Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Windows: %USERPROFILE%\AppData\LocalLow\bitrich\Rail Route\Player.log
Linux: ~/.config/unity3d/bitrich/Rail Route/Player.log
Mac: ~/Library/Logs/bitrich/Rail Route/Player.log
You need the steam overlay running to do it.
F12 should create a screenshot in your games home page when you exit the game.
Mono config path = 'D:/SteamLibrary/steamapps/common/Rail Route/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.28f1 (232e59c3f087)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Rail Route/Rail Route_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce 930M (ID=0x1346)
Vendor: NVIDIA
VRAM: 2008 MB
Driver: 31.0.15.2824
Begin MonoManager ReloadAssembly
- Completed reload, in 0.212 seconds
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Initialized touch support.
UnloadTime: 0.543700 ms
Game Version: 1.18.11
Waiting for FMOD banks...
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at InputControl.InputController.OnPrimaryClick (UnityEngine.InputSystem.InputAction+CallbackContext callbackContext) [0x00020] in <9f5fd61d00b04a9d8c1e7be9482309e3>:0
at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x0001b] in <c787b68354aa46598e53cb38eba1c955>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, CallbackContext, String, Object)
UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, Boolean)
UnityEngine.InputSystem.InputInteractionContext:Performed()
UnityEngine.InputSystem.Interactions.PressInteraction:Process(InputInteractionContext&)
UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
UnityEngine.InputSystem.LowLevel.InputState:Change(InputControl, MouseState&, InputUpdateType, InputEventPtr)
UnityEngine.InputSystem.FastMouse:OnStateEvent(InputEventPtr)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent(InputEventPtr)
UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
NullReferenceException while executing 'performed' callbacks of 'GameControls/PrimaryAction[/mouse/leftbutton]'
0x00007ff9e6344c3d (UnityPlayer) UnityMain
0x00007ff9e6349ca3 (UnityPlayer) UnityMain
0x00007ff9e6333cb5 (UnityPlayer) UnityMain
0x00007ff9e68fa75e (UnityPlayer) UnityMain
0x00007ff9e5be7a0a (UnityPlayer)
0x000001ed183c46f3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001ed183c439b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001ed183c40e0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001ed1e522715 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001ed1a88bb7b (Mono JIT Code) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object)
0x000001ed1a88b65b (Mono JIT Code) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string)
0x000001ed1a88b27b (Mono JIT Code) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&)
0x000001ed1a88acfb (Mono JIT Code) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase)
0x000001ed1e519e63 (Mono JIT Code) UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase,bool)
0x000001ed1e51a1ab (Mono JIT Code) UnityEngine.InputSystem.InputInteractionContext:Performed ()
0x000001ed1e51928b (Mono JIT Code) UnityEngine.InputSystem.Interactions.PressInteraction:Process (UnityEngine.InputSystem.InputInteractionContext&)
0x000001ed1e518f9f (Mono JIT Code) UnityEngine.InputSystem.InputActionState:ProcessInteractions (UnityEngine.InputSystem.InputActionState/TriggerState&,int,int)
0x000001ed1a887063 (Mono JIT Code) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr)
0x000001ed1a88669b (Mono JIT Code) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long)
0x000001ed1a8860dc (Mono JIT Code) UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*)
0x000001ed1a88459b (Mono JIT Code) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr)
0x000001ed1e517f3b (Mono JIT Code) UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr)
0x000001ed1e517c63 (Mono JIT Code) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr)
0x000001ed1e517793 (Mono JIT Code) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr)
0x000001ed18378f06 (Mono JIT Code) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&)
0x000001ed183776ca (Mono JIT Code) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*)
0x000001ed183774b5 (Mono JIT Code) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr)
0x000001ed18377572 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr (object,intptr,intptr,intptr)
0x00007ff9ea59fb64 (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9ea4de7a4 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9ea4de93c (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ff9e61558bd (UnityPlayer)
0x00007ff9e61428a2 (UnityPlayer)
0x00007ff9e6140265 (UnityPlayer)
0x00007ff9e61be869 (UnityPlayer) UnityMain
0x00007ff9e649c59d (UnityPlayer) UnityMain
0x00007ff9e5fafd7a (UnityPlayer)
0x00007ff9e5fafe20 (UnityPlayer)
0x00007ff9e5fb2af8 (UnityPlayer)
0x00007ff9e61ae6ba (UnityPlayer)
0x00007ff9e61ad3eb (UnityPlayer)
0x00007ff9e61b1bc7 (UnityPlayer)
0x00007ff9e61b372b (UnityPlayer) UnityMain
0x00007ff79d0311f2 (Rail Route)
0x00007ffa1f327614 (KERNEL32) BaseThreadInitThunk
0x00007ffa212a26f1 (ntdll) RtlUserThreadStart
[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds.
FMOD banks loaded.
Unloading 5 Unused Serialized files (Serialized files now loaded: 27)
UnloadTime: 12.663400 ms
Window mode: Windowed
Playing track Recollection, level: 0
Starting the game.
Loaded MOD: EndlessHints, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Location: D:\SteamLibrary\steamapps\common\Rail Route\Rail Route_Data\Managed\EndlessHints.dll
Context changed: Play
Steam Workshop: Downloaded 1 items
Unloading 8414 unused Assets to reduce memory usage. Loaded Objects now: 158457.
Total: 140.817800 ms (FindLiveObjects: 15.913400 ms CreateObjectMapping: 11.903900 ms MarkObjects: 107.139300 ms DeleteObjects: 5.860700 ms)
Navigation disabled (select null requested)
Latest edited map: NULL [0x0005]
Latest save's () map has been deleted, getting latest save for existing map
Latest save:
Latest save reassigned to latest edited map...
Loading level to edit
Placing already destroyed object. Destroying leftover System Upgrades Bottom Bar(Clone) (UnityEngine.GameObject)
Entry research_item_autoblock_tutorial_description not found in the research strings.
Entry research_item_auto_accept_tutorial_description not found in the research strings.
Entry research_item_auto_reverse_tutorial_description not found in the research strings.
Entry research_item_manual_signal_route_preview_tutorial_description not found in the research strings.
Entry research_item_manual_signal_security_tutorial_description not found in the research strings.
Entry research_item_platform_management_tutorial_description not found in the research strings.
Entry research_item_station_count1_tutorial_description not found in the research strings.
Entry research_item_train_alerts_tutorial_description not found in the research strings.
Entry research_item_track_speed1_tutorial_description not found in the research strings.
Entry research_item_ic_contracts_tutorial_description not found in the research strings.
Entry research_item_more_offered_contracts1_tutorial_description not found in the research strings.
Entry research_item_contract_management_tutorial_description not found in the research strings.
Entry research_item_station_count2_tutorial_description not found in the research strings.
Entry research_item_routing_queue_tutorial_description not found in the research strings.
Entry research_item_track_speed2_tutorial_description not found in the research strings.
Entry research_item_auto_contract_manager_structural_tutorial_description not found in the research strings.
Entry research_item_auto_contract_manager_financial_tutorial_description not found in the research strings.
Entry research_item_auto_contract_manager_regional_tutorial_description not found in the research strings.
Entry research_item_more_offered_contracts2_tutorial_description not found in the research strings.
Entry research_item_more_offered_contracts3_tutorial_description not found in the research strings.
Entry research_item_station_count3_tutorial_description not found in the research strings.
Entry research_item_switch_speed_tutorial_description not found in the research strings.
Entry research_item_track_speed3_tutorial_description not found in the research strings.
Entry research_item_onetime_contracts_tutorial_description not found in the research strings.
Entry research_item_shunting_track_tutorial_description not found in the research strings.
Entry research_item_urban_contracts_tutorial_description not found in the research strings.
Entry research_item_tunnels_tutorial_description not found in the research strings.
Entry research_item_advanced_arrival_sensor_tutorial_description not found in the research strings.
Entry research_item_coach_yard_tutorial_description not found in the research strings.
Entry research_item_advanced_routing_sensor_tutorial_description not found in the research strings.
Killing tweens: 133
Clearing the board!
Loading level for levelDefinition NULL [0x00005]
ConstructStationsTopologyFromGrid started
stopwatch for seaden av: 22119 ms
I assume it is your own map.
My suggestion: