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Rail Route

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vici Apr 1, 2024 @ 5:01am
Stabling during an intermedate stop
If you have a route which (for whatever reason) requires a lengthy stop at some station, I've got the problem that I don't want to block the platform for so long (e.g. an urban train arriving at the end of one direction). Is it possible to somehow split/double up the stop so that you can stable the train somewhere nearby?
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Showing 1-8 of 8 comments
Hoshi Apr 1, 2024 @ 3:19pm 
Depends on if it's a Freight or a Regional train. For a Freight train there is nothing you can do, Freight trains are designed to block a platform simulating it taking a long time to unload/load).

If it's a regional train there are afew ways of doing it, initially you need to do it manually but with Shunting circuits you can start automating some of it and once you get the Stabling sensor you can automate it completetly.
vici Apr 1, 2024 @ 11:03pm 
Sorry, my question was unclear. For freight trains and regional trains which have a layover (i.e. are between legs) it's clear. But let's say you have an urban train which arrives at the end of its first part of the journey (they always go A-B-A, don't they?), i.e. B.. Now I need a layover of for example 15 minutes. Is there an (automated) way to move the train off the platform during that time?
Now that I think about it, it sounds just like what regional trains do, e.g. have multiple legs for IC and urban trains as well (maybe even manually splitting an offered route into legs.)
Hoshi Apr 2, 2024 @ 9:10am 
Urban trains go A-B-C-D-E...-A, you want to visit as many stations as you can before returning to A. Once you are back at A you should direct the train back into the Coach Yard. A Departure Sensor with Finished pointing to the Yard is usually what you want.
vici Apr 2, 2024 @ 10:25am 
Yeah I know, but the question is what (can) happen at E :) I have a situation where the train has to wait for 12 minutes for the return leg and I want it off of my platform :)
Hoshi Apr 2, 2024 @ 11:10am 
Why does it need to wait for 12min? The only reason it would do so is because you have manually set it to sit at the station for 12 min in its shedule. And if you have set it to sit at a station for 12 min than that is what it needs to do, similar to a freight train.

If you need a 12 min delay for some strange reason while not at the platform you should set the time at the station at 1 min as normal, then catch the train after it has left the platform with a shunting sensor and have it go back and forth or around circle using shunting commands for the 12 min.
vici Apr 2, 2024 @ 2:58pm 
The reason isn't that strange, but quite common: There's a line (urban trains) running on a single-track route where trains have to meet at specific 2-track stations in the middle of the line.
Maybe I'd be helpful to have a 'wait' command for shunting :)
Hoshi Apr 2, 2024 @ 4:31pm 
Sounds very rare to me. I'll make a guess that it's Amsterdam map at Centrum station. A wait command wouldn't really help, there isn't enough space to do enough shunting to matter, And it would also catch every urban train going in the same path so all of them would wait I don't think would help you.

The solution is to do one way traffic, use one platform for trains that need to stop and one for those that just need to pass.
Last edited by Hoshi; Apr 2, 2024 @ 4:35pm
vici Apr 2, 2024 @ 9:34pm 
No it's not :) Situation is A-(...)-B-(...)-C with both sections A-B and B-C being single track and possibly having stations in between, so the trains need to cross at B and ideally you don't want too long a waiting time at B, so you have to time departures at the ends (A, C) in a way that allows the trains to more or less arrive simultaneously at B.
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