Curse of the Dead Gods

Curse of the Dead Gods

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Hagane May 10, 2021 @ 7:46am
Please nerf the parry stance of Dark Avatar of Eagle
Make it unable to heal when he is in a tornado, or simply let tornado interrupt his parry stance.
It's annoying as hell that he hides right in the eye of the storm and heal himself up, when I have to look at all these happening since i have no ranged weapon.
Last edited by Hagane; May 10, 2021 @ 7:47am
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Showing 1-9 of 9 comments
n3mes1s May 10, 2021 @ 3:57pm 
Yup, this is another annoyng flaw of this boss. In hard mode specially it is disgusting and one of the reasons i was unable to kill him. But this game needs so many tweaks.. i hope that when i come back something has improved.
Leviathan May 10, 2021 @ 10:27pm 
It's not that bad, though. She does camp inside tornados and it is annoying, but you can either...

1. Get any ranged weapon of any kind.

2. From the best place possible, get into the tornado, attack her and roll away. It's not THAT much damage. It's noticeable, but overall the avatar of the Eagle doesn't hit that hard, even in hardmode (unless you eat a full combo from her).

3. This doesn't always work, but as a general strategy, keep luring her away from the tornados. If she's close to a tornado (but not directly inside), you can get away. She may start healing or do a dash attack. If she starts healing you can still attack her to interrupt the healing and try again, and if she does a dash attack then tornados won't be close to her anymore. It can still happen that she ends up healing inside tornados but it won't be that big of a deal anymore since she won't be doing it that often.
Last edited by Leviathan; May 10, 2021 @ 10:34pm
NamThunder May 13, 2021 @ 7:09pm 
Either use range weapons on it, or use a whip's charge attack to drag it out of there. If it parry, just dodge or block.
Leviathan May 13, 2021 @ 7:37pm 
Yes, but even if you don't use range weapons or whip it's still not the end of the world.
n3mes1s May 14, 2021 @ 2:35pm 
Originally posted by NamThunder:
Either use range weapons on it, or use a whip's charge attack to drag it out of there. If it parry, just dodge or block.

Again, you rely on those specific weapons and this is a roguelite game. Thats not a solution lol. Some of you.. really... and yup, people know that you can dodge and parry in this game.... lol.
Last edited by n3mes1s; May 14, 2021 @ 2:36pm
Leviathan May 14, 2021 @ 6:28pm 
I already said a general strategy to work with it, and it is actually what I´ve been doing unconsciously for a long time and it works better than I expected:
Lure her away from the tornadoes. If she´s close to one get away, if she heals go back and attack, but if she dashes then you win. She won´t keep healing every single time you go away so it works if executed properly.
Last edited by Leviathan; May 14, 2021 @ 7:53pm
n3mes1s May 15, 2021 @ 10:17am 
You dont seem to understand the problem. If you have a melee weapon you need to get into the tornado to actually hit the boss. In hard mode, a hit from the tornado will take you away 100hp easily. Keeping in mind you probably are going to get hit by two, or three times... plus, you are expecting the boss to do the dash thing instead of attacking, but in most cases thats not what happens. If you are in melee range, the boss will be still in the eye of the tornado even if he attacks you. So the only thing you can do is to run away, leaving the boss again, healing (in hard mode and later stages of the boss he will constantly heal... its ridiculous).

Its a dumb situation, period. And terribly designed. Sure there are workarounds to dodge, thats not the point. The points is to be able to hit the boss and keep doing so without the need to also dodge the tornado. You cant do both things at the same time. Either you eliminate the healing stance when the boss is in the tornado, or make the boss to NEVER walk into the tornado to start with. There are also many potential fixes. But i guess as always its easier to find for idiotic solutions than actually fix things.
Leviathan May 15, 2021 @ 7:32pm 
Originally posted by n3mes1s:
You dont seem to understand the problem. If you have a melee weapon you need to get into the tornado to actually hit the boss.
I do understand the problem and honestly, it's not that big of a deal. As I said, you don't need to get into the tornado. Just make sure SHE does not get into the tornado. How do you do that? Moving accordingly. If she starts getting close to a tornado, before she gets too close you just need to get away from her and the tornadoes. When you're far away she only does TWO moves.

1. Heal.
2. Dash attack.

By getting away from her you make sure she'll do one of those two next.

1. If she heals then you can attack her without taking damage from the tornado. Then you wait for her counter, and then go away again. Heal has a cooldown so she'll do Dash attack next.

2. If she uses Dash attack while you're far from the tornadoes then she'll also get away from the tornadoes. You'll then be able to keep fighting until the tornadoes get close to her again. Then you repeat.

If everything fails you can just take the damage from the tornado. If you do it moderately consistently that won't kill you.
Originally posted by n3mes1s:
In hard mode, a hit from the tornado will take you away 100hp easily.
Yeah same as the fire sections of jaguar boss which can be a pain if he does the big explosion while standing in the middle of the arena and while the outer part is on fire. You either take 1000 damage from the explosion (literally a one-shot if you don't have extra constitution), or 100 damage from rolling through the fire on the floor while he explodes.
Originally posted by n3mes1s:
Keeping in mind you probably are going to get hit by two, or three times... plus, you are expecting the boss to do the dash thing instead of attacking, but in most cases thats not what happens. If you are in melee range, the boss will be still in the eye of the tornado even if he attacks you. So the only thing you can do is to run away, leaving the boss again, healing (in hard mode and later stages of the boss he will constantly heal... its ridiculous).
In all my Revelation (last hardmode pantheon) runs, I think I couldn't avoid her healing inside a tornado exactly once. In my Ordeal (second to last pantheon) runs I didn't do that well but most of the time I still didn't have to deal with it a lot, because I was already unconsciously using the strategy I mentioned above.

Originally posted by n3mes1s:
Its a dumb situation, period.
It's a dumb situation you can completely avoid. Strategy for a boss in these games is not just about parrying/dodging their attacks. It's about controlling them. Every single boss has such features. In the serpent boss you can control his movements it so that he kills his summons even if you don't have enough dps to kill them fast by yourself. In the Jaguar boss you can control his movements so that it doesn't explode in the situation stated above (he attempts to do it frequently if you don't). And you can control the Eagle boss movements so that she doesn't get in the tornadoes.

Originally posted by n3mes1s:
And terribly designed. Sure there are workarounds to dodge, thats not the point.
It's not a workaround. It's an entire mechanic of the game. You lure enemies so that they run into traps, or stun other enemies, or destroy walls/traps, or to get them away from other enemies to kill them without risk of attacks, or to get them close to each other so you can hit them all with AoE, That's actually how you get better and start progressing at Ordeal and Revelation, but it does wonders in every temple/pantheon from the first one. If I had to say, it's not that useful to lure champions unless you're in a trap special event.
Originally posted by n3mes1s:
The points is to be able to hit the boss and keep doing so without the need to also dodge the tornado. You cant do both things at the same time. Either you eliminate the healing stance when the boss is in the tornado, or make the boss to NEVER walk into the tornado to start with.
Yes, and that's easy to do since boss chases after you. You don't even need the strategy I mentioned to be executed perfectly, the idea is just to minimize the time the boss spends inside a tornado, not only because healing but because tornados interfere with your movement/attacks/dodges and can hurt a lot even if the boss is not healing.

You try to make it sound hard but positioning is important in this game from the start, when you cannot attack with your torch equipped and must stop attacking to dodge/get away if you activate a trap. If you could just beat hardmode by meleeing enemies/bosses while pressing RT everytime they attack there wouldn't be much strategy to it, would it? It happens with babies enemies, champions and bosses.

Bosses are supposed to be a test of you learning the mechanics of the game, and luring enemies is such an important and useful mechanic so it's actually good that bosses test that.
Last edited by Leviathan; May 15, 2021 @ 7:46pm
Leviathan May 16, 2021 @ 12:25am 
Originally posted by n3mes1s:

I just did a Clovis Challenge run to fight the Eagle and show how the strategy works.

It was very bad positions for the tornadoes since they were all around the map, she still didn't heal inside a tornado even once; I think she had one chance though. She didn't because she was summoning the third tornado.

https://www.youtube.com/watch?v=_H5KoFo70mA
Last edited by Leviathan; May 16, 2021 @ 12:25am
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Date Posted: May 10, 2021 @ 7:46am
Posts: 9