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But I love the game,
already played 5h! Very Nice job to the dev Team :)
I'm with you here! The mechanics are fine, I just think they should adjust it a little bit or change some small things. I mean, they could also do it like dead cells with multiple difficultys where you can heal less and less.
Yeah, I guess but that makes runs very inconsistent. Today I saw a streamer that got a relic that gave him 10% healing when going to the next floor and also had life steal on attacks, and that run was extremely easy for him. His other runs usually ended when he was going into boss while having 200 or 300 hp, and remember that one attack of the boss does 140 damage. So I still think the healing system is very weird at the moment and there should be a rework of that.
For example, this was the 4 or 5th i played the game and reached the second boss(to die in 1 hit).https://www.youtube.com/watch?v=iwqo9SVvMxU
the main thing is to pick the 1000 gold at start, the fury for 50% less damage while attacking and something with heal max 1% and get health buffs + buffs/curses like the auric curse with 25% less damage or the jaguar armor so max damage doesn't exced 10% of your health.
I also had 3 or 4 relics that gave me health in some ways like when passing a door, critical hits etc
You can also spend skulls to reset shrines with items so you can rotate them to get what you want, more or less
Honestly I dont want to see healing become TOO common, but at the same time i think a small amount should be consistently available rather than as part of random affects.
I'd happily have the healing affects on items become rarer in exchange for a one-use "heal for corruption" option at doors.
if the parry wasnt jank itd be ok
Runs are basically balanced on getting the healing rooms in the correct place or getting lucky with weapons that heal. It's just dumb