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https://aqiu384.github.io/megaten-fusion-tool/p4g/personas
/sarcasm off
Yup, I'm using that link now. What I meant by calculator. Though it's more like just a search engine of a database someone pre-populated. Probably started out as output from a script and was corrected by hand from there.
*Edit* Oh, btw, pro-tip for the link above from an idiot that took too long to notice - When pull the persona you're looking for a recipe for it is indeed nice that it sorts things by cost. However I failed to notice that 1) there was multiple pages (page links at the top instead of the bottom), and 2) If you're trying to find the fastest way to fuse the skill from Persona A onto B. Then just enter a filter for Persona A's name at the top. Once I realized that I cut out a lot of intermediate steps. Though you still have to do some wrangling if you're pulling up to the max of 5 transferred skills.
Another tip to save money - If you have a bunch of high level skills that you want to transfer to multiple personas, inherit them on to one persona, use triple same arcana fusion to move them down to a lower level persona in that arcana, and then not wince every time you have to buy another copy of said persona from the compendium. Well, maybe not as much. You can take it pretty low level but don't go to far down or you'll end up having to up rank or use intermediate fusions just to use it again.
Oops, just realized I was using a different site -
https://arantius.github.io/persona-fusion-calculator/4golden.html#/list/name
Checked out the above real quick. Definitely got more info and is better organized. But if you're just wanting fusions my link might be quicker to get at what you want. Ymmv. One thing I did notice about the site I was using is that their calculated cost for fusions seemed to be off a bit. I mean they're super bloated from the few I checked. Hopefully they still function to give you a relative cost comparison? I'd have to look at it more sometime.
Like, there should've been some type of game mechanics that helps guide you to the Personas you want to fuse. I should not have to experiment and waste my time for hours trying to get what I want, nor should I have to look up online guides. Look at how many people have to rely on guides to get the Personas they want. In my opinion, that's bad game design. It's BS.
There should've been some sort of "Persona Cookbook" given to you by the Velvet Room attendant or Igor, that offers Persona "recipes". Maybe you can get more recipes by leveling up and getting stronger, thus "unlocking" knowledge on how to fuse more powerful Personas, in the book you got.
Random experimentation wastes the player's time, and is just frustrating.
You get used to it. Its not that hard to learn.
Yes, a Persona Cookbook. At the minimum it should be something filled out in time by successfully fusing things. Though, honestly that's a time sink as you said. But ideally, if you really have to gate it at all, it should be something that populates in step with the story progression. I mean you're already limited by character level and the personas you have available.
It's all kinda silly because the search function is basically what we're asking for if it wasn't for the fact that it's filtered by what you currently have in your inventory.
Thats what Registering your Persona does. It allows you to summon them at any point with enough money.
Although you said for initial fusion, so that doesnt exist. I think for difficulty reasons since it would make it too easy.
Yeah, double fusions are pretty straight forward. Triple fusions are a pain and you can't totally avoid them as some arcana's seem to arbitrarily require them. It's because it's hard sometimes to get the persona you want to be third in the recipe because it depends on current level rather than base. I learned real quick that registering personas you've leveled is a double edged sword that either forces you to re-fuse a vanilla level of them or go farm one that doesn't have any added skills. I know the later maters for the RNG of things like skill change or if you're trying to get a skill upgrade in the dungeon. This is of course at odds with the time management portion of the game.
That's too bad that P5 has the same system. Oh well.
Nah, that's not a fusion cookbook. That's just a save function for personas you've already fused or farmed. And as I said above it can bite you in the rear as you can have a leveled persona prevent you from doing a particular triple fusion. If you can refuse it, you have the added skills/skill card (I know you can get the cards from the shop in the other city), don't mind the stat drop from losing sweep bonuses, and the inherited skills won't be a problem... then it's all good.
*edit* err.. To be fair the stat drop doesn't happen unless you manually register the base leveled persona over you're saved one. Still this system is filled with inconvenience.
Like, instead of your having to try out random fusions, hoping you'll get what you want, they could've done it in this way, for example:
Let's say you want to fuse Persona X. Well, you find the name of that Persona in the "cookbook", and it says something like this:
"To summon this Persona, you'll need to to be level 35, and fuse a Persona of the Fool Arcana that possesses a skill X, with a Persona of the Moon Arcana that possesses skill Y."
Something like that.
Well, I get what you mean. It would be the simple solution to have static recipes for each persona, but the current system does give you some flexibility. Maybe too much. If you want a certain skillset on a persona you navigate the maze of possible arcana cominations to see if you can take skills from one or more personas and have it inherited by the final one. This is simplified once you get later in the game and have unlocked more/all the skill cards. Iirc skill cards weren't in the original P4? It's a golden thing? Anyways, if it was static recipes you may/would be limited in what skills could be inherited by personas.
If they were going to add skill cards I wish they'd allow you to register skills on your personas from the get go instead of them being just RNG drops in the dungeon.
Skill cards and changes ignore those restrictions though
Well I sorta expected that from the old posts I saw, but I imagine there's no way to know of the 'type' or what skills are on it's naughty list? Well unless someone compiled that somewhere? But, yeah, now that you mention it, I knew cards were a new thing in Golden, and so is the selection of inherited skills, so it makes sense they'd be constrained by some of the old mechanics (less they overhaul them and break things/saves). But there must of been some really patient guys that figured out what skills worked or not when it was RNG based.
One strange thing I noticed is the variability of inherited skill slots. I'm mostly seen 4 slots when both personas in a double fusion have full skill lists, but then I got the one above with five. The only thing I can figure is that the rules are once again different for Triple fusions.
As for the objective, what are you trying to get? I found out (on my PS2 games) that usually when I want something specific, you could mix and match with personas of the same arcana, for example, 2 Death arcana could yeld a Death arcana of lower level, and triple fusing them usually yelds a higher tier of the Death arcana. Keyword usually.
Or maybe you need a specific persona with specific skills? That is going to take a while until you get to farm lategame skillcards, then every build gets way easier to make.