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Civ 7 is a huge disappointment.
Much love though the game is cool, I simply don't want to nerf myself because cultures are all bad or mid except some that are great together (and some other again that are simply busted like the russians later on in the game)
Because of this, there is no way to report any problems found (((
Its essence is simple: at the very early stage of the game, upon entering the 1st era, we liberate our outposts (via the city management menu and outposts -> outposts tab -> select an outpost and click "give freedom"). Then we just wait a few turns (depending on the speed, on fast it is 3 turns) and it turns into a city with 2-3 residents, which we immediately capture with a previously brought army (for this, 2-3 warriors in a stack are enough). The abuse of this method allows you to get "free" an unlimited number of cities without spending culture, and farm culture and gold in a "fake" war.
The solution to this situation would be quite simple and would fit into the concept of the game:
Option 1: When converting a liberated outpost into a city, immediately give it an army of "defenders" (but this will weakly stop the abuse of this method)
Option 2: Impose VERY BIG penalties (culture/stability) for attacking/capturing recently liberated cities by their former owner (or all players). That is, for example, so that the liberated outpost/city has some kind of "free city" status, which is maintained for N turns (10, I think, will be enough).
Option 3: Give the liberated outpost/city "protection" for N turns from its former owner -- that is, remove the possibility of declaring war/attacking this city (similar to how civ is done).
I really hope that you will take the voiced problem into account.