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2) There are two kinds of AI opponents at the moment. In Wave Survival AI ships will just go straight for your Shipyard and, sometimes, other buildings in your base. They will shoot back on your ships though. Skirmish AI is more complex. In Skirmish AI will make attempts on flanking your defenses, focusing on different parts of your base, defending their own base and expanding their presence over the map.
3) This is very subjective. Some players will stay in game up until they got every game mode conquered and loot drop obtained. Some will not venture beyond occasional Skirmish matches. Our goal is to grant players solid Single Player experiences while keeping multiplayer balanced, and we do hope that everyone can find something there that they would love.
4) Game was inspired by Supreme Commander, C'n'C and Homeworld, but I don't think that our goal was ever to focus on cloning/repeating game mechanics.
2: The Ai could use some improvement, BUT they do do various selections of weaponry. And because there are so many weapons each match feels differently. Then there's also base assault and wave defense as a game mode, which has a different type of AI behaviour if you want some variety
3: Depends a bit on how much you like to tweak and improve your fleet. If you do, then a lot. If you dont care about that element at all, then you'll be done with the game in like 10-20 hours i suspect. Still, that's like 1 USD per hour of gameplay, so even in that case I think its pretty good value you know? Even though I'm biased since I spent like 5000 hours making this, but you know xD
4: Its mostly ilke Homeworld but with less campaign and less deep lore, but with more customization options and there are more points to capture and resources to take in the early game ^^
Hope this helps!
*goes to purchase game