Stellar Warfare

Stellar Warfare

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A few questions about the game
Hey had this game on a watch list for ages and I'm curious about a few things. I know its in development so there's always a case of "this is what it is today but tomorrow it might be different";

1) Scale of the game - In terms of battles and numbers of ships engaging what are the rough numbers people can viably build up to during a standard game. Just trying to get a handle on how many ships makes a "fleet" and the command and visual side of what battles look like (yes I can search youtube too, but sometimes you don't get the whole picture esp with an indevelopment game that still gets 3 year old results ranking high)

2) AI performance - I'm not expecting the most masterful AI in the world; but is it generally able to put up a good challenging/engaging game. Or is it just building the same base it built last time; sending the same rough composition of units in a direct line from their base to your base and doing that almost on a timer; with very little build/unit selection variety and no attempt to avoid defences or fleets and such.

3) The general singleplayer experience - what's it like? Is there enough that once the "new game learn the controls" and "very pretty space explosions" wear off that there's a good solid game underneath that's got a lot of replayability within itself.

4) What other space rts games does it compare to in terms of style, features and so forth.
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Showing 1-3 of 3 comments
Deus|Algor  [developer] Jan 20 @ 8:54pm 
1) Max ship number is 40 to 100 depending on lobby settings. More ships mean more strain on your hardware, we do have optimisations planned, but right now 1v1 and 2v2 with 40 ships per player is what most players can experience without any performance drops. We did have some solid tests with 8 players though, but that may be beyond what the average PC can handle with at least 30 fps.

2) There are two kinds of AI opponents at the moment. In Wave Survival AI ships will just go straight for your Shipyard and, sometimes, other buildings in your base. They will shoot back on your ships though. Skirmish AI is more complex. In Skirmish AI will make attempts on flanking your defenses, focusing on different parts of your base, defending their own base and expanding their presence over the map.

3) This is very subjective. Some players will stay in game up until they got every game mode conquered and loot drop obtained. Some will not venture beyond occasional Skirmish matches. Our goal is to grant players solid Single Player experiences while keeping multiplayer balanced, and we do hope that everyone can find something there that they would love.

4) Game was inspired by Supreme Commander, C'n'C and Homeworld, but I don't think that our goal was ever to focus on cloning/repeating game mechanics.
Thomas  [developer] Jan 20 @ 8:57pm 
1: The fleet sizes are relatively 'small'. They feel wayyyyyyy bigger though, due to the amount of projectiles. Which you can also increase in visual settings btw to have even more. What this boils down to is that fights look fun even with few ships involved. Generally speaking raiding parties are 5-15 ships, while big battles are about 30-40 ships. People can manually increase this limit to 100 if they want, but we chose to have this number lower by default so that even people with less high spec PC's can play safely without crashes.

2: The Ai could use some improvement, BUT they do do various selections of weaponry. And because there are so many weapons each match feels differently. Then there's also base assault and wave defense as a game mode, which has a different type of AI behaviour if you want some variety

3: Depends a bit on how much you like to tweak and improve your fleet. If you do, then a lot. If you dont care about that element at all, then you'll be done with the game in like 10-20 hours i suspect. Still, that's like 1 USD per hour of gameplay, so even in that case I think its pretty good value you know? Even though I'm biased since I spent like 5000 hours making this, but you know xD

4: Its mostly ilke Homeworld but with less campaign and less deep lore, but with more customization options and there are more points to capture and resources to take in the early game ^^

Hope this helps!
JynksFury Mar 2 @ 7:06am 
That was enough info for this guy.
*goes to purchase game
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