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you have to work around
if you want to click away some roads, pause, move the motorway for the time being out of the way, remove roads, move motorway back
i am doing this now always, it's the only way
I understand that if you try to deliberately move the motorways, there shouldn't be momentary two motorways, unless you actually have the inventory. I'm talking about accidentally deleting a motorway (or anything else you don't have surplus on inventory). There's no way to undo it, and that's pretty much game over on lategame.
ok, maybe you just don't know
a motorway layed out on the map (not in inventory) can be moved away by hand with the mouse
A) at both ends connecting to a road
B) the middle part with the number in the middle to make the underlying roads visible
now read my previous post again
There's already a precedent to allow the player to restore motorways that are mistakenly deleted. Unreleased road tiles already behave in this manner. You can also restore a bridge or tunnel that has been deleted but not yet released without needing any spare tunnels or bridges to do so. Why is this possible for tunnels and bridges but not motorways? There's also a way around accidentally deleting a roundabout: by connecting the roads left broken with road segments (if available) you can get the roundabout back straight away. It's generally easy to find unused bits of road that can be used for this purpose temporarily, just until you get the roundabout back. It's only motorways that are unable to be restored immediately when accidentally deleted. It’s a huge annoyance that (as others say) can easily spell game over in the latter stages. It’s not a feature to penalise players for miss-clicks in this kind of game I would've thought.
The devs don’t seem particularly amenable to suggestions unfortunately. Many people requested them to fix or change the annoying “You have run out of road tiles” message that obscures the map and stays up for far too long, yet that remains. We even tell them several possible solutions, such as having the road count icon pop up (as it does anyway) with a simple visual cue added to indicate no remaining tiles.
the only way would be to ask you EVERY time a removal of a motorway is impending
is this what you are asking for ?
or what other solutions do you have in mind ?
Easy solution is to make deletes on non-road resources to require holding the button on it for slightly longer. This is modern UX design, and is in many games that have an action that can't be otherwise undone.
Edit: Thought of another solution as well: spawn a "move" dot exactly how it works when you move a highway, so you could easily click it to re-put it back there.