Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Also people taking this crap seriously and answering like they were born in the early 2000s, I pity your generation that cant take very obvious jokes.
Yosuke's buffs... only Masukukaja is decent. But late game? Not really, when Chie get Dragon Hustle, Naoto get Heat Riser, Kanji can buff party's attack. Even Teddie gets better and more buffs/debuffs.
And to me, late game, with all of that, it's all about damage/brute force to wipe the enemies as fast as possible. So Kanji is much better.
Yosuke's abilities are just not top tier in any area. Unless you desperately require a 2nd healer & buffer, but for me I feel like it's just a waste of space in a team.
Of course if you go all elements with Naoto, then it's lacking in damage boost. BUT when you do all elements with Naoto, I don't think people are aiming for the damage boost anyway.
I believe, at least for me, all elements with Naoto is for taking advantage of elemental weakness and knock down. WHich is good to get Shuffle Time.
In other words, Naoto offers something special to the party. Yosuke doesn't.
Actually, when you think about it, Yosuke's abilities are like himself, decent but pretty meh.
I think every single other person in the team, can offer something unique about them, both in abilities and in personality.
What might be unique about Yosuke, well if you can count this as a uniqueness, is nothing unique about him. He's pretty average in any aspects.
Idk, I find it's the opposite way. When I use Teddie (rarely, only to max lv everyone). I find that he get knock down (which give the boss another turn) way more than Yukiko.
And why people need a "secondary healer", if they already have Yukiko (or Teddie)?
If you struggle that much with the game, maybe just slap a healing spell (like Salvation) on one of the personas the MC use.
Probably from mid to late game, when the MC get access to some great personas, especially when you are able to build your perfect perona (or personas), you can easily solo with just the MC.
But at that point, the point of having 3 other people in the team is just to make the MC's work faster and more efficient.
Which mean people with great damage buffs, people with best damage dealing capability, and maybe a healer/debuffer (to be safe, and so the MC don't have to waste time healing).
Again (and this might sound like I'm anti Yosuke, which I'm not) Yosuke just doesn't fit any of the criteria (or at least not the best in any of those criteria)
Focusing on shuffle time for Naoto is a complete waste of time considering that she only hits one enemy with her magic skills, Angelic Grace, Myriad Arrows, Mind Charge, Megidolaon is already a incredible moveset you want shuffle time you do it with a custom persona of the MC add all Masomethingdyne and victory cry
Yosuke is as i said a jack of all trades master of none but made for early game as he actually learns megido, and diarahan with bike skills....
Don't know why but most of enemies on my run actually really like to attack Yukiko...
Could be like me that have distributed the buffers wrong....Yosuke youthful wind raises evasion/hit and heals a good amount while you can keep yukiko on the offensive....
Yukiko has salvation and it is not cheap i really don't like using items inside battles it feels cheap
Naoto can take a bit of time due to single target element, but for me most of the time I can get Sweep Bonus, so I don't have to do that with Naoto that often, just sometime when I missed Sweep Bonus.
"megido, and diarahan with bike skills", isn't Bike skill only available after August 26, how is that "made for early game"?
You get Kanji in May, and Naoto in September. So at that point it just no use for all that "megido, and diarahan" from Yosuke.
And it's a waste to invest in Bike skills for Yosuke anyway. If you have the time to do Bike skills (which probely not a lot at that point "early" on), there are other much better option, like Chie, Yukiko.
Youthful Wind, as a unique skill, is... well not the worst, but just lackluster. Not something that make Yosuke a "must keep" in the team.
About "salvation is not cheap", well, maybe it's just me, but with Rise support and Victory Cry. I don't ever find it's a problem. Especially with my perfect blocker persona(s) on the MC. Most of the time now I don't even need to have Victory Cry on.
if you are going for shuffle time it is better to just go for sweep....i got 10 sweeps in a row
Or just use the spell once and change persona...and let other party member finish it
A bit after Mistuo Dungeon....the game still has 5 dungeons....considering you would be lvl 50 if overleveled Yukiko would be learning diaraham in quite a few lvls....Yosuke still is a viable option...if you are hunting hands....you can have 2 or 3 characters using almighty damage....
Chie bike skills are horrible, Same as kanji why the hell someone would give him healing skills
Youthful wind as i said is nice healing + buff allowing others to focus on other things instead of healing considering Yukiko has the highest mag why waste her turn with a full life heal if you can just do a mid party heal
Good gods man are you reading i just said in battle it is not cheap some bosses fights if you play on higher dificulties you will use salvation and etc... more times
Isn't it much better to use Physical Aoe (especially the multi hits) for hunting Hands enemies?
That's what I use, with the MC, Chie and Almighty on Naoto.
And when you get Yoshi, just him alone might be enough (with power charge), Naoto for back up.
Yosuke, Kanji and Teddie are not worth investing in Bike skills for.
The girls are the ones you should consider for it.
Chie gets Bufudyne. Yukiko get Mind Charge. Naoto get the other 2 elements. And Rise is the best with help increase all out damage.
Chie is somewhat up to you. But the other girls are quite good.
I did assume you are talking about higher difficulty.
To be honest with my perfect block persona, I don't care that much if the others get wipe. As I said, they are there to help the MC to do the battle faster, with offen buff, extra damage, and heal when convinient.
Horrible choice as most hands have multiple elemental resistance they take extra damage from almighty(one actually suffers 275% more damage) and hands have counter/evade most of physical skills have ♥♥♥♥ hit rate Yoshi is a massive exception(with auto matasomething is almost a 100% insta kill on the hands) with hassou tobi with everything maxed
As i said Yosuke is early game IF you want to keep him as a useful team member
Rise and Yukiko no doubt, Naoto if you try to jack of all trades her she will turn into crap and why the F*** you would want to add Bufudyne to Chie when her Mag stat is trash ?
I practically never use Teddie (Kuma) for real fight. His ultimate is Kamui Miracle which is 50 50 bad and good outcomes. Never. Rely. On. Chance.
Kuma's biggest function is his buff, but that's turns out to be useless with "Auto-Ma" all of the MC's. So, he is practically useless.
I kinda triggered though when I saw Kuma vs Yukiko and said Kuma is better. I mean, are you really kidding me? Yukiko has Salvation and Mind Charged Burning Petals. This is an absolute beast for any foes without fire resistance. I always bring Yukiko in any real fights for example, one who has proven their power
Naoto for me is my second absolute must. She cannot be killed by Light or Darkness and null to fire. Most importantly, she has access to Mind Charge. With Frost Shot and Icicle Vow, her Bufudyne is more powerful than even Kuma. And Naoto is also capable of saving fatal skills like mind charged attack or power charged attack with her Shield of Justice.
I thought that I will put either Kanji or Chie for the physical attackers, but ends up with Yosuke instead. The reason why I need Yosuke because he is the best second healer in the team. Having access to Youthful Wind, this is the best second support skill. He can also deals a proper amount of damage with Wind Boosted Amped Garudyne and most importantly, debuff Dekaja (Although in boss fight, this is rather useless because of Trumpeter's Debilitate).
I saw many mentioned Chie is a must, but for me, Dragon Hustle is just too inefficient having Rise procs.
This is by far the perfect formula for me. Yukiko, Naoto, and Yosuke.
For crawling dungeon, basically MC is enough. Just do either "Die for Me!", "Samsara", "Hassou Tobi", or "Morning Star". If that's not enough, Naoto can follow with Megidolaon or another light/dark spell. Most of the fight, MC is just enough.
Below is my Team Build
Naoto:
Mind Charge
Bufudyne
Ziodyne
Megidolaon
Mahamaon
Mamudoon
Shield of Justice
Invigorate 3
Yukiko:
Mind Charge
Burning Petals
Salvation
Amrita
Samarecarm
Fire Boost
Fire Amp
Evade Ice
Yosuke:
Youthful Wind
Garudyne
Magarudyne
Brave Blade
Dekaja
Wind Boost
Wind Amp
Evade Elec
Chakra ring acessory is great for Chie and sincerely Dragon Hustle is for bosses
Why even waste 2 skills slots if you already have Die for me and Samsara....
Why Amrita if salvation heals all stats and life....fire break would be more useful since you could....guess....break null/reflect/absorb etc... fire
Megido instead of Garudyne would be good but yet again if i didn't had caused 2300 damage with Kanji i would probably use Yosuke or Chie
Well, it work out just fine for me, at least until I get to Yoshi. And then it's history.
As i said Bufudyne for Chie is optional, you have the option if you want.
And I don't agree with "Naoto if you try to jack of all trades her she will turn into crap". It's just depend on the way you use her.
As we said, the MC can solo anything. So the point of the other 3 members is just making the job of the MC faster/easier as best as they can. So Naoto is fine with that build, and probably work out the best (at least for my style).
The funny thing here is that every single person who defending Yosuke in a team, use these words to describe him: "decent", "viable", "keep him as a useful team member", etc. tbh those are not convincing words at all.
As I said before, I never said he's unusable, he's pretty average in all aspects. But why choose him when every other person can offer something better or unique.
Unless you really like the character and go out of your way to keep him.
And invest in Bike skills to keep him "useful" for "early" game is what I would say go out of your way to keep him.
For most of the time, you have so many activities you need to take care of in the game (Social Links, increase the MC personal stats, etc.) there is almost no time to fit the Bike skills in. And if you find some precious time for that, Yosuke is not the priority for that at all.
If Yosuke get access to Megido naturally (outside of Bike skills), I would have a different opinion. But...
Chakra ring already reserved for Yukiko. And why I ends up ditched Chie/Kanji because if the enemy resist to physical, they are practically useless. Besides, as I've said, Rise procs is already good, why waste on another SP heavy support?
Agreed. This is just because of Utsuro no Mori (Hollow Forest) otherwise, it is better to have other 2 dyne spells (Yeah I don't know why but Samsara or Die for Me!, even with hama/mudo boost, sometimes still can miss, I guess it's the 10% chance of missing but it is suprisingly happening often for me)
Efficiency. I don't want to waste a heavy SP Salvation only to cure enervation.
Gotta agree with you. Kanji's Power Charged Primal Force is f***ing OP. But then again, Kanji is useless if the enemy is immune to physical.
I will never use Megido. Besides, Garudyne is more efficient in boss.
Have you done One who has proven their power ?
While you can make perfect block persona (like Yoshi) and if you need extra heal, I would say you can have custom persona for that and let the MC switch to it to fullfil the second healer temporarily.
And as you said yourself, the debuff on Yosuke, is kinda pointless with the one the MC get access to.
You'll be surprised when I said Yosuke is A BIG HELP in One who has proven their power Why? Because if the team only reduced hp by about half, Youthful Wind is really good being a second healer while Yukiko focused on Mind charged Burning Petals. MC's main job is doing the Power Charged Hassou Tobi and Debilitate. This job alone is already full for MC, cannot afford of doing other actions. And after really long turns, evasion from Youthful Wind saved my ass multiple times in the battle. I don't know if there is a better strategy, but this strategy works really well for me.