Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Generally for every boss you want to kill it the turn it spawns to not get overrun by regular mobs and random summons. The night does not end until you finish all the boss phases and monsters keep coming and will eventually overrun you.
For dryads you want to have one or two heroes that have good mobility (warp crystal, blink or 1h sword with some +range stat) and good boss damage (multishot, momentum, etc).
Big game hunter perk also is great. Along with stacking as many action points as you can get onto everyone.
Otherwise it's hard to give specifics on how to do it without knowing how you approach building the haven and leveling heroes. But as already stated, you don't need to do anything with the mobs on a boss fight, other than not letting them kill your mages.
Your assassin heroes need high damage, and either long range or high mobility. Having both isn't bad either, as so they can quickly shift between targets. Having stuff like opportunism, isolation, and momentum is a big plus depending on weapons using too. Also multi hit attacks, if get bonus multi hit gear, works great on them too, as it allows them clear out a bunch of small fry when they don't have a priority target to deal with. Remember, these heroes goal is killing tough foes in as few nights as possible. Sure, you can lock down most non-bosses by stripping their movement away, but the more AP you are putting to keep them in place, the less AP is being used to clear out everything else.