The Last Spell

The Last Spell

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Stuck on Glenwald
Like it says, I can't beat Glenwald. I can get to the last night and kill a bunch of harpies, but still lose. How did other people do it?
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Showing 1-5 of 5 comments
Bumc Jan 18 @ 11:36am 
You mean dryads right? Harpies are in Glintfein or whatever the first map is called.

Generally for every boss you want to kill it the turn it spawns to not get overrun by regular mobs and random summons. The night does not end until you finish all the boss phases and monsters keep coming and will eventually overrun you.

For dryads you want to have one or two heroes that have good mobility (warp crystal, blink or 1h sword with some +range stat) and good boss damage (multishot, momentum, etc).
licker34 Jan 18 @ 6:38pm 
Really for any map you should be prioritizing movement on all heroes. Don't necessarily need the crystals, but they definitely help with your big hitters.

Big game hunter perk also is great. Along with stacking as many action points as you can get onto everyone.

Otherwise it's hard to give specifics on how to do it without knowing how you approach building the haven and leveling heroes. But as already stated, you don't need to do anything with the mobs on a boss fight, other than not letting them kill your mages.
GC13 Jan 19 @ 2:58pm 
Having some heavy hitters with a bunch of Isolation is always nice for taking out priority targets. Isolation and momentum heroes can each make short work of those harpies.
I used several high damage consumables on the harp bosses to easily kill them in one turn with 1-2 heroes. Should work the same on any boss right? With one 'tank' hero to hold a side by themselves, the other three heroes were bouncing back and forth murdering everything else without needing health pots.
hawklaser Jan 27 @ 10:45pm 
Glenwald is kinda about teaching you to have some heroes focused on dealing with the chaff, and some specialized for killing priority targets, aka assassins. After all, eventually you will be encountering multiple elites with nasty buffs at the same time, not unlike dealing with the Dryads of Glenwald.

Your assassin heroes need high damage, and either long range or high mobility. Having both isn't bad either, as so they can quickly shift between targets. Having stuff like opportunism, isolation, and momentum is a big plus depending on weapons using too. Also multi hit attacks, if get bonus multi hit gear, works great on them too, as it allows them clear out a bunch of small fry when they don't have a priority target to deal with. Remember, these heroes goal is killing tough foes in as few nights as possible. Sure, you can lock down most non-bosses by stripping their movement away, but the more AP you are putting to keep them in place, the less AP is being used to clear out everything else.
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