Tilesetter
Wang set exported to Godot autotile has weird behavior
I created a tilemap using an exported Wang tileset. Without adjusting any bitmask or priority settings, I wasn't able to draw with the 2 tiles freely without them morphing into odd bordered patterns. It didn't behave the same way it did in the Tilesetter editor. Is this a known limitation of Godot's autotiles, or have I done something wrong?
Dernière modification de WillowMist; 5 mai 2020 à 10h33
Écrit par leddev:
Hello,
Auto-tiling with Wang sets in Tilesetter places borders where the two base terrain tiles touch. In Godot's tilemap system, border tiles are placed regardless of whether the other base terrain tile is present, similar to a Blob set.
Unfortunately I have found no way to set up the tileset in Godot in a way that replicates the behavior seen in the Tilesetter map editor.
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I know with blob settings you need to use 3x3 minimal for bitmask. If the tiles arent setting right then it would be a problem with your bitmask setup.
Dernière modification de Zindal; 10 mai 2020 à 22h41
Un développeur ou une développeuse de ce produit a indiqué que ce message répond à la question de l'auteur(e).
leddev  [dév.] 27 aout 2020 à 22h46 
Hello,
Auto-tiling with Wang sets in Tilesetter places borders where the two base terrain tiles touch. In Godot's tilemap system, border tiles are placed regardless of whether the other base terrain tile is present, similar to a Blob set.
Unfortunately I have found no way to set up the tileset in Godot in a way that replicates the behavior seen in the Tilesetter map editor.
Dernière modification de leddev; 21 oct. 2020 à 12h25
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