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번역 관련 문제 보고
It rewards skill, like the other Avatar fights. Or you can just have a good build.
Personally I think its fine. You arent supposed to win the game with a trash build anyway unless youre a god.
He is 10/10 on my bestiary for days, while some other bosses are half of it :(
The DPS against bosses or anything tanky really is insane.
The reason is hasn't got additional effects on it is that it deals around 4-5 times as much damage as burning because it stacks...
Do healers really need to be trivialized? You are supposed to focus them down anyway.
And all boss restoration mechanics are supposed to be countered, not ignored...
Poison deals half your weapon damage, but if crit builds do that instantly, poison does it over time, and poison weapons have less damage than crit ones. So it is just strictly worse.
Also poison builds are disgustingly strong if built correctly.
The game itself encourages quick dispatching of enemies via Greed meter and them having healers. Also it has an incredibly good parry mechanic which also makes enemies die faster. So you are expected to stay and fight constantly instead of dodging around. Also the game expects you to have flawless runs even counting the perfect rooms and the amount of parries.
Of course, you can play the game the way you want, but dont complain about having troubles with it after that.
Second, if all stats are needed only to increase damage, then you should have three different styles of dex, not health and money gain in stats. Game encourages me to pick them up only to lead me to last boss and tell me "you failed" because... Why exactly?
Flawless runs and parries are higher up in the learning curve, than encounter with snake avatar. And in that moment game basically says "what you thought of me, your perseption of viable strats and variety can go to hell, I have other plans". And it is extremely frustrating and makes you not wanna play anymore.
The most optimal Wand build to kill enemies and not kill yourself in the process.
Exploration does not cancells out the main purpose of the game - kill enemies, win the game. If you cant do that efficiently enough - you lose, simple as that.
Weapons with Perception&Constitution % scaling exist so you can actualy use them lategame without relying on Dex. You can focus on Constitution AND have a decent damage like I have in this build.
https://steamcommunity.com/sharedfiles/filedetails/?id=2413210741
You can focus on HP to have more room for making mistakes or to be able to farm gold with a specific build.
You can focus on Perception to have better relics and weapons.
You can focus on raw damage boost to be able to use any weapon you want.
But at the end of the day - damage is all that matters and if you dont have enough to kill summons in time - you lose. There is no other mechanic for you to get rid of enemies except traps(which are unreliable and dont work with bosses).
In Noita, a lot of wand compositions will obliterate anything in their way, and you only have to not be there) So that's not a "dps check", again, it's a risk-reward management.
A lot of players find enter the gungeon appealing not because "look, I can kill enemies", but because "wow, there's so much stuff...", IMO. Tons of secrets, unique unlockables etc. And my pain with curse is there's a lot of stuff, but it won't let you utilize it. And Snake avatar is the icing on the cake of frustration. Curse could develop into the game of exploration of temple possessed by dark forces, thematically it's there, a lot of pieces are. Hades is a game about exploration, with it's unique story and acting. I gave up on Hades after 2nd skelly statue and full true ending - assuming I enjoyed my share of content and won't get more with enough ease that I would enjoy it.
I get the perspective of a player optimising enemy deaths per second, and don't diminish it. It lets you play smoothly, I agree. But this game could appeal to way more players if you only bring down "dps paywall", and allow, not encourage, only allow, with penalties even, more strats to be viable.
Also I was actually on a stamina build so my dps wasn't anything great.
Stop making every game an ez mode good for casuals only. Instead of complaining about stuff what about spending that time to git gud? This way we keep getting boring games which require no skill to do on hard which still get advertised as "hardcore" (like mentioned darkest dungeon).
Edit: Unless you meant how frustratingly easy his attacks are to dodge and I misunderstood something, then sorry.
Wait a second there.
Your reason for giving it an extra effect is because you compare it to other status effects. NOT crits.
By that logic, lightning and burning are also trash and should also get extra effects because they can't compare to crit damage-wise.
Fire: illumination and dot (low dmg)
Lightning: instant damage + delayed fire (medium dmg)
Poison: stacking dot (high dmg)
Not to mention to get crit to work you also need to actually crit and universal 100% chance to crit for every weapon is a little difficult to get. Especially every run.