Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If not, the best way to go about it would be the hard way. Improve your strength and magic stats, up your attack and crit rate, hit with skills like Agneyastra and Megidolaon, and hope for the best.
When you say the 6th Dungeon, are you referring to Heaven? How strong are your stats?
1. Equip persona with skill auto mataru or auto masuku
2. Get player advantage
3. MC > use mind charge ( for megido or megidolaon ) or power charge ( if you have area physical skill or get yoshi tsune for hassuo tobi )
4. Chie > revolution > agneyastra
5. Naoto > vorpal blade or megidolaon
The problem with that strategy is that, by the second turn, all but one of the hands will have already fled, and the last one will have heavily boosted agility. Hence, by the time you can cast those boosted Megidolaons and Agneyastras, there'll be virtually no targets left - only a single hand who'll likely avoid one or both. I suppose it'd be different if you could get two turns in a row, but I'm not sure what kind of Agility you'd need for THAT considering how quick the hands themselves are.
As for my 'stats', I just hit level 90. No regular enemy in any area I have access to is even REMOTELY challenging at Normal difficulty-level. Honestly, I probably don't NEED the XP or Gold that these hands drop, I'm just endlessly frustrated by my inability to kill them while I'm hunting for materials and whatnot... speaking of, I could definitely use the Magatsu Xandrite they occasionally drop when you DO defeat them!
PS: They are most definitely NOT vulnerable to any kind of insta-kill. Honestly, I don't remember the last time that was the case. 2nd or 3rd dungeon, maybe?
1. I was bored.
2. I don't like seeing anything less than max.
XD
They will always escape if the fight takes too long. There is nothing you can do about that. However they can escape much earlier under specific circumstances.
A hand will escape if it lands a knockdown on you or your party members. So watch out for weaknesses and critical hits. Maximize evasion rates and get personas that nullify or reflect such attacks. I would personally not recommend using Revolution as it raises critical rates for allies and enemies alike.
Also they are almost guaranteed to escape if they have the advantage for the start of the battle.
And that get us to the most important point : get player advantage. Seriously. This is half of the work toward defeating them.
You will get yourself a bunch of free actions before they can even make a single attack. Actions that you can use to buff/debuff and prepare a devastating first attack.
I personally had a Siegfried with Myriad Arrows (got this through a skill lvl up card), Apt Pupil and Power Charge. I dealt most of the damage while my party was applying buffs/debuffs.
Masukukaja + Masukunda will ensure that you hit your targets and a Marakunda or Rebellion is a nice addition. If you are lucky and get consecutive crits you can almost wipe them out in your 2nd turn. Also, don't forget that Kanji can ruthlessly murder any knocked down foe.
Good luck ;)