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This is a fight in which the enemy may take two forms. The first being the 8-Bit hero which is a form of "outer shell" and the 2nd is Shadow Mitsuo. Both forms can attack twice every turn.
The first time the player fights 8-Bit Hero uses only "Attack" and "Bomb." "Attack" is a normal attack and "Bomb" can deal Exhaustion which causes SP to decrease over time, if Shadow Mitsuo successfully reforms the 8-Bit Hero then he can use "Spell" which casts "Gigadyne" that deals Area damage. Defeating the 8-Bit Hero will leave Shadow Mitsuo vulnerable for an All-Out Attack.
Shadow Mitsuo or the "Core" can act twice per turn, can use every element, and frequently uses Megidola, and has a lot of status spells which can inflict Fear on the party. Do not let the status effect Fear linger on, because he can also use "Ghastly Wail," which will immediately kill anyone afraid. He can also cast a Wall spell and then he will spam elements of the appropriate wall spell (If he casts White Wall, he will use Ice Attacks), so the player needs to have the party members with weaknesses appropriate to the attack guard in order to prevent him from casting Megidola during his extra turn. Removing the wall will not stop Shadow Mitsuo from spamming the same skill.
When the player gets its HP low enough it will try to reform the 8-Bit Hero, and if he succeeds then the player has to fight the 8-Bit hero again. If the player dealt enough damage while he is still reforming his "Outer Shell" then the shell will disappear and he will be vulnerable to an All-Out Attack.
The player can have Teddie present for this to heal Exhaustion and Yukiko to heal the Fear status.
This game dumps exp at you like crazy. Given that money is actually quite needed (compendium costs), fighting too little also kinda implies that you might want to fuse a bit more.
Wait, for real? I just beat Void Quest on Very Hard after tonnes of tries and Golden Hand grinding, and I was only like level 45. I don't feel like I had a particularly lucky fight either.
Very hard halves exp and money gained, you would've been lvl 60 or something on hard. That's why everyone recommends to just not bother with very hard, as it really just adds grind and literally nothing else, as you really need a certain level or else things just become problematic. Part of what makes very hard arguably harder however is the limited resources. But you actually really need to know what you are doing, to make use out of it, as grinding really defeats the purpose of very hard.
Unless you played the game before however, it's not really that great, and may also take away some fun, as the halved money is a huge issue. I'd personally actually like the exp penalty, but halved money means you can't really fuse either, or you need to spend all your time working. It's.. messy.