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Turns are simultaneous when playing vs AI? Seriously?!?
That sounds super strange. I was reading negative recent reviews and saw people complaining about simultaneous turns and thought nothing of it. Then I realized...they don't mean multiplayer.

Is it as bad as I think it is?
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Showing 1-15 of 53 comments
tiamats4esgares Apr 25, 2023 @ 12:25am 
After researching this more, appears that's the way it is. How ridiculous. That settles it for me. No idea why none of the video reviews I watched on YouTube mentioned this. All paid by the devs, I assume.
HB Apr 25, 2023 @ 12:28am 
Originally posted by tiamats4esgares:
That sounds super strange. I was reading negative recent reviews and saw people complaining about simultaneous turns and thought nothing of it. Then I realized...they don't mean multiplayer.

Is it as bad as I think it is?

No, its not bad at all.
Vedrafjr Apr 25, 2023 @ 12:31am 
Not once has this bothered my gameplay in a negative way, maybe try it out for less than two hours and see if it bothers you somehow?
tiamats4esgares Apr 25, 2023 @ 12:33am 
Originally posted by Vedrafjr:
Not once has this bothered my gameplay in a negative way, maybe try it out for less than two hours and see if it bothers you somehow?

I see nothing but people complaining about it, and it does sound stupid to me. I can't fathom why they do this. I don't know if I'd run into it in the first 2 hours though so not going to risk it. Thanks anyway, but I'm definitely going to pass.
DNLH Apr 25, 2023 @ 1:43am 
This is how their 4X games always have been, and that's something they're building their games around, so that's why they did this.
Ansive Apr 25, 2023 @ 4:30am 
They made several changes so that the AI does not get annoying due to simultaneous turns.
Basically, they made the AI wait some time, to give you a chance to execute queued actions or initiate an attack before they do.
But, it still feels weird for me seeing other players units moving around during "my" turn.
tiamats4esgares Apr 25, 2023 @ 4:49am 
Originally posted by Ansive:
They made several changes so that the AI does not get annoying due to simultaneous turns.
Basically, they made the AI wait some time, to give you a chance to execute queued actions or initiate an attack before they do.
But, it still feels weird for me seeing other players units moving around during "my" turn.

Yeah...that sounds like it's just worse, lol. So now if I don't play my turn fast, in a "turn"-based game, I get punished.

Sorry, not a fan of RTS for a reason. No thanks on this game. :-\
Originally posted by tiamats4esgares:
Originally posted by Ansive:
They made several changes so that the AI does not get annoying due to simultaneous turns.
Basically, they made the AI wait some time, to give you a chance to execute queued actions or initiate an attack before they do.
But, it still feels weird for me seeing other players units moving around during "my" turn.

Yeah...that sounds like it's just worse, lol. So now if I don't play my turn fast, in a "turn"-based game, I get punished.

Sorry, not a fan of RTS for a reason. No thanks on this game. :-\
It doesn’t feel as RTS at all. Actually it is fully turn based strategy, and you can take as long time at your turn and you will not be punished. There are rare situations when you need to move unit fast but it is like 1 time per 1000 moves. Watch on youtube how it looks like
Last edited by Moby D1СК The SЗМЗН Whale; Apr 25, 2023 @ 5:39am
HB Apr 25, 2023 @ 6:47am 
Originally posted by Moby D1СК The SЗМЗН Whale:
It doesn’t feel as RTS at all. Actually it is fully turn based strategy, and you can take as long time at your turn and you will not be punished. There are rare situations when you need to move unit fast but it is like 1 time per 1000 moves. Watch on youtube how it looks like

Agreed its total non issue.
Cuso Apr 25, 2023 @ 9:12am 
I don't know what have you read, but its not bad at all. Check it out and feel it yourself, it never has been an issue in my games
Last edited by Cuso; Apr 25, 2023 @ 9:13am
Supermarine Apr 25, 2023 @ 12:44pm 
Originally posted by b12:
I don't love the simultaneous turns. It requires me to plan some aspects of the turn before clicking next turn, and then frantically click to issue those orders as fast as possible. I can consistently get 1 action out quickly, but when I try and get 2 contestable actions out at the start of the turn I'm usually late to the 2nd one.

That gotta-click-fast mentality is not something I like, not the kind of game that I seek out. I like a slow paced turn based game where I can stop and wait for as long as I want whenever I want. Fortunately this rushed aspect only affects a very small amount of playtime - the very first one or two or three things you do in a turn. But I think it does detract from my experience.

In theory the system has some benefits - it could allow some more dynamic back and forth of military positioning in the right circumstances. But what I observe is the AI does all its actions very quickly while I'm very slow; by and large, they have the advantage of getting to go first every turn. Perhaps it could be improved to where the AI only uses its unit movement roughly as you do, so that e.g. the AI gets its 2nd 20% of its actions after the player has used 20% of theirs.

There's a huge misunderstanding here.

This game is not frantic at all. No need to do simultaneous actions, or worry about clicks-per-minute or anything about that. Turns are not timed.

This game plays just like the Civilization series. It is not a Real-Time Strategy game. You can take as much time as you want for your decisions, and actions. No time pressure at all.

If AI actions happen at the same time, this means that both the AI and the player decide their plans, and the execution of them is simultaneous. Yet for all practical reasons, this game behaves like the Civs, Endless Space, etc.
Judge Apr 25, 2023 @ 2:27pm 
You absolutely do need to worry about simultaneous actions, I can't tell you how many times I've had to spam click to get through notifications so my army doesn't get alpha-striked by an AI army, or reload an autosave to try again. This was a problem in endless legend as well.
Growlanser Apr 25, 2023 @ 3:03pm 
So it is an RTS not a TBS, sounds interesting for this type of game.
Last edited by Growlanser; Apr 25, 2023 @ 3:03pm
tiamats4esgares Apr 25, 2023 @ 4:14pm 
Originally posted by Supermarine:
Originally posted by b12:
I don't love the simultaneous turns. It requires me to plan some aspects of the turn before clicking next turn, and then frantically click to issue those orders as fast as possible. I can consistently get 1 action out quickly, but when I try and get 2 contestable actions out at the start of the turn I'm usually late to the 2nd one.

That gotta-click-fast mentality is not something I like, not the kind of game that I seek out. I like a slow paced turn based game where I can stop and wait for as long as I want whenever I want. Fortunately this rushed aspect only affects a very small amount of playtime - the very first one or two or three things you do in a turn. But I think it does detract from my experience.

In theory the system has some benefits - it could allow some more dynamic back and forth of military positioning in the right circumstances. But what I observe is the AI does all its actions very quickly while I'm very slow; by and large, they have the advantage of getting to go first every turn. Perhaps it could be improved to where the AI only uses its unit movement roughly as you do, so that e.g. the AI gets its 2nd 20% of its actions after the player has used 20% of theirs.

There's a huge misunderstanding here.

This game is not frantic at all. No need to do simultaneous actions, or worry about clicks-per-minute or anything about that. Turns are not timed.

This game plays just like the Civilization series. It is not a Real-Time Strategy game. You can take as much time as you want for your decisions, and actions. No time pressure at all.

If AI actions happen at the same time, this means that both the AI and the player decide their plans, and the execution of them is simultaneous. Yet for all practical reasons, this game behaves like the Civs, Endless Space, etc.

Turns ARE timed, though. You have a set amount of time before you make your first move or two every turn. I think that sounds terrible. I quit playing Wakfu for the same reason. I don't think a single-player "turn-based" game (or at least while playing alone) should be timed. At all. If you do, then fine, but I can't call it a turn-based game anymore, I'll call it what it is, an RTS.
chaney Apr 25, 2023 @ 6:33pm 
It is a hybrid of turn based with a moderate click-fast element that comes up sometimes.

The general concept is, to me appealing, but the execution sucks. If you are not focused in the right place or fast with your mouse, the enemy gets the advantage of attack in situations where troop movement reveals information. I don't like that time element at all. War on multiple fronts? Even if you are fast, pick one battlefield to take initiative.

The simultaneous turns could be great, but battle initiative in particular needs heavy rework. How does a giant army in an open field get surprise on a hidden recon squad? (Give me a little slack in meaning, the point remains regardless of what particular corner case might not fit it.) Systems have been proposed to give first attack to a (weighted) random side for example. But for now, we have to creep groups of units a tile at a time to expose dangerous enemies without committing just the tip of the spear to the engagement, which is irksome. Post #11 by b12 has some nice ideas. If the game improves along those lines, the hybrid could be pretty excellent.
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Date Posted: Apr 25, 2023 @ 12:14am
Posts: 53