Mindustry

Mindustry

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Rokonuxa Dec 30, 2019 @ 10:17am
Limited anti-air is frustrating
Currently, whenever I play, I have little to no idea on how to deal with air units properly. There are only a few turrets that are able to even target air units and some of the biggest bosses are air units, so I have either a wall of drones or filled everything between the enemy spawn point and anything important with the peashooters one can afford when they first become a problem.

Does someone have any pointers on how to deal with this?
If there was a button to "ground" air units if the player does not want to deal with them, that would be pretty cool.
Last edited by Rokonuxa; Dec 30, 2019 @ 10:19am
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Showing 1-9 of 9 comments
Arpente Reves Dec 30, 2019 @ 10:30am 
Scatters are pretty good options, even for mid game
killall -q Dec 30, 2019 @ 10:59am 
Metaglass-fed scatters.
Ishan451 Dec 30, 2019 @ 11:49am 
I start with a Lead fed Scatter, then upgrade to Metalglass feeding*... then replace the Scatters with Cyclones.

The Ground is usually Copper Duo's then upgrade to pyratite. Then upgrade to Hail.... and then finally upgrade the Hail into Swarmer.

Both Cyclone and Swarmer are Air and Ground turrets. If i need more than that, i go for Blast Compound.


Edit:
*I actually route my metalglass feed through my frontlines into my base. So i am not making an extra production line for the metal glass ammo... i just route it the extra distance with the cheap conveyor belts and feed the excess into my base to use in base building. Then later i just cut the cord, by connecting a shortcut and feed in the new type of ammo.

Its wasting some copper, i grant, but its copper.
Last edited by Ishan451; Dec 30, 2019 @ 9:25pm
Darth Porgus Dec 30, 2019 @ 2:34pm 
are the scrap fed scatters better than the lead fed scatters?
Commanders Dec 30, 2019 @ 2:39pm 
Cyclone are the best anti air and ground.Feed it with alloy and pog gg.com.It shoot like machine gun so make sure ammo is enough.And platanium ammo also can.

Prove by veranity.
Last edited by Commanders; Dec 30, 2019 @ 2:40pm
Arpente Reves Dec 30, 2019 @ 3:04pm 
Originally posted by Darth Porgus (StarWarsExpert):
are the scrap fed scatters better than the lead fed scatters?
They both have pros and cons, but you usually feed them with what you have
just build a bunch of scatters and turrets then replace them with salvos and ♥♥♥♥ forgot the other name but the lightning ones that just shred with 3 burst electricity.

they use both lead and copper and when you get better ♥♥♥♥ upgrade the ammo type by feeding a conveyor belt to them. Best to have them all connected via routers so ammo replenishing can go both ways without having to re-route all the conveyor belts.

It's a cheap and efficient way to build a mass defense in the front lines and severely weaken the incoming bombers/attack ships and when the flying saucer bosses show up as well.

Tbh though the wraiths are probably your best bet since they can attack en mass and it's easy to build the repair stations for them across the frontlines/electrical poles. Best have them circle around a command center a couple of feet from the front lines then when the wave starts change to attack mode.

The salvos and the electric turrets are best saved for bosses as they're pretty much overkill on smaller enemies.
Last edited by Fumo Bnnuy n Frends; Dec 31, 2019 @ 1:27am
bob smith Dec 30, 2019 @ 9:19pm 
for early and middle game i use hundreds of duo copper turrets for anti air because they do 9 damage each, for late game i use spectre for the big boss with water cooling, but yes i hope future turrets use lead, or i use salvo with copper and cooling if space is tight, scatter with scrap too weak for boss
Originally posted by bob smith:
for early and middle game i use hundreds of duo copper turrets for anti air because they do 9 damage each, for late game i use spectre for the big boss with water cooling, but yes i hope future turrets use lead, or i use salvo with copper and cooling if space is tight, scatter with scrap too weak for boss
same tbh

lead and maybe more anti-air ships since they actually chase the enemies while the turrets just stand there getting destroyed.
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Date Posted: Dec 30, 2019 @ 10:17am
Posts: 9