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I haven't made my mind about the secrets, but for instance the case where people hid behind 40's celebreties names was fun.
Cole's story and the relations with others and how all of them tie together in the end - brilliant.
When you hit a car, the driver would get out and walk like he was hurt. When you go in restrooms, the smoke is visible at the ceiling. And LOTS of other stuff. But you only notice things like that when you take the time to actually LOOK at what the world looks like, and not when you rush from interrogation to interrogation.
Also, its clear the game world is too big: there are an insane amount of areas where you never have to be for the storyline, but they are still very detailed :D
For example a small river bedding behind a line of houses. Really insane, but its a shame they didn't take advantage of this.
I'm looking forward to more games in the 40s-50s.