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There are some technical issues though that I'm sure are going to need to be patched before this port works smoothly for everyone. In particular a lot of machines closer to the minimum spec have really bad stutter and skipping during the cutscenes. I think most machines that are sufficiently above the minimum specs do not have that problem. Some people, but again not all, experience the game becoming unresponsive at any time during play and it never recovers so the game has to be shut down with the task manager and restarted.
For the people that it works right, the game is nice and smooth aside from a slight pause before all-out attacks that affects most people but doesn't crash the game or make it unplayable. For people with stuttering cutscenes there are some third party workarounds with reduced quality video pack. However, if the game freezes up frequently in play for you it is very annoying to try to play a dungeon level over and over.
Ive a GTX970 and 11 fans inside my PC. I play most modern games and my gpu temp rarely goes above 60oC. I play this game and its on 70oC most of the time.
On idle right now my CPU is like 34 whilst my GPU is only around 30. Playing this 8 year old vita game makes it jump upto 60-70 almost constantly.
Its not a bad port but it certainly needs some work doing to it to improve its performance.
You most likely haven't lowered the resolution scaling (which is set to 200% by default) nor capped the framerate.
Set the scaling to 100% and cap the framerate to 60fps. You don't need anything above that for such low-fidelity graphics.
Now to answer OP, like they others I'd say the port is above average, with some issues that do need to be addressed (a few crashes, mostly).
You want to make sure you can run it at twice your refresh rate, otherwise the motion blur gets all screwy.
Everything else is spot on.