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https://gc2021.com/showthread.php?tid=35
IMO they are an obstacle that needs to be overcome and/or avoided early game... But mid to late game you just stomp them for a free city here and there. The only balancing I see as needed is their ability to effectively city plan, because honestly their cities are completely random trash when it comes to city layout and almost not even worth taking. I think they need to be made harder and more competent.
I dont need to say 'this specifically needs to be rebalanced, the title of the post puts that implication over every complaint.
Maybe someday, someone will make a mod that adjusts the independents in the game to meet your preference too. :)
And while they might cause you some headache, as long as you have at least 1 army of 4 units (2 of those you usually find in curiosities if you're playing optimally), they rarely should give you much trouble.
The major balancing issue is that they give you free cities. Like, completely free. Their cities spawn with 0 citizens, so as long as you have a scout on a lookout at the edge of his 4-tile movement range from the city center, you usually can just run in and take it without a siege in 1 turn.
In MP, independent nation spawns are DESIRABLE and can place you neatly at 3/2 cities in the ancient/classical era, positioning you to simply run away with the game very early on (as you can spend unused influence on claiming Cultural Wonders, civics, outposts + whatever districts you can buy with influence in unattached outposts). They are usually not placed optimally for maximum FIMS, but most of the times you can work with them.
Even if you are not interested in extra free cities, they provide ample opportunities to farm military stars and unit experience - which is especially helpful if you're on an island with no other civs and thus don't have other opportunities for combat.
But I agree, they probably shouldn't spawn units that require SR unless they have access to them. Other than that, the only other "Fix" I would suggest is spawning their cities with at least 1 citizen, so that players wouldn't cheese the F out of them.
The ability to disable them altogether would also be a good addition - more player agency is always beneficial - although I personally wouldn't use it.
There is a way to disable them altogether for people who don't like them for whatever reason, and there are many reasons not to like them. The mod allows players to include or exclude independents from the game when they are picking map features before beginning a game. People can download it at the link below (you don't need to join, sign up, or sign in to download):
https://gc2021.com/showthread.php?tid=35
Giving "free" militaristic stars - it's how independents are designed I believe.
What is not designed is that they can be conquered with a single scout because of 0 pop. That may be treated like a bug.
Well, probably not a bug - "technically", they are working without a hitch. Just another one of the glaring and obvious balance issues this game is unfortunately riddled with.
P.S.
Mamma mia, that's a spicy CIV fanboy you've got in your profile comments.
Isn't there just... a setting for this, too? I haven't fiddled with it so maybe it doesn't let you remove them entirely but I'm fairly sure there's a setting for it ingame.
I get that its a free city, and that you can farm military stars but I personally do not like playing militarily in this game. I play these games to build cities and create the interworking mechanisms that make these games engine run, thats what I enjoy. Being forced to stop what im doing and spend a real world hour or two dealing with AI that are just designed to mess up your day is the last thing I want to deal with.
What problem they do to you? Don't your engine provide you with 100 gold to bribe every aggressive independents?