Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
because you kind of know them enough before the boss dungeon(awakening and all)
it feels really Personal each time you get into that arc
P4 is a mystery and pursuing the truth(Detective/Face the truth)
It's nice idea to have character face their own dark inner thought and
a finding a culprit add a flavor into it
P3 is to deal with loss of a love one(An Inevitable end)
compare to other 2 this effect most npc in their world You saw people became lost more
when the moon cycle progress while the main plot progress simultaneously with character plot
for me I like 3 more
unlike other 2 that every chapter specifically is a character arc(You get to know a new Character solve their problem and move on to the next with unite goal in mind)
in P3 characters join the team but not entirely "IN" the team yet and their problem start to grown
when the plot move the character story also progress in a different way intersect each other
...my point is among the 3 P5's story seem to be the lightest one and that just may not work for you as well as the other although gameplay wise it's so good
P4 felt like a group of close friends who were all friends with each other as well as MC.
P5 just feels like a bunch of people hanging together only because they're all friends of the MC.
I mean, the prosecution in Japanese court has something like a 93% success rate, which is disturbingly high.
All human relationships form from locality and circumstance. For instance, in P3 you all just know about the Dark Hour, which leads you to being recruited into SEES; the entire story revolves around exploring this concept. In P4, you all just happen to be in the same homeroom around the time the Midnight channel; the entire story revolves around exploring this concept. In P5, you happen to be in the same homeroom around the time you gain access to the metaverse; the entire game revolves around this concept.
Ok, great point, but all the characters in P5 have the same shtick.
The game has a statement its trying to make.
Fair enough, I understand this but it is still the story I enjoyed the least.
I forgot how toxic the P4 part of the fanbase was.
I've had Yosuke as my icon since the day I made a Steam account.
... but yes, he is. I cosplayed as him.