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Ein Übersetzungsproblem melden
Lost twice on that birdcage boss from agi on Chie and then follow up on main protag doing about 130 dmg killing him.
Overall the boss was really easy because anything dangerous was predictable but that stupid combo caugt me off guard twice when it was at low hp.
That is 1 thing that is annoying with the mc dying game over.
And one reason there is no shame in using the restart floor on death because it can be tedious to do a full dungeon from a small mistake or unluckiness.
> MC (main character) dying mean you lose, so if you aren't overleveled always try to top off his hp bar to avoid being crit & dead (true mostly first dungeon)
> Try grind a bit : aim at having persona useful for the boss fight. Some persona have a skill "resist physical" like slime I think, pass it on another persona resisting fire and you have a good resistance combo.
> Use skill cards to add skill your persona isn't really supposed to have. Like add a bufa on a fire-themed persona so it can both resist fire and deal with ice against them (that's just an exemple)
> Low on SP ? Ignore shadows and rush the chests. Shadow cannot turn that easy and "swing" at you when they get close. They also take quite a bit of time before moving after they saw you.
Exemple : A shadow between you and a chest. Run to the right, she run after you; get the chest and run away from the left side. She won't get to you as long as you don't get stuck on a door or wall.
> First dungeon sometime have a layout for the first level that allow you to farm chest super fast.
When you enter the dungeon, you are in a small corridor with a chest quite close in front of you and a door on the right. Grab the chest, leave, come back; the layout stay the same, so you can repeat. No shadow spawn near the chest because it's too close to the entrance, and early battle don't trigger often when you open a chest.
> your hp/sp regen come mostly from after-fight car
ds. There is different rank of them (looks how much cup it have), and it's % of your hp/sp based.
> trigger after-fight card this way : if you sweep all the card once, next fight ALWAYS give you cards and you draw +2 so you can chain it. If you aren't "chaining" yet, finish a fight using an all-out attack. Don't waste mana/hp by triggering an all-out attack that isn't needed if you did a full sweep card last fight.
> Golden hand can help you grind but early you need items for them or it need to be alone and you need to do a critical (physical only then, magic don't crit) to take him down and do an all out. The other way is using item (50 fixed dmg single target are cheap in shops, and you only need 3 of them to kill one hand - but you need to buy before you go)
>Increase magic to reduce incoming magic attack, increase Endurance to reduce incoming physical damage. Using after-fight card for those stats is OK, but stats gain trough card are usually the worse option (since you ditch the persona often). Avoid persona that get low either endurance or magic.
>If you clearly see a shadow coming at you and think you might want to avoid the fight since you can't hit first, there is always the option to ask teddie to run to the next/previous area. An item also allow you to leave any time outside of fight and another allow you to flee. Use them immediatly if things aren't going your way (like the one on your team that is supposed to deal the correct type of damage get knock out or get dizzy, etc)
Compared to other JRPG, Persona bosses are kinda like puzzle. You have to figure out the right move at the right time instead of just brute forcing the boss with pure attack power.
Don't forget to constantly check for new Personas to fuse too. A good starting point are the fusion requests given to you by the Empress arcana. I'm currently using Matador from the second request with some really strong physical skills thanks to the Magician card and Auto-Sukukaja.
While you can beat the game with a single Persona easily, fusion cuts the tedium of grinding a lot and it helps to have multiple Personas that can cover different elements.
Unless you rush social link you are the only one early that can do them, it make the game wayyyyyyy more easy in a lot of fight. Don't abuse them too much though, they cost more SP than a regular skill, and don't trigger all-out attack for cards.
Around lv20 Ippon & Principality are quite good to have around for that reason.
but since you have fought her you should know how she acted in each turn
-She use fire with ice weakness so fuse a Persona that resist fire and has Ice skill(or skill card if you have one)
-She will follow her Fear with instant kill in the next turn so you have to deal with that with skill(Patra or Me patra)/ item
-put Chie on guard most of the time to prevent fire weakness and maybe against Fear(maybe so she can use item to cure Fear from MC later)
-You don't need to kill the addition enemy(it better if you do but you don't have to) it will runaway eventually if you out last it
-Be careful of what action you about to do and try to predict Your enemy action next turn
-Keep your HP up , Guard if it look dangerous , make sure your MC is staying alive
-If tactic still isn't enough Grind more level and retry
It's that simple really.
Boss charges something -> Guard -> Crew survives mega attack
pewpew lower defence to boss-> rampage -> 100hp hit 3 times in a row. like 10-15% of bosses lifebar gone poof
Boss pewpew fire magic to poor Chie - > Guard -> Chie survives
EZ PZ Chie best girl confirmed
Reminder; buff give around 40% bonus dmg, so you need to hit 3 time to get the value back of a turn.
Debuff on the other hand is more handy early, since you can hit way more often for the duration.