Persona 4 Golden
okay i like this game but the combat seriously has problems...
From infinite panic, rage, enervate cycles and being unable to escape enemies that one hit kill. To the healing magic litterally being the only thing carrying me through combat, because it is so cheap to use and so effective. Like the moment your healer drops and there are 2 enemies left standing you dip at least try to.

I dont understand fusions and why they are good, they give you cards to make your initial persona completely cracked like right now i got like 45 average in every stat at level 32 or something, all my buddies have higher level guys with way less stats and do like 30 less damage or something, honestly i dont understand personas. There is no point in fusing any unless you want a card, if thats the case you just grind for it and then get the card and never use that persona again because it still doesnt have the stats.

but then you get in combat and you kill insta killed and Im like okay what the ♥♥♥♥ did i do wrong that time, This is what i did wrong, I let the enemy have one turn, thats it...


That is my main complaint, You need to be the one hitting first either getting you buffs or weakening the enemy in the first few moments to win any encounter. The moment one enemy lands a group spell you have to escape or you risk restarting the floor. JUST one spell and they cast another or a buff the next move that could potentially instakill the main character. This part is not fun.

Also the physical skills are complete ♥♥♥♥♥♥♥ except for the group targetting ones and the crit ones. In order for my persona to match, "MATCH" my basic attack damage i needed 47 strength with something like single shot to do around 90 damage. AND with that I take 32 hp damage. what is the point, a 20% chance to crit? I cant crit bosses, so the only use for these moves are taking out the golden hands, but when they come in groups of three you need incredible luck to get all three down to bash em up. And if you dont do them all some escape...It does not make sense.

So physical skills are garbo done, magic as much as I love yukiko in my party if she did not heal she would be the most useless sack of ♥♥♥♥ in the game... IM sorry but she would be... INstead she is the best character because she can heal. Anyone can use magic and because she is limited to fire, Her potential in fighting is so incredibly limited, You could get one fire spell off for 90 damage or group heal for 90 combined 360, see what i mean now? I guess that most people never take her out because of her SP and healing spells. that makes sense.

Anyway I just came to say I dont know what I am doing wrong but this seems so incredibly flawed compared to something like ffx which has clear and defined weaknesses to every enemy and a counter to their moves.
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IM sorry i know this game is old but if im doing something wrong i need help like right now im mid run and i can grind for a bit...
1. About fusion why they good because they give you more strong skill and persona, check your and party member what equipment and accessories you use
2. All persona game are like that you need hit shadow first or attack them from behind ( always get first turn ) to get first turn
3. Golden hand are special shadow of course you can't easily kill them, the only way to kill him you need critical attack ( after that use aot ) and almighty skill
4. Not all bosses you can get critical hit
5. Yukiko is most powerfull magic damage and healer in game
idk man im doing fine by just putting all buff cards on one spare persona and passive buffs and spells on my main through cards... Ive never really needed to fuse at all...

yeah the rest i get. I still dont know if im doing something wrong tho...
1. If you're not strong enough, try to ambush enemies whenever possible. Patience is key, and if you are detected before you can ambush, run away if you can. Unless you are ambushed, fast characters can still move first and run away using skills and items.

2. Stronger personas tend to have better resistances and immunities which are more important than stats. The top personas can be built to become invulnerable to nearly everything.

3. Don't be stingy. Upgrade your equipment frequently and use items in combat. If you lack money, farm it - monsters drop money and many items can be sold for easy cash.

4. Target weaknesses to get bonus attacks. Guard or use items to prevent enemies from getting bonus attacks. If damage output for a character is low, use his turns for items.

5. Plain physical attacks can be very good if your party is strong, because it conserves resources. Physical skills are mostly useless unless they deal a lot of damage or if they deal status effects (good for trash mobs).

6. Healing is somewhat overrated. The game rewards an aggressive offense, so focus on getting extra attacks, hitting weaknesses, and improving damage output. Anyone can heal with items, but not everyone can do a lot of damage.

7. If all else fails, grind. It's relatively easy to get 99 in all stats if you are persistent enough. Even a modest amount of grinding should help you with XP, money and items to help you in combat.

Good luck.
Автор сообщения: Wolliam McGooberson
From infinite panic, rage, enervate cycles and being unable to escape enemies that one hit kill. To the healing magic litterally being the only thing carrying me through combat, because it is so cheap to use and so effective. Like the moment your healer drops and there are 2 enemies left standing you dip at least try to.

I'm pretty sure you can't be hit by a status when you already have a status, and you always recover on your turn (unless you recover manually with another character) so no status can be infinite. If you are having issues with it happening frequently, there are accessories to fix that. And, you know, killing the enemy better. Yeah healing is good, but you should hardly need it literally all the time, especially in combat.

Автор сообщения: Wolliam McGooberson
I dont understand fusions and why they are good, they give you cards to make your initial persona completely cracked like right now i got like 45 average in every stat at level 32 or something, all my buddies have higher level guys with way less stats and do like 30 less damage or something, honestly i dont understand personas. There is no point in fusing any unless you want a card, if thats the case you just grind for it and then get the card and never use that persona again because it still doesnt have the stats.

Because there is more to new personas than stats. Also, maxing stats from shuffle time alone would take forever, and while of course you do you, it would be much more economical to use naturally stronger personas and boost them as needed. This is especially true for getting good resistances, since you can't fix that on an old persona without sacrificing ability slots, and some personas even have unique abilities that can't be transferred at all. Getting a card from a persona also uses up a day, which is pretty wasteful if you want to do that a lot, why not just use the personas that already have the abilities you want? The only reason you think they don't have the stats is you spent a bunch of time levelling your old persona's stats, which you could do just as easily on your new personas, and even that is besides the fact that such levelling isn't needed. Maybe for the NG+ boss or Merciless difficulty, but a regular run should be fine without super levelled stats.

Автор сообщения: Wolliam McGooberson
but then you get in combat and you kill insta killed and Im like okay what the ♥♥♥♥ did i do wrong that time, This is what i did wrong, I let the enemy have one turn, thats it...

That is my main complaint, You need to be the one hitting first either getting you buffs or weakening the enemy in the first few moments to win any encounter. The moment one enemy lands a group spell you have to escape or you risk restarting the floor. JUST one spell and they cast another or a buff the next move that could potentially instakill the main character. This part is not fun.

I have a hard time believing that, especially if you have done as much farming as you say. Actual instakill spells on enemies are pretty rare, often don't have much success rate, and can be resisted by personas and items. If you are dying to regular damage in one turn, something is terribly wrong. Even a hit to your weakspot should take 2-3 shots unless the enemy focused/charged, in which case you had prior warning. Maybe you don't have good armor equipped? I agree that the main character dying = insta lose is never fun, but you are also the strongest character in the game due to the customizability of your personas, so it shouldn't happen often.

Автор сообщения: Wolliam McGooberson
Also the physical skills are complete ♥♥♥♥♥♥♥ except for the group targetting ones and the crit ones. In order for my persona to match, "MATCH" my basic attack damage i needed 47 strength with something like single shot to do around 90 damage. AND with that I take 32 hp damage. what is the point, a 20% chance to crit? I cant crit bosses, so the only use for these moves are taking out the golden hands, but when they come in groups of three you need incredible luck to get all three down to bash em up. And if you dont do them all some escape...It does not make sense.

Strength affects both your regular attack damage and physical skill damage the same way. The only difference between either of them is their accuracy and damage values (which you can see for the your weapons, but would have to look up for skills). If you are about level 32, you should be in the third dungeon or so, and a good weapon available at that point for you has 145 attack. That only beats the weakest physical skills, even a sonic punch does slightly more damage than that. At your level you would have access to medium phys damage skills which are around 250 power, significantly more than your weapon. Weapons don't match that amount until the 6th dungeon, at which point you would have moved up to heavy phys skills.

Автор сообщения: Wolliam McGooberson
So physical skills are garbo done, magic as much as I love yukiko in my party if she did not heal she would be the most useless sack of ♥♥♥♥ in the game... IM sorry but she would be... INstead she is the best character because she can heal. Anyone can use magic and because she is limited to fire, Her potential in fighting is so incredibly limited, You could get one fire spell off for 90 damage or group heal for 90 combined 360, see what i mean now? I guess that most people never take her out because of her SP and healing spells. that makes sense.

All but one party member is limited to one type of magic damage, in some weird way insinuating that is a downside to Yukiko is pretty dumb, especially when she can also use darkness and thus cover two elements on her own. She also easily deals the most magic damage of any party member because of her high magic stat along with access to all the boosts any other party member could use. If she doing 90 fire damage, than any other party member's attack would do less (all other things being equal obviously). Her being the best healer is great, but it is also trivial to set her up as an extremely strong DPS character (without even sacrificing too much healing/support).

Автор сообщения: Wolliam McGooberson
Anyway I just came to say I dont know what I am doing wrong but this seems so incredibly flawed compared to something like ffx which has clear and defined weaknesses to every enemy and a counter to their moves.

The vast majority of enemies have specific weaknesses it takes a single round of combat to identify (or less with the right navigator abilities), and you have buffs, debuffs, the guard action, and special moves (which can often be replicated by items) like Red Wall and Tetrakarn to counter their moves. I'm not sure what you are doing wrong either, but it certainly feels like we are playing different games.
You can always play on very easy. Doesn't affect anything but combat.
I'm a die hard persona fan but I don't like the "1 More!" mechanic and how the turn order works in combat. (I prefer games where characters with twice the speed act twice as frequently and where turns are individual, not global.)

The game balancing is also bad in all of the Persona games. I played P3P, P4G, and P5 but none actually posed any challenge. Thing is... With Persona's battle mechanics, you kill all the enemies before they even get to act. (It gets very dangerous if they do at hardest difficulty.)

Later bosses have no weaknesses and use almighty/non-elemental attacks, so the whole element thing becomes completely pointless. Boss fights are summed in those 4 actions:
1. Buffing up the team.
2. Healing injuries.
3. Guarding when anticipating a big move from the boss.
4. Spamming physical nukes because elemental damage just doesn't compete even with passives and the boss has no weaknesses to take advantage of anyways.

The Persona and skill balancing is just horrible. Things like Yoshitsune exist. The devs probably didn't take into account just how little of a role the base attack value of an ability actually plays.

In all of the Persona games, the first dungeon is always the hardest only because you have very little resources to play around with and potential unfamilarity with the game. Games should get harder as you advance through them, not the other way around...

With all of that said, I'm a die hard Persona fan. I just know that the combat and balancing issues are the series' weakest points.
Отредактировано Seeking Solace; 3 июл. 2021 г. в 13:34
I guess i can speak again since we got a couple more opinions in.

Once again I would like to repeat, I am by no means having difficulty or hating the game, actually this is probably one of the best games I've played all year for dialogue alone. Its absolutely astonishing how dedicated I can get to just playing a little piece of life game. Moving on to my "Only" problem again, That is combat and how it works.

Currently I just beat the game dungeon, which I found way easier than striptease. Maybe its because i was using kanji instead of chie to spice things up or maybe it was because that dungeon lacked elemental weakness in a lot of enemies. Like 2 common enemies ive encountered several times in striptease has physical weakness, thats a little insane because everyone has an attack.

I think it has already been said and I think I have to state it again, enemies dont get to attack, I'm playing on hard because the series is new to me but I still wanted a challenge, sort of. The damage output of enemies compared to your team is Vastly different. Some enemies can land attacks and chaining spells with damages over 500 instantly killing most of my team loaded with the best equipment. The only reason they are killable is because almost every fight I get to attack first. You can notice this after doing the combat for quite a bit. It definetly is still possible to win in a normal encounter under certain circumstances.

For example of scenario where you immediately lose, "Enemy advantage" its two fire red tank guys, they charge up cant kill them in time one shot main character. or agidyne chie chain 2 agidynes to main character or yosuke. They wont gain exp for the fight and I'd have to keep reviving and killing my characters over and over to win, expending the cost of the fight from 12 for mediarama and escaping to 48 - 8 mecarms and 72 - 5 mediaramas midfight and after fight. already busting over 100 sp for a fight i get 800 exp from maybe. Its completely pointless to fight when enemy has advantage. or the enemy is just busted.

Also I have now started to try fusion, cuz its something to do, in order to try and get the hex chariot persona. Finding these personas is not fun, like at all. Its a huge grind. Like I will be able to get my persona to 99 stats before I will find these cards. Still doing but I am not going to see any payoff in my opinion.
Furthermore, going for higher personas and better skills is still bad for this reason. The main character is the only person who can cycle buffs - HUGE REASON. I litterally dropped almost all my skills except for zionga for buffs. Physical skills are only useful for landing crits, the hp cost and damage increase is pretty much never worth it, so it makes no sense to have a move that threatens the life of the one person who will end the game if they die. Hard to read but i think you catch the drift. 63 hp cost for 19 more damage. Thats the same with spells and healing. Might be balanced that way but.. why?
I think i share a lot of opinions with repetitveness to the person who commented before this.
Man, the answer to all your questions is single one - very easy difficulty. I started at very hard, after the first battle I thought that "probably it will be a good idea to lower the difficulty" and on the 1st boss I was like "screw it, I'm switching to very easy".

Really. I'm a big fan of Dark souls games and hardcore platformers, but this game is not about "git gud". It's just about grind and wasting your time. Just switch the difficulty and have fun with story, characters and interactions.
the different personas for the mc are mostly for covering weaknesses for problematic enemies. Also for having every offensive spell. (& for advancing social links faster) stats DO matter if you want to bother to max them out but you don't really need to do that. Or do the special fusions. It's just there if you want to get them. the ones you can make in 2 or 3 card fusions are usually better than the ones you can just find. You only need to minmax personas probably for the superboss.

I'm pretty sure its also intended for you to get the advantage state in 99% of battles. You shouldn't really use characters that are weak to a strong dungeon enemy. you can try blocking with them, but they'll just be a liability then.

about physical attacks, besides the ability to knock down, they also save sp, or kill a weakened enemy when a different one couldn't. Only party members that should use phys attacks really are kanji, chie, or mc. Maybe brave blade on yosuke.

Also, some enemies are not worth fighting. either because of mismatched party members or level. A lot of stuff like that is stuff you learn from & try not to put yourself in that position again.

The persona series is also a lot easier than the mainline smt games. like nocturne.

But you did day that it's still not really difficult? If it hasn't clicked at the point your in I don't think the gameplay is gonna change your mind that far in. If you want to try to make it harder, you could try adjusting the difficulty, you can customize enemy/party damage, exp/money drops.
the different personas for the mc are mostly for covering weaknesses for problematic enemies. Also for having every offensive spell. (& for advancing social links faster) stats DO matter if you want to bother to max them out but you don't really need to do that. Or do the special fusions. It's just there if you want to get them. the ones you can make in 2 or 3 card fusions are usually better than the ones you can just find. You only need to minmax personas probably for the superboss.

I'm pretty sure its also intended for you to get the advantage state in 99% of battles. You shouldn't really use characters that are weak to a strong dungeon enemy. you can try blocking with them, but they'll just be a liability then.

about physical attacks, besides the ability to knock down, they also save sp, or kill a weakened enemy when a different one couldn't. Only party members that should use phys attacks really are kanji, chie, or mc. Maybe yosuke.

Also, some enemies are not worth fighting. either because of mismatched party members or level. A lot of stuff like that is stuff you learn from & try not to put yourself in that position again.

The persona series is also a lot easier than the mainline smt games. like nocturne.

But you did day that it's still not really difficult? If it hasn't clicked at the point your in I don't think the gameplay is gonna change your mind that far in. If you want to try to make it harder, you could try adjusting the difficulty, you can customize enemy/party damage, exp/money drops.
Отредактировано cooldown; 5 июл. 2021 г. в 1:31
Hey guys I know what I am saying may be a little "negative" to a lot of people, and I just wanna say out of any community I have talked to this one didnt have any trolls nor did anyone get really angry at me. So thank you for just taking it seriously and just commenting your opinion without trying to start anything.
nevermind ♥♥♥♥ this game, get 5% crit against final boss chaining to weak attacks and i have to keep picking up my ♥♥♥♥♥♥♥ guys and i just get debuffed to ♥♥♥♥ and I cant do anything. SO I Finally die after he chains Nebulas moronus 3 times in a row. Im like okay i just got bad rng ill just try again, NOPE 30 minute sponge fight with adachi again... HELLO????? WHY???
I got crit 4 times with a 5 % chance to crit against me, IN A ROW on the same person who has high counter, Evade phys, and evade fire. idk makes sense. thank you chie, such a great asset to the party.
Отредактировано WollyJ; 5 июл. 2021 г. в 18:18
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