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I personally started the game trying to enjoy the gameplay, but the more I read about how to do the things you are asking (optimize grinding, etc.), the more I realized it would be one of "those" games where early grinding is usually discouraged because you get much better options (exponentially better options) the more you can postpone the grinding itself.
So I made peace with myself, and changed some of the game's difficulty settings. For your information, you can basically give yourself an Exp/Money booster without affecting damage taken/dealt (directly, anyway), so basically you can grind faster without directly making the game easier. Of course you'll get stronger more easily, so it still ends up being easier, but anyway.
You can also get a God-mode setting if you really want to, basically infinite free revives with full HP and SP, but that's more of a desperation move. Then again, if you'll dislike the battle system more and more like I did, maybe it's something worth considering.
That being said, I would NOT recommend using guides, unless you have a very specific reason to do so, namely if you feel compelled to finish everything in one playthrough. Ideally, you'll want two playthroughs, and the guide would come in for the second one, mostly.
Regarding the time limit and how it discourages grinding, that's only true early on. Later (somewhat soon enough) you will have options to refill your SP for a fee, which gets exponentially cheaper as you progress through the S-Link of the "Fox". So basically you have an "inn" function inside, meaning you can farm as long as you want.
For farming, you would ideally want to only fight the golden hand enemies (the rare ones). Your best option for most of the game will be to use one of Chie's abilities, called Revolution (S-Link 6; its single-target version is available at S-Link 2), to give yourself more Critical%, since inflicting Critical on those enemies is the best way to kill them (with an All-Out-Attack followup). Those enemies will offer the best Exp and Money rewards, making the other normal Shadows a waste of time in comparison. That being said, they give far more rewards in the "next" dungeon compared to where you are now, so if you can avoid farming it's probably better. Hence, back to my point about altering the difficulty so you can enjoy the better part of the game more.
Oh, and I've heard the rare enemies spawn more often when it's Thunder weather outside.
For a walkthrough, I would recommend (if you must) this one from gamefaqs. It's the lowest-rated for some reason, but it's the most organized, simplest, and has good spoiler-management, so it's the one I suggest:
https://gamefaqs.gamespot.com/vita/641695-persona-4-golden/faqs/65652
This one's for quests, tho keep in mind the rewards are very crappy:
https://www.rpgsite.net/feature/9890-persona-4-golden-quests-guide-complete-quest-walkthroughs-and-rewards
For more general tips I'd say don't worry about buying or acquiring weapons, and don't bother too much with opening chests -- the latter give usually crappy rewards not worth the risk of encountering Shadows (= wasting time), the former for whatever reason keep getting worse and worse Hit stats as the attack grows, and they actually don't affect the damage done by Persona skills, so it's usually useless to increase damage there.
I would suggest stocking up on the Vanishing Ball and Goho-M items too if you have the extra Money from farming/altering the Money income, since they can make farming more effective (not wasting time with normal encounters), though you can arguably dispatch of shadows easily in the first dungeons anyway (just autoattack with Rush Mode). This is more a tip for later.
In your first run you probably won't be able to do everything without a guide. On the other hand, if you follow a guide you will probably not enjoy the game as much. So I would suggest to forget about doing everything in the first playthrough, and instead focus on whatever S-Link you want/like + max your attributes (Courage & co.) when you have time, since attributes carry over to NG+, but S-Links do not. Then you can do your full S-Link playthrough in NG+, or you can just reload an earlier save (or use cheats to go back to a previous date) to do the ones you skipped the first time. I'm usually a completionist, and often use guides when playing, but with this game the guide would kill the fun for me, so I didn't use it, didn't optimize my run, and I'm pretty sure I made the right call.
Lastly, some items you can get from Gardening, later, will allow you to reflect physical/magical damage, helping against boss fights, so you might want to prioritize those. And some Personas are certainly better choices than others.
As a final tip, I suggest (if you really want to see strong gameplay options) a speedrun guide, since those typically use strategies that make the most out of the time investment proposed. There is one on gamefaqs, and a few on youtube.
I'll end by saying that I'm not an expert at the game by any means, so this is just what I gathered from my experience with the game so far. I'll reiterate what I said earlier about changing difficulty one last time: don't feel bad about lowering it and even using God-mode if you have to. Game gets grindy later on, and personally (but this is very subjective) I lost patience for the grind since I just wanted to see how the story proceeded and how the characters developed. Wasting time in the dungeons just killed the pace for me, and despite being fond of harder games, this one didn't give me any motivation to accept the challenge and play fair in the first playthrough. Dungeons are repetitive, battle system is unpolished, and personally I hate the pokemon system, especially when I know that time invested in the early Personas is wasted time when I'll make new, stronger ones later on. So long story short, I'm playing on Very Easy, no regrets, like a pleb noob. And I enjoyed every minute, minus the ones (but it was minutes, and not hours) spent strolling through dungeons, running from Shadows.
So don't think of changing difficulty and/or optimizing your options necessarily as shying away from a challenge; rather, think of it as a way to eliminate the boring part of the game that's probably nagging you now, giving you anxiety, and probably ruining the experience.
(at least that's what I tell myself)
Personally, I'll reserve a playthrough with actual battles gameplay for NG+, maybe even on Hard. Killing the story pace with dungeons would have just ruined the experience for me. So that's what I'd suggest others to do, too, but of course it's very subjective.
OK couple of quick question.....is it true that it's better to try and complete new dungeons as soon as they're available? Some people on Reset Era are suggesting this. If so, what are the benefits of doing so?
Also, in the Velvet room, it seems I can only fuse Personas that pertain to the main Hero, and not from other party members(ie Yosuke or Chie). Does this change later on or will I always be restricted to working with only the main hero's Personas?
what should I generally do after school? Seems right now they're encouraging me to join the Cultural Club. I already joined the basketball club, so should I join this too? How important are joining these clubs, are they an integral part of the game?
I'm not aware of any benefit of going in the dungeons early or late. There will always be a couple of rainy days before the "deadline" (the day when the fog sets in). The only benefit I could see of going in early is that if you just can't proceed anymore, you can leave to refill SP quickly and come back the next day. There are fail-proof systems in the game though -- namely, set the game on Very Easy and use God mode, or if you don't feel like being a dirty cheater like me you can backtrack to the first dungeon, and slowly grind back your HP and SP by randomly getting the recovery cards at the end of battles. Later of course the SP-refilling service, the "inn" I mentioned earlier, is another, faster method. Still, leaving and coming back the next day would be the fastest, but of course you waste a day from the calendar as trade-off.
My advice would be to go in the room when it's raining. Aside from the fact that it might affect the Golden Hands (rare enemies) spawn rate, on Rainy days you can't do S-Link activities, so they are ideal times to go into the room.
Marie or not Marie, focus on whomever you like, since every S-Link "questline" is good. I learned this the hard way, when I found out, all too late, that I had been neglecting a horny nurse from an optional job activity. I could have gotten laid on hospital beds for months, instead of trying to make friends with Yosuke. Oh well.
Everything is worth doing, except for most side quests (and, in my opinion, battle/dungeon-oriented stuff). Some S-Links are arguably more interesting than others, but none is really a bad choice. Again, unless you are determined to see it all in one playthrough, just pick whichever you find more interesting.
Also, could you elaborate (with spoiler tag) on the previous post?
As you've said, you followed a guide. OP doesn't want to.
Knowledge requires 240 points to max. Courage and Understanding require 140. Dilligence requires 130. Expression requires 85. Hence Knowledge should be a priority.
It's not much of a spoiler. You simply won't get a couple of phone calls/hangout events and time skips to December 23 once you finish December dungeon.
From what you wrote earlier I was under the impression that there was more missable things ("you'll miss some events if take too long to complete a couple of dungeons"), so that part's still unclear to me.
And yea, fair enough on the Knowledge/walkthrough issue. Though, to be clear, when I recommended against a walkthrough I meant especially in regards to which events to do, or what choices to pick for S-Links. As I said myself, I'll gladly make the exception for the school questions, as well as for many of the cooking decisions (some where fun to try and guess, others require knowledge of eastern culture that I might as well google instead of going by trial and error, aka save and reloading). For S-Links there's the fun of seeing reactions to your choices, which offsets the potential miss of S-Link "points" for me. For wrong answers/cooking choices there is just penalties as far as I know. Maybe if I could cook the worst edible veggie meal and feed it to Chie though to see a specific reaction...but after the third or so generic "it was her favorite!" I figured there wasn't gonna be much in terms of rewards there.
As I've said, just a couple non-S link hangout events with your confidants. You'll simply not recieve a phone call if haven't completed a dungeon yet.
What you have to realize is that some - SOME - grinding is unavoidable. But it doesn't require much grinding. And you are absolutely fine if you miss stuff on your first playthrough - the game was intended to be played through twice at the very least. And on the second playthrough you get to keep all of your stats (Courage, Knowledge and such) from the first, so you don't have to grind those anymore. Meaning? More time for doing other stuff.
The way I do this: get to the dungeon part, GRIND THE LIVING CRAP OUT OF IT, if needed - go to the first floor of the dungeon and grind some HP/SP restoration from the cards, get to the boss. See what boss can do (if I don't remember what it can do), then grind some more until I'm comfortable with my level and my Personas. Utilize the minimum amount of days for that possible.
Then just derp around with all of the free time in the world. But that's what works for me. Also, picking right Persona for the job is pretty important. Give Jack Frost a shot on your second dungeon. Just slap some Rakunda on him, because it's always useful. And only you can have it at this point of the game.
On the other hand, if you really dislike the game mechanics? Sure, lower the difficulty, it's no biggie, imo. But I personally find the grinding process fairly fun.
Yeah, my bad. Steam app grammarcheck is subpar.