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번역 관련 문제 보고
When I have the time I'll revise it with a optional way to get the icons to show up without Special K.
Did you know what is text font file? like hiragana and english
The entire Japanese and English font is also inside the same texture yeah if that was your question.
The resolve shader runs:
1) FXAA
2) depth of field
3) colour grading
4) tonemapping
FXAA is in the wrong location here (it should be after 4), so I plan to remove it anyway.
I believe it's possible by tweaking params to the resolve shader.
SMAA won't look that much better than FXAA. That said, it's still planned because it's simple to implement.
The only way to get really smooth AA is to supersample (huge perf hit), or TAA supersample (complicated).
maybe. It could be either in the shadow code or in the lighting pass. My guess would be in shadow pass.
i'll have to look at shader. that one is about 4k-5k lines of DXBC assembly so pretty complicated.
They are using some awful box blur for all of the blurs in the game, the shadow maps are no exception.
game folder with atelier_ryza.exe
https://steamcommunity.com/app/1121560/eventcomments/1643178512741389859/
Wow! This is great news!
I'm going to use this opportunity to try to see if they can some of the issues I've identified fixed developer-side if possible.
NoBloom version available now. Surprisingly huge difference.
http://framecompare.com/image-compare/screenshotcomparison/DW6WWNNX
I'm not sure about the latest SK branch (0.10.x), but the legacy branch (0.9.x) works fine with this mod.
Simply rename SpecialK64.dll to dxgi.dll, keep this mod as-is, and copy the SK_Res folder containing the button mod into the game folder.
That means it's easy for me to remove or change things that the engine is doing. You could then replace them with alternative (better) algorithms using Reshade.
Thanks for this, that worked! 0.9.23 and 0.9.24 wouldn't play nice but some old 0.9.8 build works. I'm curious do you also have the bug that the Config Menu of Ryza appears each time before the game is running when SpecialK is enabled?
Yeah, I sure did. I just hit cancel each time. Not sure if there's a workaround for this issue.