Atelier Ryza: Ever Darkness & the Secret Hideout

Atelier Ryza: Ever Darkness & the Secret Hideout

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Jazman2k Nov 13, 2019 @ 8:25am
How is this game compared to Tales Of....Series?
Looking for some quality JRPG to play and Berseria left me very disappointed, yet I loved Tales Of Vesperia.

How is this game?
Originally posted by ✨Nutkun7993✨:
They're quite different.

- Tales of you travel throughout the world as story process, stay in camp, inn on vary location of the world. In Atelier you have base of operation and you almost always end up coming back to it, there's no actual sense of an adventure into the unknown or as much as emphasizing in a world of Tales of.
- Tales of you battle enemy in real time with some basic attack command and skills to add in combo. Atelier has vary combat feature depending on game, in Ryza it's more like time active you're allowed to act when your "Wait time" is zero but time still moving and enemy can attack you even when you selecting command. Atelier also feature heavily usage of items to turn a tide of battle into your favor.
- Tales of feature heavily like classic JRPG, you explore each corner of depth world/dungeon, fighting monster to level up, looking for hidden loot that noticeable affect your entire party combat power, continue the story then beat some boss and then cut scene just to move plot. In Atelier, story process around creating new item necessarily for plot, that includs side quest. Atelier also feature heavily on creating your own equipment instead of finding around the world to make character become truly noticeable stronger. There's very few boss battle in Ryza (actually even so little in number compare to classic Atelier from old console). Level in Ryza almost mean nothing, LV 50 Player A who don't understand core feature of creating times/equipments in Atelier maybe even more worse than a LV 30 or lower Player B who truly understand ones and steamroll everything even on hardest difficulty.

Creating item is a core feature of all Atelier game. It makes huge difference in vary way, and you will constantly do so to go anywhere in this series. Finding yourself not enjoying this feature is more than enough reason to avoid playing entirely.

- Tales of always feature heavily a political kind of plot world like there're at least two absolute factions and then a third party group as true villain, and feature heavily many questionable moral scenarios, and visible dead character. Tales of also has pretty large scale of plot devices that threaten the entire world of it, and a more visible built world lore. Atelier Ryza is much lightheaded in compare, just some kids want to be cool in a far far away island, end up growing into even more stereotype perfectly teenage/adult in unrealistic short among of time by overcoming some hardships and then suddenly decide to save their own everyday life just because it is in danger for reason. As such, story feature heavily on slice of life and relationship of people around the MC aka your everyday anime plot.

They're both good in their own way.
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Showing 1-10 of 10 comments
meow Nov 13, 2019 @ 8:30am 
Wildly different in every possible way. Play Tales of Vesperia.
Jazman2k Nov 13, 2019 @ 8:34am 
Originally posted by REDACTED:
Wildly different in every possible way. Play Tales of Vesperia.

Also your comment is not very helpful . How is it different from other JRPGs?
Last edited by Jazman2k; Nov 14, 2019 @ 4:08am
meow Nov 13, 2019 @ 8:42am 
Originally posted by Jazman2k:
Originally posted by REDACTED:
Wildly different in every possible way. Play Tales of Vesperia.

Are you saying I am not allowed to play this game because I like Tales series or what? :D
Also your comment is not very helpful . How is it different from other JRPGs?
Wildly different. It's absolutely nothing like Tales mechanically in any way.

You can still play and enjoy it, but it's not the same thing. No comparison can really be drawn.
Last edited by meow; Nov 13, 2019 @ 8:42am
The author of this thread has indicated that this post answers the original topic.
✨Nutkun7993✨ Nov 13, 2019 @ 9:19am 
They're quite different.

- Tales of you travel throughout the world as story process, stay in camp, inn on vary location of the world. In Atelier you have base of operation and you almost always end up coming back to it, there's no actual sense of an adventure into the unknown or as much as emphasizing in a world of Tales of.
- Tales of you battle enemy in real time with some basic attack command and skills to add in combo. Atelier has vary combat feature depending on game, in Ryza it's more like time active you're allowed to act when your "Wait time" is zero but time still moving and enemy can attack you even when you selecting command. Atelier also feature heavily usage of items to turn a tide of battle into your favor.
- Tales of feature heavily like classic JRPG, you explore each corner of depth world/dungeon, fighting monster to level up, looking for hidden loot that noticeable affect your entire party combat power, continue the story then beat some boss and then cut scene just to move plot. In Atelier, story process around creating new item necessarily for plot, that includs side quest. Atelier also feature heavily on creating your own equipment instead of finding around the world to make character become truly noticeable stronger. There's very few boss battle in Ryza (actually even so little in number compare to classic Atelier from old console). Level in Ryza almost mean nothing, LV 50 Player A who don't understand core feature of creating times/equipments in Atelier maybe even more worse than a LV 30 or lower Player B who truly understand ones and steamroll everything even on hardest difficulty.

Creating item is a core feature of all Atelier game. It makes huge difference in vary way, and you will constantly do so to go anywhere in this series. Finding yourself not enjoying this feature is more than enough reason to avoid playing entirely.

- Tales of always feature heavily a political kind of plot world like there're at least two absolute factions and then a third party group as true villain, and feature heavily many questionable moral scenarios, and visible dead character. Tales of also has pretty large scale of plot devices that threaten the entire world of it, and a more visible built world lore. Atelier Ryza is much lightheaded in compare, just some kids want to be cool in a far far away island, end up growing into even more stereotype perfectly teenage/adult in unrealistic short among of time by overcoming some hardships and then suddenly decide to save their own everyday life just because it is in danger for reason. As such, story feature heavily on slice of life and relationship of people around the MC aka your everyday anime plot.

They're both good in their own way.
Last edited by ✨Nutkun7993✨; Nov 14, 2019 @ 6:16am
Sage Pirotess Nov 13, 2019 @ 10:33am 
Talescof z is utter trash. Worst of the 4 on steam. Oybobevi get so bored with i haven't beaten. Tales of S is bad, but playable.

Tales of B is cool and fun. Tales of Z is great as well.

But i wouldn't compare this to any tales. Its more like Ys 8. Explore island, use tools to explore. Craft.
Jun Nov 13, 2019 @ 1:35pm 
Originally posted by Jazman2k:
Originally posted by REDACTED:
Wildly different in every possible way. Play Tales of Vesperia.

Are you saying I am not allowed to play this game because I like Tales series or what? :D
Also your comment is not very helpful . How is it different from other JRPGs?

Comparing this to Tales series is like comparing FIFA to NBA
Razgriz Nov 13, 2019 @ 4:02pm 
there are no mayor comparasion point , both are jrpg thats all , but in the story - gameplay- feel game is not comparable they are very very diferent
Monterossa Nov 13, 2019 @ 4:35pm 
I always think that Tales games are mediocre at best.

Atelier has better character design, world design, better music, and even better battle system during the Dusk trilogy.
IxianMace Nov 13, 2019 @ 5:33pm 
Originally posted by ✨Nutkun7993✨:
They're quite different.

- Tales of you travel throughout the world as story process, stay in camp, inn on vary location of the world. In Atelier you have base of operation and you almost always end up coming back to it, there's no actual sense of an adventure into the unknown or as much as emphasizing in a world of Tales of.
- Tales of you battle enemy in real time with some basic attack command and skills to add in combo. Atelier has vary combat feature depending on game, in Ryza it's more like time active you're allowed to act when your "Wait time" is zero but time still moving and enemy can attack you even when you selecting command. Atelier also feature heavily usage of items to turn a tide of battle into your favor.
- Tales of feature heavily like classic JRPG, you explore each corner of depth world/dungeon, fighting monster to level up, looking for hidden loot that noticeable affect your entire party combat power, continue the story then beat some boss and then cut scene just to move plot. Atelier, story process around creating new item necessarily for plot, including side quest, Atelier also feature heavily on creating item to make character become truly noticeable stronger. There's very few boss battle in Ryza (actually even so little in number compare to classic Atelier from old console). Level in Ryza almost mean nothing, LV 50 Player A who don't understand core feature of creating times/equipments in Atelier maybe even more worse than a LV 30 or lower Player B who truly understand ones and steamroll everything even on hardest difficulty.

Creating item is a core feature of all Atelier game. It makes huge difference in vary way, and you will constantly do so to go anywhere in this series. Finding yourself not enjoying this feature is more than enough reason to avoid playing entirely.

- Tales of always feature heavily a political kind of plot world like there're at least two absolute factions and then a third party group as true villain, and feature heavily many questionable moral scenarios, and visible dead character. Tales of also has pretty large scale of plot devices that threaten the entire world of it, and a more visible built world lore. Atelier Ryza is much lightheaded in compare, just some kids what to be cool in a far far away island, end up growing into even more stereotype perfectly teenage/adult in unrealistic short among of time by overcoming some hardships and then suddenly decide to save their own everyday life just because it is in danger for reason. As such, story feature heavily on slice of life and relationship of people around the MC aka your everyday anime plot.

They're both good in their own way.
That was really helpful. Thanks for taking the time to explain all that. :finn:
Jazman2k Nov 14, 2019 @ 4:11am 
Originally posted by ✨Nutkun7993✨:
They're quite different.

- Tales of you travel throughout the world as story process, stay in camp, inn on vary location of the world. In Atelier you have base of operation and you almost always end up coming back to it, there's no actual sense of an adventure into the unknown or as much as emphasizing in a world of Tales of.
- Tales of you battle enemy in real time with some basic attack command and skills to add in combo. Atelier has vary combat feature depending on game, in Ryza it's more like time active you're allowed to act when your "Wait time" is zero but time still moving and enemy can attack you even when you selecting command. Atelier also feature heavily usage of items to turn a tide of battle into your favor.
- Tales of feature heavily like classic JRPG, you explore each corner of depth world/dungeon, fighting monster to level up, looking for hidden loot that noticeable affect your entire party combat power, continue the story then beat some boss and then cut scene just to move plot. Atelier, story process around creating new item necessarily for plot, including side quest, Atelier also feature heavily on creating item to make character become truly noticeable stronger. There's very few boss battle in Ryza (actually even so little in number compare to classic Atelier from old console). Level in Ryza almost mean nothing, LV 50 Player A who don't understand core feature of creating times/equipments in Atelier maybe even more worse than a LV 30 or lower Player B who truly understand ones and steamroll everything even on hardest difficulty.

Creating item is a core feature of all Atelier game. It makes huge difference in vary way, and you will constantly do so to go anywhere in this series. Finding yourself not enjoying this feature is more than enough reason to avoid playing entirely.

- Tales of always feature heavily a political kind of plot world like there're at least two absolute factions and then a third party group as true villain, and feature heavily many questionable moral scenarios, and visible dead character. Tales of also has pretty large scale of plot devices that threaten the entire world of it, and a more visible built world lore. Atelier Ryza is much lightheaded in compare, just some kids what to be cool in a far far away island, end up growing into even more stereotype perfectly teenage/adult in unrealistic short among of time by overcoming some hardships and then suddenly decide to save their own everyday life just because it is in danger for reason. As such, story feature heavily on slice of life and relationship of people around the MC aka your everyday anime plot.

They're both good in their own way.

Thank you for very well written and analytical response. This helped me a lot and it seems I could enjoy Atelier Ryza! Sure, it seems bit different, but honestly, I am bored with the usual JRPG style game so I am looking for bit something different. I watched some reviews last night but you explained things much better :)
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Date Posted: Nov 13, 2019 @ 8:25am
Posts: 10