Atelier Ryza: Ever Darkness & the Secret Hideout

Atelier Ryza: Ever Darkness & the Secret Hideout

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Digitalcat Nov 6, 2019 @ 4:39am
How is the port?
Prior to now, I've always bought these games on the PS4 since often the ports were either lacking Graphical parts compared to the console such as Depth of Field, missing bloom effects, ambient Occlusion and include lower quality UI elements from the Vita ports or it would just outright run like ♥♥♥♥.

So how is this port? Is everything actually here for once? No downgrade compared to the PS4 or any downsized art assets?
Last edited by Digitalcat; Nov 6, 2019 @ 4:40am
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Showing 1-14 of 14 comments
jisaker Nov 6, 2019 @ 5:02am 
The Atelier Firis PC port was terrible, and the graphics were significantly inferior to the PS4, but the recent Gust PC port release seems to have no particular problems. (However, the BLUE REFLECTION movie has terrible block noise...)
However, KT did not do any PC optimizations as usual, and received review bombing by new players. They are currently developing an update.
Vincent Brooks Nov 6, 2019 @ 5:04am 
currently there are no graphics options and mouse+keyboard doesn't have that much support, but it says they're working on an update that includes those two

there's something wrong with the physics so it's capped to 30 fps by default, but the gameplay is still 60 fps, although it's pretty hard to see the sway and "bouncing" physics (you know what I mean) if you're playing it in 60 fps

and I can assure you that DoF, bloom, and ambient occlusion is in this game, because those are literally the effect that stands out most lol
Digitalcat Nov 6, 2019 @ 5:07am 
Originally posted by Stray Sheep:
currently there are no graphics options and mouse+keyboard doesn't have that much support, but it says they're working on an update that includes those two

there's something wrong with the physics so it's capped to 30 fps by default, but the gameplay is still 60 fps, although it's pretty hard to see the sway and "bouncing" physics (you know what I mean) if you're playing it in 60 fps

and I can assure you that DoF, bloom, and ambient occlusion is in this game, because those are literally the effect that stands out most lol



Originally posted by jisaker:
The Atelier Firis PC port was terrible, and the graphics were significantly inferior to the PS4, but the recent Gust PC port release seems to have no particular problems. (However, the BLUE REFLECTION movie has terrible block noise...)
However, KT did not do any PC optimizations as usual, and received review bombing by new players. They are currently developing an update.


Just wanted to make sure, hard to kinda trust a company with a really bad track records on PC Ports, especially when they leave ♥♥♥♥ like Tonemapping out of some of their games that makes about no sense, I'll wait a bit more until they've deployed that patch before buying. Thanks for the info lads.
Etheral Nov 6, 2019 @ 5:10am 
No graphical downgrades this time. The lack of anti aliasing might bother you though if you play at 1080p.
Tiasmoon Nov 6, 2019 @ 8:16am 
Originally posted by Digitalcat:
Just wanted to make sure, hard to kinda trust a company with a really bad track records on PC Ports, especially when they leave ♥♥♥♥ like Tonemapping out of some of their games that makes about no sense, I'll wait a bit more until they've deployed that patch before buying. Thanks for the info lads.

Port isnt buggy like Firis or Sophie were at launch, just missing options to change graphics ingame, and missing mouse support.

No need to wait for a patch for that. They are mostly adding stuff like mouse support which wont be an issue if you plan on using the controller, and the graphics settings (which you can already edit via nvidia control panel etc~)


There's actually already been 2 user mods to add some stuff to the game. (one for adding graphics stuff not present in the ps4 version either, and the other to add DS4 button prompts)

Koei's patch is really just to ''please'' the new people doing the review bombing. Its unlikely it will add real changes.

Unless you really plan on using mouse no matter what, in that case its probable better to wait~
Last edited by Tiasmoon; Nov 6, 2019 @ 8:17am
2d0x Nov 6, 2019 @ 9:48am 
Originally posted by Tiasmoon:
Port isnt buggy like Firis or Sophie were at launch, just missing options to change graphics ingame, and missing mouse support...
In other words, it is emulated not bad, but disgustingly ported.
Shylaar Nov 6, 2019 @ 7:54pm 
It's a Koei-Tecmo port, yes.
百合 姫 Nov 6, 2019 @ 11:41pm 
Originally posted by Tiasmoon:
Koei's patch is really just to ''please'' the new people doing the review bombing. Its unlikely it will add real changes.

Unless you really plan on using mouse no matter what, in that case its probable better to wait~

It does make good business sense for KT to invest in the PC engine when they have a "potential hit" who may become repeat customers next game. Unfortunately, they have not really bothered to invest in their PC port division, as it seems like they believe that they have a dedicated fanbase that is willing to look past the flaws in their PC ports.

If "people leaving legitimate feedback on how unpolished the PC port is" is considered "review bombing", then it means the market for their product has grown past their usual fanbase, which is willing to accept the quality of the existing PC ports. As Ryza grows past its existing fanbase, I'm not surprised to see KT's lack of polish in their PC port finally biting them hard.

TLDR: Atelier Ryza is so popular that new customers are turned off by the quality of the PC port. Koei Tecmo is now learning that the cost of investing too little in the PC port is costing them both refunds and potential customers for their next generation of games.
Tiasmoon Nov 7, 2019 @ 3:38am 
Originally posted by 百合 姫:
If "people leaving legitimate feedback on how unpolished the PC port is" is considered "review bombing", then it means the market for their product has grown past their usual fanbase, which is willing to accept the quality of the existing PC ports.

I've had those thoughts as well, tho im somewhat surprised someone else would make that link. The crowd drawn to the game seems to be a ways different from the usual one, both in good and bad ways.


That said, I did mean ''overblown critisisme'' not ''legitimate feedback''.
I wouldnt consider the port good by any means, but its not unplayable port either. Yet reviews (not all of them ofcourse) would suggest this port is broken. Because it has no mouse support. These people dont care about any issues with graphical rendering or how well the game runs. They only cared that they couldnt use their prefered control device.

Large amounts of negative reviews as a result = review bombing. Would you disagree and say that lack of mouse support is a major issue for a game like this?


I believe you underestimate the phenomena. Nevermind grown past their usual fanbase, it seems to have gone past the usual jprg crowd.

I havent seen so many players who didnt know about their laptops integrated card in...maybe ever. A laptop using jrpg player will likely run into the issue once then never again, meaning that a sizable amount of new players hadnt played any (non AAA) jprg games on their laptop before as almost all of them will default to the integrated card.

So it would seem that the crowd drawn to the games now is notably more 'mainstream'.

It would be great if Koei steps up their game and puts more effort into next ports as a result. But personally I dont believe the players that made those overblown reviews are going to return/continue playing Atelier games, nor do I believe that Koei is going to remember this come next release.





TLDR:
Many of the reviews complained about lack of mouse support and ignored all else, or used a laptop and didnt know about their graphics cards yet both called the game unplayable, hence ''review bombing''

It would be great if Koei steps up their game and puts more effort into next ports as a result.
But I'm not sure if its a good idea to rely these kinds of reviews. If Koei does greatly improve the ports, that they still wouldnt find something else to complain about.

Maybe im just too pessimestic. I would certainly be glad to be proved wrong in either case.
Shylaar Nov 7, 2019 @ 4:17am 
Have you considered that people wouldn't have anything to complain about if KT would stop making ♥♥♥♥ ports? How are you even defending this? I would never play the game with the mouse but not having any mouse support at all is still lazy as hell, as is the total lack of graphical settings, which is something they're at least fixing. This isn't a one off for KT, their ports are unanimously ♥♥♥♥, they don't deserve any defence for this.
HeikoFennec Nov 7, 2019 @ 3:56pm 
I was interested in the steam release of this, but on a machine that handles a multitude of graphic intense games this one just stuttered to heck. Full screen, windowed and no matter the resolution.
Etheral Nov 7, 2019 @ 7:56pm 
Originally posted by HeikoFennec:
I was interested in the steam release of this, but on a machine that handles a multitude of graphic intense games this one just stuttered to heck. Full screen, windowed and no matter the resolution.
What specs?
Vincent Brooks Nov 8, 2019 @ 3:11am 
the new update is out btw
full K&M support, 60 fps physics, and added graphics options
HeikoFennec Nov 8, 2019 @ 7:25am 
Originally posted by Etheral:
Originally posted by HeikoFennec:
I was interested in the steam release of this, but on a machine that handles a multitude of graphic intense games this one just stuttered to heck. Full screen, windowed and no matter the resolution.
What specs?
By the specs of the game, got the 8 gig of ram, but a better gpu than the recommended.
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Date Posted: Nov 6, 2019 @ 4:39am
Posts: 14