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They're used to games being announced when they are only a year or two away from being released, yet what they often fail to realise is that those games were in development for half a decade or longer. I've been playing indie games for ten years, so I'm used to games taking a long time to be completed.
I'm extremely patient with Paralives, because there is a reason no other game on this scale exists besides the Sims. Animal Crossing and Stardew Valley are sometimes compared to the Sims, but they aren't as complex as Paralives is shaping up to be. I hope they take their time with this rather than trying to rush development because a handful of people can't be satisfied with just putting the game on their wishlist and waiting.
In addition you have the team size. Paralives has, I believe, 10 people working on it, and it started with one person and only ramped up the team size relatively recently as the Patreon following made it possible to hire people. For a game of this scope, however, you would expect a dev team at least five times this size, and again, this wouldn't avoid the need for several years of development before a company would normally announce.
Though the Patreon funding model inherently lends itself to more sustainable development than Kickstarter, because they know what their budget is on a month to month basis, rather than having to work out how to parcel out a large lump of cash over a long-term schedule appropriate to the game's scope; indie studios are often terrible at this and even big studios with deep pockets struggle to appropriately scope their projects and predict the development time and resources necessary to deliver them. I'm sure you can think of plenty of examples of big and small studios alike making grave miscalculations here.
That being said, based on my own experience in the industry, the current pace of progress shown in their regular status updates meets my expectations for the size of the team, and after seeing the roadmap, I have more confidence in the project than when I first joined their Patreon. But these things do take time and they've still got a long way to go.
I'm among the top tier contributors, and while I will probably end up giving them more money than I've spent on the entire Sims franchise by the time this releases, it will be worth it to see a successful entry to this genre that The Sims has monopolized to the point of complacency. Looking at other prospective projects, this is the one that I feel the most confidant about the success of, by a wide margin.
I was trying to answer AlphaStarOmegax. In providing the honest genuine unsurity reasoning of those involving games that are completely computer game players supported. And I was supporting my comment with the you tube video RIP Chronicles Of Elyria - Scam MMORPG: https://www.youtube.com/watch?v=bfiibVaEMeY
I followed Chronicles of Elyria and I don't think it was a scam, just a wildly over-ambitious and poorly scoped idea with little understanding of game budgeting, that was predictably mismanaged and fell on its face hard. I saw the amount of money they raised, and while laypeople were saying "why are you so slow when you have so much money?" my response was: "Yeah, how do you think that's going to be enough budget for what you're trying to do? especially since you guys are based in Bellevue, WA?" (I live in this area, it's ♥♥♥♥♥♥♥ expensive to live here, never mind renting an office space.) That being said, the last status update on the forum was actually this April, and there's really no reason to do that if it's dead since they are not currently asking for money and even that information is restricted to a place (community forums) that only those who are still interested in the project would see it. In other words, they are not trying to generate any buzz.
I'm not remotely optimistic that even their extremely scaled-back project to try to deliver on at least some of their promises is going to be at all successful, or any good if it is completed, but I still check in occasionally out of morbid curiosity. Their near radio-silence and refusal to allow people to comment is not great, but let's be real - people can only deal with so much hostility without having a mental breakdown, and this is probably a better approach than actively trying to engage and justify their situation. Better to just shut their mouths and ears and let the result, whatever it is, speak for itself. Since they seem to only be doing quarterly updates, and the last was in April, the next update would be expected sometime next month.
That's a pretty blatant apples-to-oranges comparison.
this days people are not impatient, the games are just announced in pre production... and it takes 3-7 years for a release...
also a lot of scam projects, a lot of cancelled and unfinished projects...