Atelier Ryza: Ever Darkness & the Secret Hideout

Atelier Ryza: Ever Darkness & the Secret Hideout

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百合 姫 2019년 10월 30일 오전 3시 39분
Atelier Graphics Tweak
Atelier Graphics Fixes v3b

I have reached out to KT to try to get the FXAA fix integrated into the game.

Instructions:
Rename whatever dll to dinput8.dll and place in same folder as Atelier game.
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meow, I'm not a graphics engineer so this may break in interesting and horrible ways.

Features:
Fixes FXAA thresholds to filter most edges.
Smooths out AO level transition, may reduce strength slightly for much better visual fidelity in motion.
Three versions - no lines (noline), regular lines (v3b), and THICC lines.

Other fixes are only applicable to older games, so you shouldn't have to worry about them.

Fixes:
+---+---+---+---+-------------------------------+ |A18|A19|A20|A21| Game | +---+---+---+---+-------------------------------+ | | | | * | Bloom too aggressive | Dev added NoBloom option! (and reduced strength) | | | | * | Depth of Field too aggressive | Dev added NoDOF option! | y | y | y | y | FXAA thresholds set too high | | . | . | . | * | FXAA run before tonemapping | * when disabled, no FXAA run. So injecting AA here makes sense. | y | y | y | y | HBAO level of detail jarring | | - | % | - | - | SSR depth filter wrong | only in Lydie & Suelle | y | - | - | - | ugly linear tonemapping | 1e950b76-7a1b0be4-b14dff5e-0468e8f3.dxbc | y | - | - | - | HBAO too weak | +---+---+---+---+-------------------------------+ y: fixed with this hack .: (plan fix) %: (in progress) : no idea, if there's a fix, it might apply accidentally -: fixed by dev *: zomg it's a choice!!

v3b: 10 Nov 2019
Update for 1.00b
The dev added shadow resolution settings. Boo, I was working on this (but I can't complain). Do note that "high" shadows can consume over half of the render time per frame.
They also reduced the strength of bloom. IMO it's still overdone, but 0.3 is much better than 0.4.

Change log:
1. Removed no-DoF and no-bloom hacks, as these were implemented by the dev.
2. Added no-outline and THICC-outline versions. Still not had chance to add config capability.
3. Initialize NVAPI to force GPU on laptop MSHybrid systems to prefer NVIDIA GPUs.

Upcoming:
Texture state tracking, for button mods.
SMAA 1x Anti Aliasing.
Config capability

Later:
In-game toggle (for non-Create[Resource] calls)
UI Skip (toggle is hard prequisite)
TAA
Source code (after code cleanup)

Download:
https://drive.google.com/open?id=1mPR5rU-bx1Yq37Zcxybud6A5Kcv1vexQ
百合 姫 님이 마지막으로 수정; 2019년 11월 11일 오전 3시 16분
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[CB] Skyblaze 2019년 10월 30일 오후 5시 16분 
I posted my guide on how to install the PS4 icons with Special K: https://steamcommunity.com/sharedfiles/filedetails/?id=1902851709

When I have the time I'll revise it with a optional way to get the icons to show up without Special K.
Parin 2019년 10월 30일 오후 5시 29분 
Black99님이 먼저 게시:
CB Skyblaze님이 먼저 게시:

One question, how exactly do I use the Linkdata tool? It's in a language I can't really understand. I copied a21_bg01.g1t as a test into the folder where I extracted the Linkdata tool and when it asked me something I entered a21_bg01.g1t though I don't get any textures out of it :/
Drag the g1t to the console, press enter until you get a folder with the texture

Did you know what is text font file? like hiragana and english
[CB] Skyblaze 2019년 10월 30일 오후 5시 30분 
Parin님이 먼저 게시:
Black99님이 먼저 게시:
Drag the g1t to the console, press enter until you get a folder with the texture

Did you know what is text font file? like hiragana and english

The entire Japanese and English font is also inside the same texture yeah if that was your question.
Forever In Love 2019년 10월 30일 오후 6시 36분 
It's my first time to use fix files in steam games. Could someone please tell me which folder should I put all the fix files into? Thanks a lot :)
Mog 2019년 10월 30일 오후 7시 19분 
hi I don't know anything about these kinds of things, how do I incorporate this into my game? ^0^
百合 姫 2019년 10월 30일 오후 8시 05분 
Artoriea님이 먼저 게시:
Is there an option to disable post process AA altogether?
Possible by actually hacking the resolve shader.

The resolve shader runs:
1) FXAA
2) depth of field
3) colour grading
4) tonemapping

FXAA is in the wrong location here (it should be after 4), so I plan to remove it anyway.

Wintermist님이 먼저 게시:
Is there any way to turn off the bloom too?
I believe it's possible by tweaking params to the resolve shader.

Parin님이 먼저 게시:
we really wants smaa
SMAA won't look that much better than FXAA. That said, it's still planned because it's simple to implement.

The only way to get really smooth AA is to supersample (huge perf hit), or TAA supersample (complicated).

LRPG님이 먼저 게시:
Thank you for this! Is there anyway to reduce or remove sunlight brightness I love the game but my eyes literally feel like lookin at the sun sometimes its way too bright.
maybe. It could be either in the shadow code or in the lighting pass. My guess would be in shadow pass.

BesuBaru님이 먼저 게시:
Thanks for the mod. I'm wondering, if there's any way that shadow quality and distance could somehow be improved.
i'll have to look at shader. that one is about 4k-5k lines of DXBC assembly so pretty complicated.

They are using some awful box blur for all of the blurs in the game, the shadow maps are no exception.

Forever In Love님이 먼저 게시:
It's my first time to use fix files in steam games. Could someone please tell me which folder should I put all the fix files into? Thanks a lot :)
game folder with atelier_ryza.exe
Black99 2019년 10월 30일 오후 8시 22분 
btw Graphics options coming soon.

https://steamcommunity.com/app/1121560/eventcomments/1643178512741389859/

An option to adjust various graphic expressions in the game will be added to the launcher displayed before starting the game.
Using the graphic option, you can adjust it according to your PC environment.
百合 姫 2019년 10월 30일 오후 8시 41분 
Black99님이 먼저 게시:
btw Graphics options coming soon.

https://steamcommunity.com/app/1121560/eventcomments/1643178512741389859/

An option to adjust various graphic expressions in the game will be added to the launcher displayed before starting the game.
Using the graphic option, you can adjust it according to your PC environment.

Wow! This is great news!

I'm going to use this opportunity to try to see if they can some of the issues I've identified fixed developer-side if possible.

NoBloom version available now. Surprisingly huge difference.
http://framecompare.com/image-compare/screenshotcomparison/DW6WWNNX
百合 姫 님이 마지막으로 수정; 2019년 10월 31일 오전 2시 14분
[CB] Skyblaze 2019년 11월 2일 오전 4시 54분 
百合 姫 say is there any way to have your mod work alongside SpecialK? I want Playstation buttons and the improvements too.
Kvik 2019년 11월 3일 오후 5시 20분 
CB Skyblaze님이 먼저 게시:
百合 姫 say is there any way to have your mod work alongside SpecialK? I want Playstation buttons and the improvements too.

I'm not sure about the latest SK branch (0.10.x), but the legacy branch (0.9.x) works fine with this mod.

Simply rename SpecialK64.dll to dxgi.dll, keep this mod as-is, and copy the SK_Res folder containing the button mod into the game folder.
J-Ale506 2019년 11월 3일 오후 9시 12분 
Is this better than the reshade mod? Not than I know how to apply any 😅😭 but I'm curious
百合 姫 2019년 11월 3일 오후 10시 29분 
J-Ale506님이 먼저 게시:
Is this better than the reshade mod? Not than I know how to apply any 😅😭 but I'm curious
They're complementary (and ideally should be used together). This hack modifies the graphics pipeline before the image is finished rendering, and Reshade modifies the graphics pipeline after the image is finished rendering.

That means it's easy for me to remove or change things that the engine is doing. You could then replace them with alternative (better) algorithms using Reshade.
百合 姫 님이 마지막으로 수정; 2019년 11월 3일 오후 11시 03분
[CB] Skyblaze 2019년 11월 4일 오전 8시 16분 
Kvik님이 먼저 게시:
CB Skyblaze님이 먼저 게시:
百合 姫 say is there any way to have your mod work alongside SpecialK? I want Playstation buttons and the improvements too.

I'm not sure about the latest SK branch (0.10.x), but the legacy branch (0.9.x) works fine with this mod.

Simply rename SpecialK64.dll to dxgi.dll, keep this mod as-is, and copy the SK_Res folder containing the button mod into the game folder.

Thanks for this, that worked! 0.9.23 and 0.9.24 wouldn't play nice but some old 0.9.8 build works. I'm curious do you also have the bug that the Config Menu of Ryza appears each time before the game is running when SpecialK is enabled?
Kvik 2019년 11월 7일 오후 6시 40분 
CB Skyblaze님이 먼저 게시:
Thanks for this, that worked! 0.9.23 and 0.9.24 wouldn't play nice but some old 0.9.8 build works. I'm curious do you also have the bug that the Config Menu of Ryza appears each time before the game is running when SpecialK is enabled?

Yeah, I sure did. I just hit cancel each time. Not sure if there's a workaround for this issue.
HEld 2019년 11월 8일 오전 12시 57분 
so now that we have some graphic options, what to disable and to enable to get the best looking expierience?
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