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I won T'amok's Awakening all thanks to getting a healing Relic just before the final champion. They make a lot of difference in terms of difficulty. I'd appreciate some baseline healing so we can have some breathing room.
EDIT : Just defeated Path to Cruelty (https://imgur.com/ndcXOJD), but I still think obtaining healing options is too vital, they don't feel like "options" anymore.
The problem isn't the number of healing options. All of those options except the Haven, are locked behind randomness. And because of the way the Haven is designed, the game demotes players from actually using it.
Players in this game have to make their choices based on the options currently provided, not with the assumption that healing options will eventually be given to them, because there's no guarantee. Purchasing +60% Healing increase when you don't have any options for healing is a risky move. A heavy focus on critical damage doesn't mean the game conveniently hands out a Critical Heals Relic.
Even when healing Relics and affixes are rewarded, they often don't fit the player's current loadout. Specific Relics such as Environmental Kill and Critical Heals are conditional and only provide minimal effect unless the loadout happens to support them. Afffixes are relatively more consistent and easier to proc; but there are weapon-level system and enemy scaling, meaning that one may not be able to hold on to a healing weapon forever.
And choosing Haven already means giving up an opportunity for Gold / Weapon / Relic, but the game penalizes Haven even further by adding Corruption costs. No matter how cheap the Corruption cost is, It gives players the perception that they are losing more even when they are trying to make a comeback.
In short, if a player didn't get a healing equipment, they must dodge everything or gimp themselves at the Haven. This alone puts a lot of pressure to the players and make the gameplay more stressful.
I get your point, but that’s how all roguelikes are in the end, it’s the RNG we all love and hate. I suppose there should be some kind of health flask to support people who need healing. Haven isn’t as punishing as you make it out to be though, you can get full health in about 60 corruption, that’s pretty cheap considering you could have over two thousand health or something.
If you don’t get hit by corruption attacks and don’t offer blood more than once per boss the Haven cost really won’t be a heavy burden on you. Even then if you get a curse because of Haven, unless it’s shadow word or a fifth one it won’t matter at all.
I have personally already gotten to the point where I get 14 or so perfect rooms in row so I literally don’t need any healing anymore, maybe it’s just about getting better and not getting hit as stupid as it sounds.
I understand that eventually, players who keep attempting after many failures become hardened and untouchable like you.
But I also hope you understand that not all players have the same level of skill and endurance as you do. The final boss on <Path to Cruelty> does around 400 damage with each basic-attack. A single mistake is punishing enough to render in-combat healing (such as Critical Heals) useless.
His self-explosion can do up to 1440 damage (I took that damage myself). That's without player-debuff which increases damage taken. This attack is also large enough to force players to have 2 Stamina at reserve during the entire battle; it is meant to immediately send players back to the lobby.
To survive that amount of damage without healing, players must dodge every single incoming attack, from the very start of the run. Considerable investment to Constitution is also a given, since no one likes getting instantly killed.
That's asking a lot of skill and focus, even for hardcore standards. No doubt the gameplay is very draining for casual and mid-core gamers, hence this thread has been written.
I just got to the third boss for the first time. I was lucky to get two relics +10%+15% health per door. With those two starting Jaguar perks +50%dmg on hit, -50% dmg during attack and 2h weapon it turned into no brain Berserker build
Some healing perks would be fine, but not too much to make it mandatory for every run. I would say something like 2% of health per door. Or maybe add something like high tier perks taking 2 or even 3 slots instead of one
https://steamcommunity.com/sharedfiles/filedetails/?id=2018669062