Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was on hard but have put it down to normal now.
Beyond that, one thing I would suggest is fusing an Eligor with Resist Fire (I also gave mine Resist Elec and Resist Wind from Omoikane) so that the MC doesn't take as much damage from any of the boss' skills - since if he dies then it's Game Over. If you can give him Dia/Media, then all the better, but his job is basically dish out heavy physical attacks and tank hits with his high Endurance. You can get Resist Fire from Ukobach, in case you don't know (and there are a number of Personas around that level that would benefit from getting that skill). If you can get to level 16, Jack Frost can potentially receive Resist Physical, Fire, Elec, and Wind, making him the ideal Persona to take on the boss, since he gets Bufula to deal major Ice damage to the boss (which it's weak to in this version).
Why would you do that? It's perfectly doable on hard, it all depends on how good your personas are. All you need is media and a persona with fire immunity or at least resistance. From there it's smooth sailing.
Buying those is completely pointless, you can easily farm for SP recovery items in the dungeons, and those are much better than the sodas. And if you don't want to farm those, SP management is going to become a non issue by the second dungeon anyway due to a certain social link. And later you will basically have unlimited SP anyway and won't have to use any items or waste any money on it once a certain person joins the team.
I've got the little imp persona with fire defence up. How is it useful when Yukiko can use her super move and hit my whole party?
Why would you handle her weakness? Or do you not know that you can defend and the weakness doesn't matter then? There is absolutely no reason not to bring Chie...
Yes it hits the whole party. And you are a part of that party. Losing less HP or not losing it at all is an obvious advantage. Helps you stay at high HP and avoid one shots from the double fangs ability, and gives you more HP to use on physical skills.
Dude, leaving Chie out of Yukiko's fight is a really old strat. She is a handicap. Yukiko fires with fire all the time, if she hits Chie, she gets a 2nd turn. You will either spend 90% of time defending with chie or you will die hard unless you are playing on easy that is, idk how much easier the game is now compared to PS2 version but on PS2 hard version Chie is a no-go, I'm sorry. 2 teammates instead of 3 is much better than having yukiko get a turn for free