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In the far future it may become possible, as there is a consideration to eventually add custom programmable sensors/logic that based on the outline would probably allow functionality to handle one time trains.
Linky as provided to me when I asked a somewhat similar question:
https://trello.com/c/Eox9dqij/19-automation-20-by-gergely
Because "through trains" don't have a platform set the arrival sensors essentially ignore them. You can get around this by placing a routing sensor and linking it to the same arrival signal, and setting the instructions for the remote stations to that routing sensor (or indeed the catch all instruction to a "through platform" and then setting the platform departure sensor with the onward route (departure sensors seem to work whether the train stops or not, so long as it passes the sensor ONCE to begin with)
So the routing sensor directs the through trains, the arrival sensor directs the local trains and thus everyone is happy
The only addition I would add in a development scheme would be that arrival sensors could also have a catch all like the routing sensor does, negating the need for the additional sensor (and an additional spare square without switches)
That's the point of games such as this, invest in something to make it much easier to make loads of money without you having to do anything else!
https://store.steampowered.com/news/app/1124180/view/2985308279387280861