Tilesetter
Wang set exported to Godot autotile has weird behavior
I created a tilemap using an exported Wang tileset. Without adjusting any bitmask or priority settings, I wasn't able to draw with the 2 tiles freely without them morphing into odd bordered patterns. It didn't behave the same way it did in the Tilesetter editor. Is this a known limitation of Godot's autotiles, or have I done something wrong?
Ultima modifica da WillowMist; 5 mag 2020, ore 10:33
Messaggio originale di leddev:
Hello,
Auto-tiling with Wang sets in Tilesetter places borders where the two base terrain tiles touch. In Godot's tilemap system, border tiles are placed regardless of whether the other base terrain tile is present, similar to a Blob set.
Unfortunately I have found no way to set up the tileset in Godot in a way that replicates the behavior seen in the Tilesetter map editor.
< >
Visualizzazione di 1-2 commenti su 2
I know with blob settings you need to use 3x3 minimal for bitmask. If the tiles arent setting right then it would be a problem with your bitmask setup.
Ultima modifica da Zindal; 10 mag 2020, ore 22:41
Uno sviluppatore di questa applicazione ha indicato questo messaggio come risposta alla discussione originale.
leddev  [sviluppatore] 27 ago 2020, ore 22:46 
Hello,
Auto-tiling with Wang sets in Tilesetter places borders where the two base terrain tiles touch. In Godot's tilemap system, border tiles are placed regardless of whether the other base terrain tile is present, similar to a Blob set.
Unfortunately I have found no way to set up the tileset in Godot in a way that replicates the behavior seen in the Tilesetter map editor.
Ultima modifica da leddev; 21 ott 2020, ore 12:25
< >
Visualizzazione di 1-2 commenti su 2
Per pagina: 1530 50