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Additionally, functionality such as live-edit (the ability to modify a file and have its contents automatically reload in-game and affect any relevant systems) is critical for being able to quickly modify the game's balance and author shaders.
Interestingly, while addressing this issue with the missile trails, I realised that the system that handles all the projectiles/missiles/lasers was updating twice per frame. This wouldn't be much of a problem, if that didn't mean that the game was performing twice as many physics raycasts as necessary, which has quite a significant performance cost for larger battles!

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