HUMANKIND™

HUMANKIND™

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Turns are simultaneous when playing vs AI? Seriously?!?
That sounds super strange. I was reading negative recent reviews and saw people complaining about simultaneous turns and thought nothing of it. Then I realized...they don't mean multiplayer.

Is it as bad as I think it is?
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Beiträge 3145 von 53
HB 26. Apr. 2023 um 23:13 
Ursprünglich geschrieben von tiamats4esgares:

Old World is VERY innovative and different, what are you smoking? At least it's truly turn-based...
OW multi[player can be played in strict turn based, or simultaneous mode, you can even switch between the two which is new, one advantage is you get quicker player turn times in peace, and switch in war to IGO YGO) In turn based the turn order means player going first has an advantage over later players and in MP this is more apparent. Not liking simultaneous mode means your in for a bumpy ride, its what the future is as its technically the smart way forward.
Zuletzt bearbeitet von HB; 26. Apr. 2023 um 23:27
Ursprünglich geschrieben von Moby D1СК The SЗМЗН Whale:
Ursprünglich geschrieben von tiamats4esgares:

Old World is VERY innovative and different, what are you smoking? At least it's truly turn-based...

I was totally on board with this game and about to buy it until I found out about simultaneous turns. A lot of potential here but the devs screwed it up with one stupid decision.

You say people are wrong for not liking it because it's not similar to Civ, but the devs made the game too similar to Endless Legend and whatnot, they're the ones who can't branch out and try something new...not us. lol
Old world battle system is crap, even civ5,6 have better battle system lol. There is no tactics at all, you just throw units into meatbowl from one map end into another. As for other aspects, I much prefer CK3 or civ5, but that is matter of taste, I don’t blame old world for it. But insane battle system ruins all gameplay. Btw, don’t understand what innovative you found there, like there are still workers/settlers system like in all civ games, terrain like in all civ games, but with insane battle and maritime gameplay and tons of text above.

Regarding to HK, here already were tons of answers that simultaneous turnes in HK were never an issue, it fully feels as turn-based, but you just ignore this information and blame devs for it, while you haven’t even played this game lol

Speaking about what HK looks like, you also wrong. As it doesn’t feels like endless or civ series game. I mean just check negative reviews, they all blame HK for NOT BEING civ/endless and for BEING those games like at one time. That is the proof that it is so different that people just don’t understand what it looks like. As for me, HK doesn’t feel as endless series at all, and that is huge plus to the game, as EL or ES2 felt too much overcomplicated for me. Actually, for me it feels like new part of civ, as it solves tons of annoying gameplay problems of previous civ games. But at that time it has so much new things that civ series never had before.

Don't worry, I read the negative reviews, most of them are complaining about the simultaneous turns lol. So no matter what people say here, there's more people in the review section saying otherwise.
Ursprünglich geschrieben von HB:
Ursprünglich geschrieben von tiamats4esgares:
That sounds super strange. I was reading negative recent reviews and saw people complaining about simultaneous turns and thought nothing of it. Then I realized...they don't mean multiplayer.

Is it as bad as I think it is?

No, its not bad at all.

It really is, you often need to outrace the AI to either catch its forces or escape yourself. They should have give the option to play either modes but no. Another bad decision choice in a long series concerning this alas, flawed gem.
HB 27. Apr. 2023 um 0:02 
Ursprünglich geschrieben von Many-Named:
It really is, you often need to outrace the AI to either catch its forces or escape yourself.

Or you actually learn how to catch the AI forces to your advantage without turning it into a race to do so, and since combat cannot be forced on you, and thus being forced to fight at disadvantage, this is a non starter as a complaint. Particularly from players playing other games designed to use simultaneous turns and not complaining about them.
Zuletzt bearbeitet von HB; 27. Apr. 2023 um 0:04
HB 27. Apr. 2023 um 0:07 
Ursprünglich geschrieben von tiamats4esgares:
Don't worry, I read the negative reviews, most of them are complaining about the simultaneous turns lol. So no matter what people say here, there's more people in the review section saying otherwise.

If thats correct, then you must also be able to link us to that in the negative reviews then, so can you?.
HB 27. Apr. 2023 um 1:24 
I ask because you can word count all reviews, using most helpful, and used c10% of the total reviews to get a solid sample base, i pulled 12 negative reviews ( out of 761 anti reviews have it as a bad thing) and 9 positive ( out of 1000 pro reviews have it as a good thing) use the word. So the 1% reviews who mention it, are very much a minority, and cant agree if its good or bad, as negative reviews only mention it as being for them as bad , by 1.2% while positive mention it as being good by 1%
Zuletzt bearbeitet von HB; 27. Apr. 2023 um 1:34
The simultaneous turns work great, and are one reason why the mechanics overall are more pleasing than in the Civ series.

Hey, I own Civ Vi and all the DLCs, and still play it sometimes. It's a good game. Humankind is just ALSO a good game. Plays more fast-paced, and the AI is waaaay smarter.

80% off bro, give it a try!
Ursprünglich geschrieben von Moby D1СК The SЗМЗН Whale:
Old world battle system is crap, even civ5,6 have better battle system lol.

What proves you have bo idea of Old World combat...
Ursprünglich geschrieben von Groo the one:
Ursprünglich geschrieben von Moby D1СК The SЗМЗН Whale:
Old world battle system is crap, even civ5,6 have better battle system lol.

What proves you have bo idea of Old World combat...
Hmm, maybe smth have changed but here some proof that it is crap:
1) unit don’t get damaged during attack
2) to cross sea you literally have to put there ship and run over sea
3) in the game about ancient era no any effective formation (even in civ there are some basic formations, like archers behind, melee first). In last session after i dropped old world, enemy just send unit from front of my army to its back and killed all archers just cause units fly like rockets in this game
Now you will say as all ow players smth about action points and etc, but really any formation in that game doesn’t make sense, how could it possibly be good tactic mechanic
Btw, HK has best battle system in all such games, deep and interesting
HB 27. Apr. 2023 um 4:05 
Ursprünglich geschrieben von Moby D1СК The SЗМЗН Whale:
Hmm, maybe smth have changed but here some proof that it is crap:
1) unit don’t get damaged during attack

Except that they can, so that not a valid criticism of combat.

Ursprünglich geschrieben von Moby D1СК The SЗМЗН Whale:
2) to cross sea you literally have to put there ship and run over sea

Thats sea movement so that not a valid criticism of combat, so that not a valid criticism.

Ursprünglich geschrieben von Moby D1СК The SЗМЗН Whale:
3) in the game about ancient era no any effective formation (even in civ there are some basic formations, like archers behind, melee first).

except the missile troops can fire over melee units in the front of the missile troops, so that not a valid criticism as the melee units zoc lock the enemy and protect the rear missile troops from melee combat

So wrong in every respect.:steamfacepalm: you only proved him correct!
Zuletzt bearbeitet von HB; 27. Apr. 2023 um 4:10

Ursprünglich geschrieben von HB:
Ursprünglich geschrieben von Moby D1СК The SЗМЗН Whale:
Hmm, maybe smth have changed but here some proof that it is crap:
1) unit don’t get damaged during attack

Except that they can, so that not a valid criticism of combat.

Ursprünglich geschrieben von Moby D1СК The SЗМЗН Whale:
2) to cross sea you literally have to put there ship and run over sea

Thats sea movement so that not a valid criticism of combat, so that not a valid criticism.

Ursprünglich geschrieben von Moby D1СК The SЗМЗН Whale:
3) in the game about ancient era no any effective formation (even in civ there are some basic formations, like archers behind, melee first).

except the missile troops can fire over melee units in the front of the missile troops, so that not a valid criticism as the melee units zoc lock the enemy and protect the rear missile troops from melee combat

So wrong in every respect.:steamfacepalm: you only proved him correct!

: (
Zuletzt bearbeitet von Moby D1СК The SЗМЗН Whale; 27. Apr. 2023 um 4:19
Baron 27. Apr. 2023 um 9:13 
TL;DR - No, OP, it's nowhere near as bad as you think it is. But it is an acquired taste.

I think it's disingenuous to pretend that simultaneous turns don't affect the way the game is played, but it's even sillier to pretend this magically transmutes the game into an RTS. There is a delay before the AI acts at the beginning of a turn, and that does give players a window of opportunity, as long as you (using the explicitly turn-based nature of the game) prepare to use it.

For example, If you want to prevent an enemy unit from fleeing, you have to position a unit next to it to ensure it's within zone of influence before you hit the End Turn button. If you can't manage that, and the AI moves before you, you end up in a chase. You can queue movement to mitigate this, and spam the button after End Turn to hit "complete movements", but certain notifications or animations can get in the way of you doing that unless you disable them.

Moreover, certain actions, like merging units, declaring an attack, or beginning a siege, don't happen off the back of the "complete movements" queue, leaving you vulnerable to sorties or first strikes by an enemy AI. This is compounded when you are trying to fight war(s) on more than one front: at what point on the map should you point the camera before hitting "End Turn" to give yourself the best chance of seizing the initiative? Should you try to ensure your assault on the enemy city goes off before the AI can sortie, or would it be better to prevent the enemy getting a naval first strike on the other front, since you both have ironclads that can eviscerate each other if given first-mover advantage to deploy properly near the shore?

Personally, I find these choices tense and engaging, but I do find myself waging war very conservatively. I acknowledge that the AI has a leverageable advantage over me on certain turns, which I am forced to play around. On particularly game-defining turns, I even find myself saving before I hit "End Turn" so I can modify my queued actions or camera placement to avoid an undesirable failure state. I use the unfair advantages I have as a player to mitigate the unfair advantages held by the AI.

Am I annoyed by this when it happens? Unequivocally. Does it ruin the game? Absolutely not. There is counterplay both within and outside the game mechanics, and besides, forcing the AI to move only once I have done everything leads to similar problems! What if I put down an outpost, and the AI - now mandated to take its turn after me - responds by running down my infantry with its own cavalry, which was previously hidden in a forest? If the AI had been able to move simultaneously, it might have attacked me before I put the outpost down, but now I've been cornered afterwards, so I lose the same units and suffer a Ransack! Is that less annoying than the current state of things?
Ursprünglich geschrieben von Baron:
TL;DR - No, OP, it's nowhere near as bad as you think it is. But it is an acquired taste.

I think it's disingenuous to pretend that simultaneous turns don't affect the way the game is played, but it's even sillier to pretend this magically transmutes the game into an RTS. There is a delay before the AI acts at the beginning of a turn, and that does give players a window of opportunity, as long as you (using the explicitly turn-based nature of the game) prepare to use it.

For example, If you want to prevent an enemy unit from fleeing, you have to position a unit next to it to ensure it's within zone of influence before you hit the End Turn button. If you can't manage that, and the AI moves before you, you end up in a chase. You can queue movement to mitigate this, and spam the button after End Turn to hit "complete movements", but certain notifications or animations can get in the way of you doing that unless you disable them.

Moreover, certain actions, like merging units, declaring an attack, or beginning a siege, don't happen off the back of the "complete movements" queue, leaving you vulnerable to sorties or first strikes by an enemy AI. This is compounded when you are trying to fight war(s) on more than one front: at what point on the map should you point the camera before hitting "End Turn" to give yourself the best chance of seizing the initiative? Should you try to ensure your assault on the enemy city goes off before the AI can sortie, or would it be better to prevent the enemy getting a naval first strike on the other front, since you both have ironclads that can eviscerate each other if given first-mover advantage to deploy properly near the shore?

Personally, I find these choices tense and engaging, but I do find myself waging war very conservatively. I acknowledge that the AI has a leverageable advantage over me on certain turns, which I am forced to play around. On particularly game-defining turns, I even find myself saving before I hit "End Turn" so I can modify my queued actions or camera placement to avoid an undesirable failure state. I use the unfair advantages I have as a player to mitigate the unfair advantages held by the AI.

Am I annoyed by this when it happens? Unequivocally. Does it ruin the game? Absolutely not. There is counterplay both within and outside the game mechanics, and besides, forcing the AI to move only once I have done everything leads to similar problems! What if I put down an outpost, and the AI - now mandated to take its turn after me - responds by running down my infantry with its own cavalry, which was previously hidden in a forest? If the AI had been able to move simultaneously, it might have attacked me before I put the outpost down, but now I've been cornered afterwards, so I lose the same units and suffer a Ransack! Is that less annoying than the current state of things?

Literally every time I hear something new about the mechanic it just sounds worse and worse. I'm not trying to chase AI in real time. And I shouldn't have to rush through popups that I'm supposed to be reading. Just all sounds stupid.

This could all be fixed if the devs made 1 little change and let you play turn-based, but they refuse to. Literally half or more of the negative reviews are about this one specific thing, and ALL youtube reviews are paid by devs to be positive and not mention it. NOT A SINGLE POSITIVE VIDEO REVIEW MENTIONS IT. Why? If it's "such a good thing".

I don't mind waiting 5 seconds at the end of each turn for the AI to do their turn. If you do then that's on you, you go ahead and keep playing Humankind. I'll be playing Civ VI and Old World and Age of Wonders 4 and Civ V.
HB 27. Apr. 2023 um 11:08 
Ursprünglich geschrieben von tiamats4esgares:

I'm not trying to chase AI in real time.

You dont have to.
Ursprünglich geschrieben von tiamats4esgares:
And I shouldn't have to rush through popups that I'm supposed to be reading. Just all sounds stupid.

You dont have to.
Ursprünglich geschrieben von tiamats4esgares:
Literally half or more of the negative reviews are about this one specific thing, and ALL youtube reviews are paid by devs to be positive and not mention it. NOT A SINGLE POSITIVE VIDEO REVIEW MENTIONS IT. Why? If it's "such a good thing".

None of that is supported by any evidence, all the evidence contradicts your claims, so kindly stop posting that which does not exist except in your imagination. Your post content shows you believe what you want to believe, in spite of the evidence. You made your point you dont want to buy or play it quite clear, the devs will not be changing it to suit you, and no its not a small change, move on.
Zuletzt bearbeitet von HB; 27. Apr. 2023 um 11:15
Baron 27. Apr. 2023 um 12:06 
Ursprünglich geschrieben von tiamats4esgares:
Literally every time I hear something new about the mechanic it just sounds worse and worse. I'm not trying to chase AI in real time. And I shouldn't have to rush through popups that I'm supposed to be reading. Just all sounds stupid.

This could all be fixed if the devs made 1 little change and let you play turn-based, but they refuse to. Literally half or more of the negative reviews are about this one specific thing, and ALL youtube reviews are paid by devs to be positive and not mention it. NOT A SINGLE POSITIVE VIDEO REVIEW MENTIONS IT. Why? If it's "such a good thing".

I don't mind waiting 5 seconds at the end of each turn for the AI to do their turn. If you do then that's on you, you go ahead and keep playing Humankind. I'll be playing Civ VI and Old World and Age of Wonders 4 and Civ V.

You seem to be coming in with the preconception that simultaneous turns are inherently wrong, and that sequential turns are the only right way to do things. If you feel this way, that's fine, but don't misinterpret what I'm trying to say through that lens!

Simultaneous turns have advantages and disadvantages. So do sequential turns. I am equally annoyed by the downsides of either, and in both cases, I play around those downsides. Yes, sequential turns are different and take some getting used to, but they are neither good nor bad. If you'd rather not try the game at all because you're worried the downsides will ruin the experience for you, that's valid. All I'm saying is, they don't ruin it for me, and I can say that without foaming at the mouth like some of the die-hard HK supporters in this thread.

TL;DR - You might find out you enjoy thee game despite the system working differently! And if not, thank goodness there are other 4X games out there that are more your style.
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