Voice of Cards: The Isle Dragon Roars

Voice of Cards: The Isle Dragon Roars

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Eren Sep 28, 2021 @ 1:53am
Who else is disappointed?
I have played the demo on Switch, to see why people were getting so much hype for Yoko Taro and the game. I have been quite disappointed. It is a very simple game, where the cards are nothing more than an excuse to save on the production of elaborate graphics. As a card game, it is far from other games of the same genre.

The narrative has a lot of weight and the voice of the narrator, but the main characters do not even have voices and the tutorial texts, which are long, are not narrated either ... this is against the nature of the game.

Scrolling through the board (map) seems very old-fashioned and annoying to me, because you have to participate in the events that appear when you flip the card, and frankly, there are a lot of characters and dialogues that are filler.
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Showing 1-15 of 104 comments
TotemMX Sep 28, 2021 @ 2:20am 
The localization was my biggest disappointment (spanish). The concept, art and game mechanics are ok, for the price they asking for, but cant stand the lazy localization. I could play it in english, yes. But I wont support lazy localization. So It will remain in my wishlist for now.
Eren Sep 28, 2021 @ 2:50am 
Originally posted by TotemMX:
The localization was my biggest disappointment (spanish). The concept, art and game mechanics are ok, for the price they asking for, but cant stand the lazy localization. I could play it in english, yes. But I wont support lazy localization. So It will remain in my wishlist for now.

Can you develop the localization issue? I played it in spanish too.

The € 30 price may seem cheap or okay to some people, being from Square Enix (and Yoko Taro).
TotemMX Sep 28, 2021 @ 2:54am 
Originally posted by Eren:
Can you develop the localization issue? I played it in spanish too.
Originally posted by TotemMX:
The Spanish version is horrendous! They take away the whole part of Role Playing, the ceremonious language and oversimplify it. Resulting in generic dialogues that take you away from any type of immersion. It looks like the work of an intern. I hope the final version is different from the demo.
I wrote that in other thread.
I have seen the same complain in others languages, other than English.
Cyiel Sep 28, 2021 @ 3:36am 
Yoko Taros is only the directive director for Voice of Cards. So it's not really "his" game, like Drakengard (where he was scenarist) or Nier : Automata (scenarist and director).

Asking a fully voiced game for this kind of project with a pretty low budget is asking too much. Now if the spanish localization is bad this is a different story, maybe look at the twitter to give a feedback ? I'm lucky the french one is good.
Last edited by Cyiel; Sep 28, 2021 @ 3:42am
Eren Sep 28, 2021 @ 5:16am 
Originally posted by TotemMX:
Originally posted by Eren:
Can you develop the localization issue? I played it in spanish too.
Originally posted by TotemMX:
The Spanish version is horrendous! They take away the whole part of Role Playing, the ceremonious language and oversimplify it. Resulting in generic dialogues that take you away from any type of immersion. It looks like the work of an intern. I hope the final version is different from the demo.
I wrote that in other thread.
I have seen the same complain in others languages, other than English.

Oh thank you. Now I can see your point. In that case, thats a pity. Localization destroying the role playing part of the game, resulting in generic dialogues...is exactly what I found, "characters and dialogues that are filler."...now I can understand why...

Anyway, I would totally LOVE and would be hyped if they would make a "slay the spyre" card game. I feel like this was a missed opportunity.
Last edited by Eren; Sep 28, 2021 @ 5:18am
Makereth Sep 28, 2021 @ 6:10am 
Coming from Terra Battle, I simply love the art. The game is a card-themed rpg with a narrator leading the story progression. I tried the demo and I have only one big concern: speed.

The game is slow. Everything takes time, even checking the menu. Click a button and you will have to wait for the cards to slide here and there until you are able to press another button. Now, that would be bearable if at least there was some variety to the voices you hear, but having the same narrator do everything can get repetitive and bothersome. The narrative is classic fantasy world, which is not bad, but it doesn't add anything new to the table (at least, from what we can extract from the demo).

Again, I love the art. Losing Terra Battle was... tragic, so having a game that inherits its artsyle is superb! ...if only the gameplay wasn't so slow and time-consuming... Alas, those are simply my tastes. Someone might enjoy this slow-pacing and the simplicity of the combat.
I'm just going to say that if they don't at least put the mandatory random element in their card game, instead of the art excuse they are trying to sell us; I'm afraid Square Enix is ​​going to have a worse time than when they released FF13.
Minneyar Sep 28, 2021 @ 8:49pm 
Originally posted by Keycherof:
I'm afraid Square Enix is ​​going to have a worse time than when they released FF13.
Probably not, considering that FF13 went through 5 years of development hell with one of the largest teams Square-Enix had ever assembled, and this game is probably just a pet project by Yosuke Saito and Yoko Taro that they convinced SE to let them spend a year on due to NieR's success.
Melodia Sep 28, 2021 @ 8:52pm 
Originally posted by Keycherof:
I'm just going to say that if they don't at least put the mandatory random element in their card game, instead of the art excuse they are trying to sell us; I'm afraid Square Enix is ​​going to have a worse time than when they released FF13.

You mean Final Fantasy XIII, the fastest selling FF ever?
You mean Final Fantasy XIII, the game that sold 6.6 million copies after four years?
Eren Sep 29, 2021 @ 2:40am 
Originally posted by Minneyar:
Originally posted by Keycherof:
I'm afraid Square Enix is ​​going to have a worse time than when they released FF13.
Probably not, considering that FF13 went through 5 years of development hell with one of the largest teams Square-Enix had ever assembled, and this game is probably just a pet project by Yosuke Saito and Yoko Taro that they convinced SE to let them spend a year on due to NieR's success.

Im agree with that this is an small project (and a niche game)...
Melodia Sep 29, 2021 @ 6:43am 
Originally posted by Keycherof:
To Melodia.
And then you ask yourself why, lately, many western countries prefer left-wing politics ...

What in the flying dumptruck does that have to do with ANYTHING?
Eren Sep 30, 2021 @ 2:25am 
Originally posted by Melodia:
Originally posted by Keycherof:
To Melodia.
And then you ask yourself why, lately, many western countries prefer left-wing politics ...

What in the flying dumptruck does that have to do with ANYTHING?

I dont understand the question :S
mordie71 Oct 1, 2021 @ 12:37am 
reminds me too much of Hand of Fate
Roberto Oct 1, 2021 @ 10:17am 
After playing the demo this just feels like a game of DnD with a bored sounding DM. If it had more than one voice actor with smoother menus and actions it'd be an alright 20 quid game but it feels like it's only because it has Yoko Taro's name attached that it's getting any attention at all.
As a "card game" there are plenty of better options for better prices. This feels as though it's only cards to save on the costs.
As a "JRPG" it's very minimalistic. Yeah I get it's only the start of the game but they could have shown something interesting rather than the basic starting stuff. It doesn't really leave you with much excitement of what you can do in the game.
Then story, damn it feels so half arsed. It sounds so generic, yeh again it's only the start but if it's a demo you want to get people excited. They don't even let you see the flip side to character cards so you don't even get to see what the writing is going to be like. You just have to use your imagination and Yoko's previous work as a guide line.

All in all, I'm glad I played the demo. It saved me some money.
Eren Oct 1, 2021 @ 1:48pm 
Originally posted by mordie71:
reminds me too much of Hand of Fate

Hand of Fate, at least the first one, if far better XD

Originally posted by Roberto:
After playing the demo this just feels like a game of DnD with a bored sounding DM. If it had more than one voice actor with smoother menus and actions it'd be an alright 20 quid game but it feels like it's only because it has Yoko Taro's name attached that it's getting any attention at all.
As a "card game" there are plenty of better options for better prices. This feels as though it's only cards to save on the costs.
As a "JRPG" it's very minimalistic. Yeah I get it's only the start of the game but they could have shown something interesting rather than the basic starting stuff. It doesn't really leave you with much excitement of what you can do in the game.
Then story, damn it feels so half arsed. It sounds so generic, yeh again it's only the start but if it's a demo you want to get people excited. They don't even let you see the flip side to character cards so you don't even get to see what the writing is going to be like. You just have to use your imagination and Yoko's previous work as a guide line.

All in all, I'm glad I played the demo. It saved me some money.

Exactly this. Totally agree in all. I saved my money too :(
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