Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The True Ending is a bit weird.
I mean your realization that not everything adds up makes sense and all, but the way to get to that point in the game is really convoluted and easy to miss and/or mess up. There is a difference between having to figure things out for yourself as the player and having your path arbitrarily hidden by what comes off as a simple yes/no answer to a tangential question.
However calling it "Dumb" might be a bit much especially considering it was your own mistake.
The whole point of that decision is to try and see if you can find the whole truth of the case instead of just half-assing it and accepting that some of your questions will never be answered.
It ruins the whole point of the games message if it just gives you the answer and says "Oh Hey! Your missing something to get the true ending! Go look around some more!".
Making it more hidden is supposed to reward you for figuring it out on your own.
Your not at fault for not remembering it correctly, but you shouldn't blame the game for it either.
Your argument doesn't work and I feel like you're completely missing the point here.
Almost everything that leads to the true ending is an arbitrary requirement. For example: there is no way for the player to know that you need to max a certain social link to even attempt it, quite the contrary. The game makes that character like every other side character in the story, it does not hint at any special involvement. And even if you luck out by choosing the correct S links to piroritize and maxing it out before the deadline, you still have to choose the correct dialogue choices multiple times in a row. That sea of dialogue you have to navigate at a certain point is far from obvious as well, some of the choices are literally a coin toss because multiple of them make sense. And picking even a single one of them wrong results in immediate game over and you getting a pre-emptive ending. This is not something you simply figure out, it's completely arbitrary and unnecessarily restrictive. So yes, it is a dumb way of doing an ending to the game.
And the argument about the ending not being something that is supposed to be attainable on the first try makes no sense either. Are you really trying to say that expecting people to play a 100h long game again just because they missed their opportunity to get the correct ending? Or that having to load up your save multiple times to figure out which arbitrary dialogue choice you have to pick to proceed is somehow good design? Forcing players into a failure state just because they didn't guess properly is the definition of "dumb". P4G may be a fantastic game, but that is one of it's major flaws, the moon logic that gates the true ending.
Sure, if you completely ignore the fact that the character is literally in the game poster + the most major addition to Golden then yeah there is no "hint".
Gotta rotate your saves bro especially in a 100 hour game that you can mess up. I've got a slot for the first of each month just in case. Don't rely on the 'jump back a week' option.
Yep thats the one.
Why do I even have to explain why this doesn't make any sense..? How is any new player supposed to know what is and is not an addition to Golden? Also, you can't be serious about the game poster part. I can't even see how is that relevant to how the game is designed...
Please, if you have nothing valuable to contribute don't spoil the discussion.
Just because I tell things you dont want to hear doesnt make my words non-sensible nor that I should dissapear from the thread.Thats not how online forums work. Not everybody has to share your views.
In any case you cannot blame the game design because of your low perception skills.And FYI it literally takes a few minutes to find the differences between Golden and Vanilla. Also the very same formula was used in P5R almost 8 years later. If it aint broken ---> dont fix it.
And I used spoiler tags so I didnt spoil anything. Maybe pay attention next time instead of accusing me just for the sake of it.
I hope you manage to be less angry in online forums in the future.
It is a pretty annoying design(the game is full of them) but it is normal for a 10 year old game
I agree a bit with Op before the Namatame the game should really give a warning that the ending can be near....
Same on Golden end wish it would have red letters "you are about to leave the game will end are you sure?"
Okay, that makes a lot more sense then your OP. In this we can agree upon cause that choice with Nametame is bullcrap.
I was under the impression you were talking about Izanami cause I feel that twist is completely possible to figure out on your own.
However I still do think that making these choices obvious would take away from everything the game stands for. If the truth was easy to obtain then literally nothing in the story would have happened.