see https://fontstruct.com/fontstructions/show/1674199/cwblockfont-3
Last edited by Lord Nightmare; Oct 5, 2019 @ 7:26pm
Katelyn K. Oct 5, 2019 @ 7:14pm 
Some underwater caves with treasures in ocean regions don't have an entrance to dive into. The Treasure Spirit shows that there is treasure, but there is no way to access it.

Region: Themi Ocean
Coords: 6.326.556 | 319.067 & 6.326.730 | 318.810
Tuzin Oct 5, 2019 @ 7:24pm 
Sometimes when i attack some mobs they just keep running around or runnig away from me. Is anyone with this problem too ?
Vere Oct 5, 2019 @ 8:05pm 
I don't know much about P2P, but does that include the in-game invite system?

Also, I've had this bug since I bought the game a few days ago, but whenever I would fly with the eagle, it drops me off in the air, and I fall to my death. it just started happening to my friend too.
GeekyGami Oct 5, 2019 @ 8:40pm 
Originally posted by Vere:
I don't know much about P2P, but does that include the in-game invite system?

Also, I've had this bug since I bought the game a few days ago, but whenever I would fly with the eagle, it drops me off in the air, and I fall to my death. it just started happening to my friend too.
Oh my god, that's bloody brilliant
Vorgarag Oct 5, 2019 @ 10:21pm 
**Possible Bug**
+ Clones summoned by Bosse's drop boss loot. Killing the weak clones drops continous loot allowing an infinite farm of items as long as you don't kill the main boss.
Nitro_Noob Oct 5, 2019 @ 11:31pm 
A black screen appears when ever i load up the game.The game is running but it's blank
Thermo Oct 6, 2019 @ 12:14am 
Good job on this thread.
Ray Oct 6, 2019 @ 1:38am 
@Gemma I got a similar situation as you, try bombing every wall (or ground that appear suspect) and you'll find a way to the treasure

@Vere : When dropped from the eagle the expected behavior is you fall with the glider in your hands, even if you didn't unlocked it in the current region

@Nitro_Noob Have you tried the solution explained in the main post ?
Lowdat Oct 6, 2019 @ 2:44am 
Originally posted by Zurla:
So I just duped the pig pet twice. I had a Colli equipped then equipped my Pig and instead of equipping it , it just put a second one in my inventory. When I equipped that one, It put a third in my inventory then equipped that third one in my pet slot. All of them work too.
Yeah, that happens to me alot aswell. I have like 4 chickens, 3 moles, 5 plain runners, I could continue.
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Date Posted: Oct 2, 2019 @ 10:25am
Posts: 496