RetroArch
Shader presets not working
I'm having issues loading a few shader presets.

I'm getting a "failed to load preset" message when attempting to load presets such as CRT Royal Kurozumi. All other shaders not in the "presets" folder are working.

Things that I have tried: Updating Nvidia drivers, verify integrity of files through steam, uninstalled and reinstalled Retroarch.

Anyone know how to fix this? CRT Royal Kurozumi was my favorite shader.

Below is a copy of the log file:


[DEBUG] [Shaders]: Finding parameters in shader passes (#pragma parameter)..
[ERROR] [Vulkan]: Failed to load LUT "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\crt\shaders\guest\lut\sony_trinitron1.png".
[ERROR] [Vulkan]: Failed to create preset: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\presets\crt-guest-dr-venom-kurozumi.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\presets\crt-guest-dr-venom-kurozumi.slangp". Falling back to stock.
[DEBUG] [Shaders]: Finding parameters in shader passes (#pragma parameter)..
[DEBUG] [Shaders]: Finding parameters in shader passes (#pragma parameter)..
[DEBUG] [Shaders]: Finding parameters in shader passes (#pragma parameter)..
[INFO] [slang]: Compiling shader: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\presets\shaders\glow-trails\glow-trails0.slang".
[ERROR] [slang]: Failed to open shader file: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\presets\shaders\glow-trails\glow-trails0.slang".
[ERROR] [Vulkan]: Failed to compile shader: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\presets\shaders\glow-trails\glow-trails0.slang".
[ERROR] [Vulkan]: Failed to create preset: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\presets\crt-lottes-multipass-interlaced-glow.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\presets\crt-lottes-multipass-interlaced-glow.slangp". Falling back to stock.
[DEBUG] [Shaders]: Finding parameters in shader passes (#pragma parameter)..
[DEBUG] [Shaders]: Finding parameters in shader passes (#pragma parameter)..
[DEBUG] [Shaders]: Finding parameters in shader passes (#pragma parameter)..
[DEBUG] [Shaders]: Loading base parameter values..
[DEBUG] [Shaders]: Load parameter value: "g_gamma_in" = 2.400000.
[DEBUG] [Shaders]: Load parameter value: "g_signal_type" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_crtgamut" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "g_space_out" = -1.000000.
[DEBUG] [Shaders]: Load parameter value: "g_hue_degrees" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_I_SHIFT" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_Q_SHIFT" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_I_MUL" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "g_Q_MUL" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "g_lum_fix" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_vignette" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_vstr" = 40.000000.
[DEBUG] [Shaders]: Load parameter value: "g_vpower" = 0.200000.
[DEBUG] [Shaders]: Load parameter value: "g_lum" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_cntrst" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_mid" = 0.500000.
[DEBUG] [Shaders]: Load parameter value: "wp_temperature" = 6504.000000.
[DEBUG] [Shaders]: Load parameter value: "g_sat" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_vibr" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_satr" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_satg" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_satb" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "g_lift" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "blr" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "blg" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "blb" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "wlr" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "wlg" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "wlb" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "rg" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "rb" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "gr" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "gb" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "br" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "bg" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "crt_gamma" = 2.400000.
[DEBUG] [Shaders]: Load parameter value: "lcd_gamma" = 2.400000.
[DEBUG] [Shaders]: Load parameter value: "levels_contrast" = 0.670000.
[DEBUG] [Shaders]: Load parameter value: "halation_weight" = 0.003700.
[DEBUG] [Shaders]: Load parameter value: "diffusion_weight" = 0.001100.
[DEBUG] [Shaders]: Load parameter value: "bloom_underestimate_levels" = 0.680000.
[DEBUG] [Shaders]: Load parameter value: "bloom_excess" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "beam_min_sigma" = 0.020000.
[DEBUG] [Shaders]: Load parameter value: "beam_max_sigma" = 0.160000.
[DEBUG] [Shaders]: Load parameter value: "beam_spot_power" = 0.380000.
[DEBUG] [Shaders]: Load parameter value: "beam_min_shape" = 2.000000.
[DEBUG] [Shaders]: Load parameter value: "beam_max_shape" = 4.000000.
[DEBUG] [Shaders]: Load parameter value: "beam_shape_power" = 0.250000.
[DEBUG] [Shaders]: Load parameter value: "beam_horiz_filter" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "beam_horiz_sigma" = 0.320000.
[DEBUG] [Shaders]: Load parameter value: "beam_horiz_linear_rgb_weight" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "convergence_offset_x_r" = -0.050000.
[DEBUG] [Shaders]: Load parameter value: "convergence_offset_x_g" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "convergence_offset_x_b" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "convergence_offset_y_r" = 0.050000.
[DEBUG] [Shaders]: Load parameter value: "convergence_offset_y_g" = -0.050000.
[DEBUG] [Shaders]: Load parameter value: "convergence_offset_y_b" = 0.050000.
[DEBUG] [Shaders]: Load parameter value: "mask_type" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "mask_sample_mode_desired" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "mask_specify_num_triads" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "mask_triad_size_desired" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "mask_num_triads_desired" = 900.000000.
[DEBUG] [Shaders]: Load parameter value: "aa_subpixel_r_offset_x_runtime" = -0.333333.
[DEBUG] [Shaders]: Load parameter value: "aa_subpixel_r_offset_y_runtime" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "aa_cubic_c" = 0.500000.
[DEBUG] [Shaders]: Load parameter value: "aa_gauss_sigma" = 0.500000.
[DEBUG] [Shaders]: Load parameter value: "geom_mode_runtime" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "geom_radius" = 3.000000.
[DEBUG] [Shaders]: Load parameter value: "geom_view_dist" = 2.000000.
[DEBUG] [Shaders]: Load parameter value: "geom_tilt_angle_x" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "geom_tilt_angle_y" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_x" = 432.000000.
[DEBUG] [Shaders]: Load parameter value: "geom_aspect_ratio_y" = 329.000000.
[DEBUG] [Shaders]: Load parameter value: "geom_overscan_x" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "geom_overscan_y" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "border_size" = 0.005000.
[DEBUG] [Shaders]: Load parameter value: "border_darkness" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "border_compress" = 2.500000.
[DEBUG] [Shaders]: Load parameter value: "interlace_detect_toggle" = 1.000000.
[DEBUG] [Shaders]: Load parameter value: "interlace_bff" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "interlace_1080i" = 0.000000.
[ERROR] [Vulkan]: Failed to load LUT "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\crt\shaders\guest\lut\sony_trinitron1.png".
[ERROR] [Vulkan]: Failed to create preset: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\presets\crt-royale-kurozumi.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\presets\crt-royale-kurozumi.slangp". Falling back to stock.
[DEBUG] [Shaders]: Finding parameters in shader passes (#pragma parameter)..
[DEBUG] [Shaders]: Finding parameters in shader passes (#pragma parameter)..
[INFO] [Config]: Saved new config to "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\retroarch.cfg".
[INFO] [SRAM]: Saving RAM type #0 to "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\saves\Mystic Defender (USA, Europe) (Rev A).srm".
[INFO] [SRAM]: Saved successfully to "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\saves\Mystic Defender (USA, Europe) (Rev A).srm".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 04 seconds.
[INFO] [Runtime]: Saving runtime log file: "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\playlists\logs\Genesis Plus GX\Mystic Defender (USA, Europe) (Rev A).lrtl".
[INFO] [Core]: Unloading game..
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Core]: Saved core options file to "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\config\Genesis Plus GX\Genesis Plus GX.opt".
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
Автор сообщения: THRILLHO:
Hey, don't know if you ever solved this or not but I was having the same problem loading CRT Royal Kurozumi and managed to pinpoint the following error line in the log file as the problem:

[ERROR] [Vulkan]: Failed to load LUT "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\crt\shaders\guest\lut\sony_trinitron1.png".

If it's the same for you as it was for me, if you go to that folder you should see the "lut" folder is missing, and thus the "sony_trinitron1.png" file is too. I was able to solve this by downloading the non-Steam version of Retroarch, using the online updater to download the slang shaders and then copying the "lut" folder from the standalone Retroarch into the Steam Retroarch folder.
< >
Сообщения 12 из 2
Автор темы посчитал это сообщение ответом на свой вопрос.
Hey, don't know if you ever solved this or not but I was having the same problem loading CRT Royal Kurozumi and managed to pinpoint the following error line in the log file as the problem:

[ERROR] [Vulkan]: Failed to load LUT "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\crt\shaders\guest\lut\sony_trinitron1.png".

If it's the same for you as it was for me, if you go to that folder you should see the "lut" folder is missing, and thus the "sony_trinitron1.png" file is too. I was able to solve this by downloading the non-Steam version of Retroarch, using the online updater to download the slang shaders and then copying the "lut" folder from the standalone Retroarch into the Steam Retroarch folder.
Автор сообщения: THRILLHO
Hey, don't know if you ever solved this or not but I was having the same problem loading CRT Royal Kurozumi and managed to pinpoint the following error line in the log file as the problem:

[ERROR] [Vulkan]: Failed to load LUT "C:\Program Files (x86)\Steam\steamapps\common\RetroArch\shaders\shaders_slang\crt\shaders\guest\lut\sony_trinitron1.png".

If it's the same for you as it was for me, if you go to that folder you should see the "lut" folder is missing, and thus the "sony_trinitron1.png" file is too. I was able to solve this by downloading the non-Steam version of Retroarch, using the online updater to download the slang shaders and then copying the "lut" folder from the standalone Retroarch into the Steam Retroarch folder.

Yes, I eventually got it working in a slightly different way. I copied the lut folder located in the RetroArch\shaders\shaders_glsl\crt\shaders\guest\lut folder into RetroArch\shaders\shaders_slang\crt\shaders\guest.

Apparently, the retroarch devs did a "big update" to the files in crt/shaders/guest and moved the lut folder into a new folder named "advanced". This change broke all the presets that expect the lut folder to be in \RetroArch\shaders\shaders_slang\crt\shaders\guest\lut

Your solution is a little more elegant than mine so I will mark it as the topic's answer.
< >
Сообщения 12 из 2
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Дата создания: 21 авг. 2022 г. в 3:21
Сообщений: 2