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Also...
You actually can customize it. Like for example, you play in Very Hard mode which is giving you a less EXP. But you can modify it into Very Hard but this time it can give you more EXP like 10 times than before.
Honestly, the one combat that stood out in difficulty was the archangel sub-boss in Kamoshida's Palace. At that time, my party was low-level, I had few personas, my equipment was poor, I didn't have good consumables, and I couldn't ambush it. But I realized that farming a few levels to reach parity with the boss was easy (if tedious), and I did just that to ensure it couldn't deal enough damage to me to slow my momentum. The game became a breeze after that - the bosses had their own gimmicks, but since their moves were typically telegraphed, there was little danger of losing.