Persona 4 Golden

Persona 4 Golden

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kgfzrt Jul 30, 2020 @ 2:48pm 
Whoa. That's great

You could have done as Yoshitsune as well.

edit: thanks steam for the censorship on

s h i t of Y o s h i t s u n e
Last edited by kgfzrt; Jul 30, 2020 @ 2:57pm
Leigh Jul 30, 2020 @ 2:51pm 
As a massive fan of Final Fantasy XI, pretty much the only MMORPG that I played for a long period (about a decade) I went for Genbu, Byakko, Suzaku and Seiryu to cover the main elements, White Rider for Light/Dark stuff, emulating Odin from ToAU, and currently using Uriel as my Healer.

Don't have screenshots right now but pretty standard Charge/Boost/Amp/Resists on the Elemental "Sky Gods", and all the light/dark boosts and similar for the Rider.

Wanna find a FFXI inspired healer, there is one that looks like Diabolos but doesn't really work. No Carbuncle, shame.

Oh, yes, as much as I would love a Kirin look-alike, Yoshi for physical stuff, obvs.
Last edited by Leigh; Jul 30, 2020 @ 2:58pm
I know that Die for Me and Samsara quoted on the wiki as having 60% but the in game description says that it's guaranteed unless the enemy has resistances, obviously includes bosses, I've never had them fail on me even without the boosts, so it's hard to tell. If the in game description is actually not lying then that would make Mudo/Hama boosts a waste of slot. Which would also make any of the lower skills like that Izanagi's Hama skills to be kind of crap in general since it'll be around sixty percent or something chance, unless weakness targeting.

Aside from that, Trumpeter is an amazing debuffer/mega tank. Would also recommend Yoshi and Shiva for being great physical damage dealers with Shiva also having a good hybrid offense build.
Fluffal Kyurem Jul 30, 2020 @ 4:01pm 
Originally posted by Douchebag Extraordinaire:
I know that Die for Me and Samsara quoted on the wiki as having 60% but the in game description says that it's guaranteed unless the enemy has resistances, obviously includes bosses, I've never had them fail on me even without the boosts, so it's hard to tell. If the in game description is actually not lying then that would make Mudo/Hama boosts a waste of slot. Which would also make any of the lower skills like that Izanagi's Hama skills to be kind of crap in general since it'll be around sixty percent or something chance, unless weakness targeting.

Aside from that, Trumpeter is an amazing debuffer/mega tank. Would also recommend Yoshi and Shiva for being great physical damage dealers with Shiva also having a good hybrid offense build.
The only instant kill move I've found that always hits is Ghastly Wail, but the opponent has to be fearful. The upside is that it doesn't matter if the opponent is immune to Light/Dark attacks.
KuroLionheart Jul 30, 2020 @ 4:17pm 
I never saw the point in keeping the single target elemental spells when you have spell master and victory cry. There's only one fight in the game that would go long enough where the SP pinching would even be something I would think about it, but that's at the end of the game and I'd just pop an item if it really came that far. Plus there's also Rise popping you SP every now and then on top of it.
Fluffal Kyurem Jul 30, 2020 @ 4:31pm 
Originally posted by KuroLionheart:
I never saw the point in keeping the single target elemental spells when you have spell master and victory cry. There's only one fight in the game that would go long enough where the SP pinching would even be something I would think about it, but that's at the end of the game and I'd just pop an item if it really came that far. Plus there's also Rise popping you SP every now and then on top of it.
There's a few reasons. The first being that single target attacks do more damage then their multi-attack equivalent. Second is that you can avoid having the attack absorbed or reflected. Third is for the lower SP cost which can make a difference in long boss battles on higher difficulties.
Leigh Jul 30, 2020 @ 4:36pm 
I usually only focus on AOE skills, only Naoto has single target stuff, and as I have her on my team she does fill that niche.

Honestly, any absorbs or repels by enemies can be mitigated or negated in some way. First move, four enemies, kill three with one absorbing? Not an issue, really.

Just hit the new year so not long done the Amiga Satsuma fight, really it was the only monster so far that has given me any challenge. Was fun to do some SP management for once, low HP cures, some Soma use etc.

When I fought the Reaper for the first time (early 70s party, Hard) I pretty came out without a scratch. I shove Invigorate 3 on my Elemental users, with Rise, an SP ring, items and a Persona with VC for the final turn, typically SP isn't hard to regulate.
Last edited by Leigh; Jul 30, 2020 @ 4:38pm
KuroLionheart Jul 30, 2020 @ 4:44pm 
Originally posted by Black Kyurem:
Originally posted by KuroLionheart:
I never saw the point in keeping the single target elemental spells when you have spell master and victory cry. There's only one fight in the game that would go long enough where the SP pinching would even be something I would think about it, but that's at the end of the game and I'd just pop an item if it really came that far. Plus there's also Rise popping you SP every now and then on top of it.
There's a few reasons. The first being that single target attacks do more damage then their multi-attack equivalent. Second is that you can avoid having the attack absorbed or reflected. Third is for the lower SP cost which can make a difference in long boss battles on higher difficulties.
I'm pretty sure the multi-target and single target skills do the exact same damage. The absorb/reflect scenario is the only scenario I've seen that is valid, but it's also really uncommon and usually limited to trash mobs to which there's other answers. When we're talking about Personas this powerful, its not like anything can kill you anymore. You're pretty much unstoppable. Like I said previously, there's only one boss in the game where SP is even a consideration, even on the hardest difficulty. Maybe if you're doing a low-level run and avoiding as much leveling as possible, I can see that. But otherwise, eh. You do you, I guess.
Fluffal Kyurem Jul 30, 2020 @ 7:00pm 
Originally posted by KuroLionheart:
Originally posted by Black Kyurem:
There's a few reasons. The first being that single target attacks do more damage then their multi-attack equivalent. Second is that you can avoid having the attack absorbed or reflected. Third is for the lower SP cost which can make a difference in long boss battles on higher difficulties.
I'm pretty sure the multi-target and single target skills do the exact same damage. The absorb/reflect scenario is the only scenario I've seen that is valid, but it's also really uncommon and usually limited to trash mobs to which there's other answers. When we're talking about Personas this powerful, its not like anything can kill you anymore. You're pretty much unstoppable. Like I said previously, there's only one boss in the game where SP is even a consideration, even on the hardest difficulty. Maybe if you're doing a low-level run and avoiding as much leveling as possible, I can see that. But otherwise, eh. You do you, I guess.
I did some testing and found the damage that Black Frost was dealing with Garudyne and Magarudyne were about the same. I gave Thor Maziodyne, but it did consistently less damage then Thunder Reign. Though this is obviously due to Thunder Reign doing Severe damage and Maziodyne doing Heavy damage. Same case when I have Thor use Primal Force and Vorpal Blade. I'm going to see about getting some skills to replace the single target skills that only do Heavy damage. I never tested them, I just assumed as other RPGs tend to be like that. Thanks for bringing the point up!
Ghastly Wail + Evil Smile + Fear Boost on Alice is redundant since she already has Die For Me + Mudo Boost. If some enemies cannot be finished in one turn with Die For Me (Null Dark Enemies), the rest of the party will finish it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2166141482

I prefer my Alice as an elemental damage dealer, with insta death build she only is useful for normal mobs.

https://steamcommunity.com/sharedfiles/filedetails/?id=2182726039

If you want a higher damage output for your Thunder Reign, remove Victory Cry and put Elec Boost. Victory Cry's useless as Rise's Vigor Song and Stamina Song will replenish the party's Hp and Sp by 10%, assuming you can finish a battle in one turn with Dark/Light spells, you'll always have full hp and sp after each battle. Same with all the other personas.
For your Fire/Light persona, A Daisoujou with the same build but with Samsara(replacing Mahamaon) and Fire Boost (replacing Victory Cry) will perform twice as efficient.
Fluffal Kyurem Jul 30, 2020 @ 7:56pm 
Originally posted by Blueberry Cheesecake:
Ghastly Wail + Evil Smile + Fear Boost on Alice is redundant since she already has Die For Me + Mudo Boost. If some enemies cannot be finished in one turn with Die For Me (Null Dark Enemies), the rest of the party will finish it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2166141482

I prefer my Alice as an elemental damage dealer, with insta death build she only is useful for normal mobs.

https://steamcommunity.com/sharedfiles/filedetails/?id=2182726039

If you want a higher damage output for your Thunder Reign, remove Victory Cry and put Elec Boost. Victory Cry's useless as Rise's Vigor Song and Stamina Song will replenish the party's Hp and Sp by 10%, assuming you can finish a battle in one turn with Dark/Light spells, you'll always have full hp and sp after each battle. Same with all the other personas.
I've been playing on Very Hard and the last few dungeons aren't really something you can kill everything in one turn with. Evil Smile + Ghastly Wail have been useful against durable enemies that are immune to Light/Dark. It takes a turn to set-up, but they tend to be immobilized by fear. Victory Cry is a godsend on Very Hard, especially since I get less XP and money so I'm lower leveled and don't have as many items that I can buy. Victory Cry is also the best thing to have in Marie's Hollow Forest dungeon.
Didn't really use Victory Cry even in M's dungeon in Very Hard as my team's damage output is very high, and Rise's Vigor Song restores 30+ sp each battle, so the party can always cast Ma-dyne spells or Physical if Die for me didn't finish the job. Alice is preferred with elemental/almighty spells so she'll also be useful for bosses.
Last edited by Blueberry Cheesecake; Jul 30, 2020 @ 8:16pm
GeassV Jul 30, 2020 @ 8:28pm 
Victory Cry really help you in m dungeon if you keep spam megidolaon, mahamaon or mamudoon
Someone Jul 31, 2020 @ 12:53pm 
I really don't understand the stat system in this game. Samael gets almost 99 in all of his stats, yet the other only have 2 or 1 stat around 90 and the others are at 70
Alice gets around 80 in two stats and black frost only gets 80 in one stat
Does anyone if it's random or precalculated?
Last edited by Someone; Jul 31, 2020 @ 12:55pm
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Date Posted: Jul 30, 2020 @ 2:44pm
Posts: 20